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Creature:Huge Spider

From Teriock
Revision as of 15:33, 21 August 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 4
 Attributes: INT-2STR2MOV0SNK1PER0
 Creature types: Spider
 Looks: Just like a normal spider, but about the size of a horse.

 Abilities: 
 Duration: Always active.

You gain Climbing and Leaping.
 Feat save improvement: This ability gives proficiency in MOV feat saves.
 Duration: Always active.

You resist unconsciousness and dropping due to being at negative HP. You still die when you reach half your maximum HP below zero.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Duration: 24 hours.
 Range: Your weapon's range.

 End condition: Target dies. On hit: Target is poisoned. The poison deals 1d6 toxic damage. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 1.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 30 feet.

 End condition: At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target is snared.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 60 feet.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target is snared.