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Revision as of 03:28, 4 November 2026 by Gpe (talk | contribs) (Created page with "{{CreatureAnimal |name=Electric Eel |size=1-2 |hp=1d6 |hps=1 |str=-1 |t=aquatic |as={{TextSizeAttribute|Normal Strength|2|Low Strength}} |a=Low Strength;; Water Home;; Shock Touch;; Lightning Immunity |b=Jaw |f=Shock Touch;; Lightning Immunity |br=4 }}")
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 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1-2
 HP increase: Gain another hit die for every 1 additional size.

 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.

 End condition: At the end of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frozen. Heightened: For each additional MP spent, deal an additional 1d4 ice magic damage as well.
 Duration: Always active.

You have Swimming and Diving but have no walk speed.
 Duration: Always active.

You no longer have to stay on the surface of water while Swimming.
 If proficient: You are also skilled at landing from difficult falls into water. The damage you would take from falling into water is deboosted P times. If fluent: The damage you take from falling is instead deboosted F times.

 Body Parts: 
Jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Jaw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)

 Familiar Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.

 End condition: At the end of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frozen. Heightened: For each additional MP spent, deal an additional 1d4 ice magic damage as well.