Creature:Seagull
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Revision as of 03:25, 4 November 2026 by Gpe (talk | contribs) (Created page with "{{CreatureAnimal |name=Seagull |size=0.5 |hp=1d4 |str=-2 |a=Tiny Strength;; Flying;; Swimming;; Coast Native;; Dive Bomb;; Vitals Hack-l-{{BiteOnly}} |b=Beak;; Claw |f=Coast Native;; Sense Weather |c=bird |br=1 }}")
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Abilities:
You move through difficult coastal terrain at normal speed.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You may immediately make one single action attack as a free action. It is UB.
You fly at half speed.
If proficient: You instead fly at full speed.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You swim at full speed.
Attribute improvement: This ability sets your STR score to a minimum of -2.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
You move through difficult coastal terrain at normal speed.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You may immediately make one single action attack as a free action. It is UB.
You fly at half speed.
If proficient: You instead fly at full speed.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You swim at full speed.
Attribute improvement: This ability sets your STR score to a minimum of -2.
Limitation: Biting items only.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
Body Parts:
Beaks gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Beak | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Biting, Weapon | Body parts |
Claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Claw | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Handy, Weapon | Body parts |
Familiar Abilities:
You move through difficult coastal terrain at normal speed.
You know what the natural weather will be like in the next 24 hours in your location (clear, rainy, snowy, and so on). You also predict the weather conditions, natural or not, for the next 1 hour. This only gives you the type of weather, not the exact intensity of it. However, you can tell if the intensity will be more or less severe than it is currently and broadly how much so (for example, "much hotter" or "a little more violent"). Finally, you know whether the weather at your location is natural or unnatural.
You move through difficult coastal terrain at normal speed.
You know what the natural weather will be like in the next 24 hours in your location (clear, rainy, snowy, and so on). You also predict the weather conditions, natural or not, for the next 1 hour. This only gives you the type of weather, not the exact intensity of it. However, you can tell if the intensity will be more or less severe than it is currently and broadly how much so (for example, "much hotter" or "a little more violent"). Finally, you know whether the weather at your location is natural or unnatural.