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Revision as of 02:02, 12 August 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)

Documentation for this module may be created at Module:C/doc

local p = {}

-- Escape a string for use inside a Lua pattern
local function escapePattern(s)
	return (s:gsub("([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%%1"))
end

-- Does a page belong to a wiki category (by scanning its wikitext for [[Category:...]])
local function pageInCategory(pagetitle, cat)
	if not pagetitle then return false end
	local title = mw.title.new(pagetitle)
	if not title or not title.exists then return false end
	local content = title:getContent()
	if not content then return false end
	-- match [[Category:Cat]] or [[Category:Cat|sort]]
	local pat = "%[%[Category:" .. escapePattern(cat) .. "[^%]]*%]%]"
	return mw.ustring.find(content, pat) ~= nil
end

-- Build AE template from an ability object
local function aeTemplate(a)
	local parts = {"{{AE|", a.name}
	if a.limited  and a.limited  ~= "" then table.insert(parts, "|limited=" .. a.limited)   end
	if a.improved and a.improved ~= "" then table.insert(parts, "|improved=" .. a.improved) end
	if a.gifted                         then table.insert(parts, "|gifted=1")               end
	if a.adept                          then table.insert(parts, "|adept=1")                end
	table.insert(parts, "}}")
	return table.concat(parts)
end

function p.c(frame)
	local args = frame.args
	local rawAbilities = args['a'] or ''

	-- Prepopulate defaults
	local abilities = {}
	local indexByName = {}

	local function addAbility(obj, isDefault)
		local key = mw.text.trim(obj.name or "")
		if key == "" then return end
		obj.name = key
		if indexByName[key] then
			abilities[indexByName[key]] = obj
		else
			table.insert(abilities, obj)
			indexByName[key] = #abilities
		end
		if isDefault then abilities[indexByName[key]]._isDefault = true end
	end

	local function removeByName(name)
		local i = indexByName[name]
		if not i then return end
		table.remove(abilities, i)
		-- rebuild index
		indexByName = {}
		for idx, ab in ipairs(abilities) do
			indexByName[ab.name] = idx
		end
	end

	-- Defaults
	local defaults = {
		"Normal Intelligence",
		"Normal Strength",
		"Normal Movement",
		"Normal Sneak",
		"Normal Perception",
	}
	for _, n in ipairs(defaults) do
		addAbility({
			name = n, limited = "", improved = "", gifted = false, adept = false
		}, true)
	end

	-- Parse incoming abilities
	local incomingNames = {} -- keep a list to check categories against (only incoming)
	for ability in mw.text.gsplit(rawAbilities, ";;", true) do
		ability = mw.text.trim(ability)
		if ability ~= "" then
			local name = ability
			local limited, improved = "", ""
			local gifted, adept = false, false

			if mw.ustring.find(ability, "%-g%-") then gifted = true end
			if mw.ustring.find(ability, "%-a%-") then adept = true end

			local limitedMatch = mw.ustring.match(ability, "%-l%-(.-)(%-[liag]%-|$)")
				or mw.ustring.match(ability, "%-l%-(.+)$")
			if limitedMatch then limited = mw.text.trim(limitedMatch) end

			local improvedMatch = mw.ustring.match(ability, "%-i%-(.-)(%-[liag]%-|$)")
				or mw.ustring.match(ability, "%-i%-(.+)$")
			if improvedMatch then improved = mw.text.trim(improvedMatch) end

			-- clean name
			name = mw.ustring.gsub(name, "%-l%-.+", "")
			name = mw.ustring.gsub(name, "%-i%-.+", "")
			name = mw.ustring.gsub(name, "%-g%-", "")
			name = mw.ustring.gsub(name, "%-a%-", "")
			name = mw.text.trim(name)

			addAbility({
				name = name,
				limited = limited,
				improved = improved,
				gifted = gifted,
				adept = adept
			}, false)

			table.insert(incomingNames, name)
		end
	end

	-- If any incoming ability is in the mapped category, remove the corresponding default
	local catMap = {
		["Normal Intelligence"] = "INT setting abilities",
		["Normal Strength"]     = "STR setting abilities",
		["Normal Movement"]     = "MOV setting abilities",
		["Normal Sneak"]        = "SNK setting abilities",
		["Normal Perception"]   = "PER setting abilities",
	}

	-- Track which default to remove
	local shouldRemove = {
		["Normal Intelligence"] = false,
		["Normal Strength"]     = false,
		["Normal Movement"]     = false,
		["Normal Sneak"]        = false,
		["Normal Perception"]   = false,
	}

	for _, inName in ipairs(incomingNames) do
		-- Check each mapped category; if the page is in that cat, flag removal
		for normalName, cat in pairs(catMap) do
			if not shouldRemove[normalName] then
				if pageInCategory(inName, cat) then
					shouldRemove[normalName] = true
				end
			end
		end
	end

	for normalName, flag in pairs(shouldRemove) do
		if flag then
			removeByName(normalName)
		end
	end

	-- Sort alphabetically by name
	table.sort(abilities, function(a, b) return a.name < b.name end)

	-- Assemble output (no semicolons)
	local outParts = {}
	for _, a in ipairs(abilities) do
		table.insert(outParts, aeTemplate(a))
	end
	local inner = table.concat(outParts, "")
	local out = '<div class="expandable-table"><div>' .. frame:preprocess(inner) .. '</div></div>'

	return out
end

return p