Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 22:58, 12 February 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
 Power sources: Magical💀Necromancy
 Duration: Always active.

You count as being undead for the purposes of abilities, damage, and other effects. You also gain Impure Durability, Mana Drain Grasp, Spirit Guide, Undead Durability, and Undead Mind.
 Duration: Always active.

You are immune to non-magic non-silver damage.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.

 On critical hit: Deal 2d8 mana drain. If this kills the target, you revitalize twice. On hit: Deal 1d8 mana drain. If this kills the target, you revitalize.
 Casting time: 10 minutes.( 🐢Slow )
 Duration: 24 hours.( ⏳️Sustained )
 Range: 5 feet.
 Requirements: Unless proficient, you may only target yourself.

You can see, hear, and speak to spirits and Ethereal creatures.
 Heightened: For each additional MP spent, you may target an additional creature. If proficient: You can target Ethereal creatures with necromancy ritual spells such as Summon the Dead. If fluent: You can target Ethereal creatures with spiritual ritual spells such as Tea Ceremony.