
The least martial of the warriors, their outlook on life is that of the combat medic, focusing on keeping others alive on the front lines. Paladins are often leaders, as their charismatic charm draws followers to them and everyone likes to have a healer on their side. Paladins see themselves as somewhat better than most others as they have magical powers that other warriors lack. Paladins usually have a strong guiding force in their life to help those in need and do what is right. If you are a Paladin be righteous, concerned for others, and take charge.Metadata.
Restrictions
Warrior Benefits
For every 2 ranks you train in warrior classes, you gain a warrior guildmaster ability of your choice. You also gain Limited Defensive Martial Arts.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
Rank 1
Divine Gift is a ritual that allows you to call upon their deity for a blessing. As part of this ritual, you make a sacrifice to your deity. You can decide exactly what this sacrifice entails. It may be MP, HP, magical items, vows of service, or anything else that you and your GM agree upon. Once the sacrifice is complete, your GM determines the blessing your deity grants you.
Note: Although a short rest is the standard amount of time it takes to perform this ritual, you may choose to spend more or less time on it. Your GM will choose how your deity interprets this.
Note: While some deities may be interested in a large sacrifice, others may be more interested in the intent behind it. Your Divine Gift ritual should be tailored towards what your deity values. You are free to request something specific in your sacrifice, but your deity may choose to grant you something else.
Note: The blessing granted by your deity may have flaws or unexpected consequences. It always counts as a blessing.
Note: Although this ability is sustained, you do not need to re-execute Divine Gift to regain its effects if you temporarily become incapable of it.
Choose a class of weapons. All weapons you use of the chosen class deal either an additional 1d4 holy damage or 1d4 damage of a type corresponding to the domain of your deity. You may decide which of these benefits a weapon gets every time you attempt an attack with it. In addition, all damage dealt by a single chosen weapon of that class is magic as long as you are attuned to it.
| Domain | Might Strike Damage Type |
|---|---|
| Celestial | Silver |
| Crafting | Fire |
| Death | Terror |
| Destruction | Fire |
| Fortune | Ice |
| Healing | Terror |
| Hearth | Fire |
| Knowledge | Psychic |
| Nature | Vine |
| Spirit | Spiritual |
| Trickster | Vine |
| Value | Financial |
| Weather | Ice |
If fluent: This also makes attacks with the chosen weapon class AV0 and boosted.
Rank 2
When this ritual is completed, make a priest check's to see if the targeted item is disenchanted. The check's DC is entirely up to GM discretion, but the following can be used as a benchmark.
- Non-passively magic items: 4
- Common passively magic items: 8
- Uncommon passively magic items: 12
- Rare passively magic items: 16
- Mythic passively magic items: 20
- Legendary passively magic items: 50+
On fail: You pay an amount of MP and HP equal to the priest check's DC. On success: The item is destroyed and any magical properties of it are removed. An amount of MP equal to 20 times the priest check's DC is released (although you do not gain it). If proficient: You may add P to the priest check's regardless of whether or not you are proficient in priest. If fluent: You may add F to the priest check's regardless of whether or not you are fluent in priest.
If the target of this ritual is undead, it is incapable of regeneration effects and reanimation effects while this ritual is being cast. In addition, any regeneration effects or reanimation effects that target them during this time fizzle.
When this ritual is completed, make a priest check to see if the undead target is destroyed. The check's DC is typically equal to the battle rating of the target's undead type. The GM may adjust the DC based on other factors as they see fit.
Exorcism can also be used to cleanse effects other than being undead. The GM decides the DC of the priest check based on the severity of the effect being cleansed. If the check is successful, the effect is removed and the target is destroyed in a similar manner to an undead target. The target pulls stones from the death bag based on the severity of the effect being cleansed (see GM).On fail: You pay an amount of MP and HP equal to the priest check DC. On success: The target is "destroyed". They die, they are ruined, and they pull additional stones from the death bag depending on the extent of the undead blight being cleansed from them.
- Partial undead: +1 stone
- Minor undead: +2 stones
- Full undead: +5 stones
- Greater undead: +10 stones
On hit: Target is no longer charmed and any other mental effects on them fizzles.
Rank 3
For ranks 3, 4, and 5, choose one combat ability and one support ability to gain at each rank.
Combat Abilities
You are fluent in Might Strike.
You gain an aura depending on the domain of your deity.
| Domain | Righteous Aura Ability |
|---|---|
| Celestial | Isolation Aura |
| Crafting | Dispel Destruction Aura |
| Death | Kill Wounded Aura |
| Destruction | Rupture Mark Aura |
| Fortune | Avoid Aura |
| Healing | Cleansing Aura |
| Hearth | Attack Prevention Aura |
| Knowledge | Reveal Unseen Aura |
| Nature | Empathic Aura |
| Spirit | Silence Aura |
| Trickster | Disruption Aura |
| Value | Prosperity Aura |
| Weather | Ice Blast Aura |
Support Abilities
Bless is a ritual that improves your Divine Gift. It follows the same rules as that ritual, but allows you to revise and strengthen that ritual's effects. Remind the GM of the effects of your Divine Gift, as they determine the effects of this ritual. The improved Divine Gift still counts as a blessing.
Note: Keep track of your original Divine Gift's effects. If you loose or become incapable of Bless, your Divine Gift returns to the state it was in before. If you loose or become incapable of Divine Gift, then you loose the effects of Bless.
Set up a ritual space no greater than 30 feet wide in any direction that a duel will take place in. You must be the only creature within this ritual space. The target then makes their UNP feat save. They adds their fluency bonus to their feat roll against you in addition to any UNP bonuses (including proficiency and fluency) that they may have. They do not get this bonus if you speak their true name as a part of this ritual's incantation. The GM may also adjust the target's bonus up or down for other reasons at their discretion. If the target is aware that you are hunting them, they make their roll with advantage.
On fail: Target is summoned to within the ritual and is forced into a duel with you. This duel is modified such that nobody can exit or enter the space until the duel is complete. Creatures within the space cannot affect creatures outside it or vice versa. The duel only ends if either you or the target die. It cannot be forfeited. If you lose, the undead can choose to remain in the site of the ritual or return to where it came from. If you win, the undead is forced to remain at the ritual site. These are duel modifying effects. So, if Reactive Bow Out is used on Undead Hunter, it becomes an ordinary duel. Duel Swap can be used to change places with a creature within the duel from outside it. On success: Target is aware that you are hunting them, becomes resistant to your divine abilities, and you become incapable of targeting them with Undead Hunter for 1 week. If proficient: The range of this ritual becomes 10 × P miles. You may also have up to P additional creatures be within the ritual space as you use Undead Hunter. They will be part of the duel. However, the target may choose to bring a number of creatures with them equal to the number that you have joining you. The target must select from creatures they have control over and can only be creatures within their proximity at the moment Undead Hunter is executed. The BR and LVL of each creature the target brings cannot exceed their own. The duel still ends when either you or the target dies. If fluent: The range of this ritual becomes 10 × F miles and the number of additional creatures you can bring increases to F.