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Ability:Greater Undead

From Teriock
Revision as of 23:03, 12 February 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
 Power sources: Magical💀Necromancy
 Duration: Always active.

You count as being undead for the purposes of abilities, damage, and other effects. You also gain Healing Sensitivity, Magical Durability, Mana Drain Touch, Spirit Guide, Undead Durability, and Undead Mind.
 Duration: Always active.

Healing can be used to damage you. If the creature providing you healing specifies that they are doing so "for damage" then you roll your largest hit die and take that much holy damage instead of the normal healing effect. This does not consume any of your hit dice.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.

 On critical hit: Deal 2d8 mana drain. If this kills the target, you revitalize twice. On hit: Deal 1d8 mana drain. If this kills the target, you revitalize.
 Casting time: 10 minutes.( 🐢Slow )
 Duration: 24 hours.( ⏳️Sustained )
 Range: 5 feet.
 Requirements: Unless proficient, you may only target yourself.

You can see, hear, and speak to spirits and Ethereal creatures.
 Heightened: For each additional MP spent, you may target an additional creature. If proficient: You can target Ethereal creatures with necromancy ritual spells such as Summon the Dead. If fluent: You can target Ethereal creatures with spiritual ritual spells such as Tea Ceremony.