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Revision as of 03:24, 4 November 2026 by Gpe (talk | contribs) (Created page with "{{CreatureAnimal |name=Raven |size=0.5 |hp=1d4 |str=-2 |int=-1 |a=Tiny Strength;; Low Intelligence;; Flying;; Scouting;; Vitals Hack-l-{{BiteOnly}} |b=Beak;; Claw |f=Spirit Guide;; Talented Messenger |c=bird |br=1 }}")
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 Stats: ❤️1d4 Hit Dice❤️3 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 0.5
 Creature types: Bird

 Abilities: 
 Duration: Always active.

You fly at half speed.
 If proficient: You instead fly at full speed.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -2.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.

 Body Parts: 
Beaks gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Beak Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Beak 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)
Claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Claw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Weapon Body parts
1d4Normal (5 feet)

 Familiar Abilities: 
 Casting time: 10 minutes.( 🐢Slow )
 Duration: 24 hours.( ⏳️Sustained )
 Range: 5 feet.
 Requirements: Unless proficient, you may only target yourself.

You can see, hear, and speak to spirits and Ethereal creatures within 120 feet.
 Heightened: For each additional MP spent, you may target an additional creature. If proficient: You can target Ethereal creatures with necromancy ritual spells such as Summon the Dead. If fluent: You can target Ethereal creatures with spiritual ritual spells such as Tea Ceremony.