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Revision as of 03:24, 4 November 2026 by Gpe (talk | contribs) (Created page with "{{CreatureAnimal |name=Crow |size=0.25 |hp=1d4 |str=-2 |int=-1 |a=Tiny Strength;; Low Intelligence;; Flying;; Alert;; Vitals Hack-l-{{BiteOnly}} |b=Beak;; Claw |f=Improvised Weapons;; Talented Trader |c=bird |br=1 }}")
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 Stats: ❤️1d4 Hit Dice❤️3 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 0.25
 Creature types: Bird

 Abilities: 
 Duration: Always active.

You resist being surprised.
 Feat save improvement: This ability gives proficiency in PER feat saves.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -2.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.

 Body Parts: 
Beaks gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Beak Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Beak 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)
Claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Claw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Weapon Body parts
1d4Normal (5 feet)

 Familiar Abilities: 
 Duration: 8 hours.

During a short rest, you may scavenge materials and make 1 melee weapon. It is improvised. Only common mundane items can typically be made in this way, but the GM may specify if other options are available to you.

An improvised item is one made out scrap or temporary pieces. It functions like any other item, but only exists for 8 hours before falling apart and becoming destroyed. It is easy to tell whether an item is improvised. Interacting with an item is enough to determine if it is improvised or not.


 If proficient: You can instead make up to P weapons. If fluent: You can instead make up to F weapons.