Creature:Bobcat
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Revision as of 03:26, 4 November 2026 by Gpe (talk | contribs) (Created page with "{{CreatureAnimal |name=Bobcat |size=1 |hp=1d6 |str=-1 |snk=1 |a=Low Strength;; Acrobatics;; Sneaky;; Advanced Hearing;; Snare-l-Can only target {{L|Category|Size 0.5 creatures|creatures size 0.5}} or {{L|Category|Size 0.25 creatures|smaller}}. |b=Fanged Jaw;; Claw |f=Sneaky;; Talented Hunter |c=cat |br=2 }}")
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Abilities:
You gain Climbing and Leaping.
If proficient: You are also skilled at landing from difficult falls onto land. The damage you would take from falling onto land is deboosted P times and you are not rendered prone if you take no damage from the fall. If fluent: The damage you take from falling is instead deboosted F times. Feat save improvement: This ability gives proficiency in MOV feat saves.
You can hear all moving creatures within 30 feet. If the creature is breathing, you can hear it even if it is not moving. You can not detect silent creatures in this way. The ranges for all sounds are doubled.
Attribute improvement: This ability sets your PER score to a minimum of 2.
Attribute improvement: This ability sets your INT score to a minimum of -2.
Attribute improvement: This ability sets your STR score to a minimum of -1.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
You gain Climbing and Leaping.
If proficient: You are also skilled at landing from difficult falls onto land. The damage you would take from falling onto land is deboosted P times and you are not rendered prone if you take no damage from the fall. If fluent: The damage you take from falling is instead deboosted F times. Feat save improvement: This ability gives proficiency in MOV feat saves.
You can hear all moving creatures within 30 feet. If the creature is breathing, you can hear it even if it is not moving. You can not detect silent creatures in this way. The ranges for all sounds are doubled.
Attribute improvement: This ability sets your PER score to a minimum of 2.
Attribute improvement: This ability sets your INT score to a minimum of -2.
Attribute improvement: This ability sets your STR score to a minimum of -1.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Limitation: Can only target creatures size 0.5 or smaller.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
Body Parts:
Claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Claw | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Handy, Weapon | Body parts |
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Fanged Jaw | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Biting, Weapon | Body parts |
Familiar Abilities:
Attribute improvement: This ability sets your SNK score to a minimum of 1.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
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