Creature:Snow Native
From Teriock
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Revision as of 03:30, 4 November 2026 by Gpe (talk | contribs) (Created page with "{{CreatureAnimal |name=Reindeer |size=3 |a=Snow Native;; Endurance;; Beastly Carrying Capacity;; Battle Charge |b=Mouth;; Hoof;; Stabbing Horn;; Hide |f=Snow Native;; Endurance |br=3 }}")
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Abilities:
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Attribute improvement: This ability sets your INT score to a minimum of -2.
Harsh conditions or long exertions do not easily tire you. You resist suffocation and have advantage on all saves or checks made against exhaustion, running out of breath, starvation, thirst, heat, and cold.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You gain Frozen Resilience. You also move through difficult frozen terrain at normal speed.
Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Attribute improvement: This ability sets your INT score to a minimum of -2.
Harsh conditions or long exertions do not easily tire you. You resist suffocation and have advantage on all saves or checks made against exhaustion, running out of breath, starvation, thirst, heat, and cold.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You gain Frozen Resilience. You also move through difficult frozen terrain at normal speed.
Body Parts:
0Self
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hide | 0 | -3 | Self | 1 | 0 lb. | -3 | Armor, Body parts |
Hoofs gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hoof | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |
Stabbing horns gain SB when you're attacking a creature you moved at least 5 feet towards this turn.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Stabbing Horn | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Weapon | Body parts |
Familiar Abilities:
Harsh conditions or long exertions do not easily tire you. You resist suffocation and have advantage on all saves or checks made against exhaustion, running out of breath, starvation, thirst, heat, and cold.
You gain Frozen Resilience. You also move through difficult frozen terrain at normal speed.
Harsh conditions or long exertions do not easily tire you. You resist suffocation and have advantage on all saves or checks made against exhaustion, running out of breath, starvation, thirst, heat, and cold.
You gain Frozen Resilience. You also move through difficult frozen terrain at normal speed.