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Revision as of 03:26, 4 November 2026 by Gpe (talk | contribs) (Created page with "{{CreatureAnimal |name=Bobcat |size=1 |hp=1d6 |str=-1 |snk=1 |a=Low Strength;; Acrobatics;; Sneaky;; Advanced Hearing;; Snare-l-Can only target {{L|Category|Size 0.5 creatures|creatures size 0.5}} or {{L|Category|Size 0.25 creatures|smaller}}. |b=Fanged Jaw;; Claw |f=Sneaky;; Talented Hunter |c=cat |br=2 }}")
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 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1
 Creature types: Cat

 Abilities: 
 Duration: Always active.

You gain Climbing and Leaping.
 If proficient: You are also skilled at landing from difficult falls onto land. The damage you would take from falling onto land is deboosted P times and you are not rendered prone if you take no damage from the fall. If fluent: The damage you take from falling is instead deboosted F times. Feat save improvement: This ability gives proficiency in MOV feat saves.
 Duration: Always active.
 Requirements: You are up.

You can hear all moving creatures within 30 feet. If the creature is breathing, you can hear it even if it is not moving. You can not detect silent creatures in this way. The ranges for all sounds are doubled.
 Attribute improvement: This ability sets your PER score to a minimum of 2.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 1.

 Body Parts: 
Claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Claw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Weapon Body parts
1d4Normal (5 feet)
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Fanged Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Fanged Jaw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d6Normal (5 feet)

 Familiar Abilities: