Category:Active spells
Category page
More actions
Active maneuvers are done proactively within the time scale of a single turn. On each creature's turn, they may take up to three Actions in total. Every active ability will specify how many of these actions it consumes. They may be single actions, double actions, or triple actions. Some active spells may also be free actions. These not only don't consume a creature's actions, but can be done at any time (even on other creatures' turns)! However, they cannot be used in reaction to other spells.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Active spells"
The following 101 pages are in this category, out of 101 total.
B
C
- Ability:Chain Lightning
- Ability:Control and Resist Fire
- Ability:Crab Transformation
- Ability:Cremate
- Ability:Crown of Change
- Ability:Crown of Decay
- Ability:Crown of Fear
- Ability:Crown of Flame
- Ability:Crown of Ice
- Ability:Crown of Insight
- Ability:Crown of Light
- Ability:Crown of Null Geodesics
- Ability:Crown of Passion
- Ability:Crown of Peace
- Ability:Crown of Vines
E
F
- Ability:Farshield
- Ability:Fear Aura
- Ability:Fear Touch
- Ability:Feralborn
- Ability:Fire Ball
- Ability:Flame Ray
- Ability:Flash Ethereal
- Ability:Fluent Cast Aura
- Ability:Fluent Cast Ball
- Ability:Fluent Cast Crown
- Ability:Fluent Cast Ray
- Ability:Fluent Cast Ritual
- Ability:Fluent Cast Touch
- Ability:Formlock