Category:Effects
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An effect is a catch-all term for "something that does something". There are various types of effects which should essentially be treated as "tags" attached to effects. The effect types are not governed by additional rules in-and-of themselves except that there are many aspects of the game which interact with certain effect types. However some types of effects, such as transformation effects or resistance effects, typically share common keywords or other rules text.
Subcategories
This category has the following 43 subcategories, out of 43 total.
A
- Automatic effects (18 P)
- Awakening effects (5 P)
C
- Control effects (20 P)
D
- Damaging effects (69 P)
- Destruction effects (8 P)
- Disease effects (5 P)
- Displacement effects (22 P)
- Draining effects (19 P)
- Duel modifying effects (9 P)
E
- Effect levels (4 P)
F
H
- Healing effects (29 P)
- Hexproof effects (5 P)
- Hexseal effects (7 P)
I
- Illusion effects (8 P)
- Immunity effects (51 P)
K
- Killing effects (13 P)
- Knockout effects (3 P)
L
- Lightning effects (3 P)
- Long range effects (11 P)
- Loud effects (9 P)
M
- Mental effects (21 P)
- Morganti effects (6 P)
- Movement effects (19 P)
P
- Poison effects (9 P)
R
- Reanimation effects (8 P)
- Regeneration effects (15 P)
- Resistance effects (48 P)
- Revitalization effects (19 P)
- Revival effects (10 P)
S
- Sensory effects (42 P)
- Stealing effects (8 P)
- Summoning effects (1 P)
T
- Temporal effects (14 P)
- Transformation effects (18 P)
- Truth detecting effects (24 P)
V
- Vision effects (2 P)