Creature:Chicken
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Revision as of 02:49, 4 November 2026 by Gpe (talk | contribs) (Created page with "{{CreatureAnimal |name=Chicken |size=0.5 |hp=1d4 |str=-2 |a=Tiny Strength;; Vitals Hack-l-{{BiteOnly}};; Gliding;; Alert |b=Beak;; Claw |f=Talented Farmer;; Sense Weather |c=bird |br=1 }}")
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Abilities:
You resist being surprised.
Feat save improvement: This ability gives proficiency in PER feat saves.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground and cannot become soaring. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of -2.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
You resist being surprised.
Feat save improvement: This ability gives proficiency in PER feat saves.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground and cannot become soaring. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of -2.
Limitation: Biting items only.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
Body Parts:
Beaks gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Beak | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Biting, Weapon | Body parts |
Claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Claw | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Handy, Weapon | Body parts |
Familiar Abilities:
You know what the natural weather will be like in the next 24 hours in your location (clear, rainy, snowy, and so on). You also predict the weather conditions, natural or not, for the next 1 hour. This only gives you the type of weather, not the exact intensity of it. However, you can tell if the intensity will be more or less severe than it is currently and broadly how much so (for example, "much hotter" or "a little more violent"). Finally, you know whether the weather at your location is natural or unnatural.
You know what the natural weather will be like in the next 24 hours in your location (clear, rainy, snowy, and so on). You also predict the weather conditions, natural or not, for the next 1 hour. This only gives you the type of weather, not the exact intensity of it. However, you can tell if the intensity will be more or less severe than it is currently and broadly how much so (for example, "much hotter" or "a little more violent"). Finally, you know whether the weather at your location is natural or unnatural.