Category:Manifest skills
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The final interaction is the manifest Interaction. It's by far the simplest and is used whenever an effect "just happens". There's no built in way to deal with a manifest, only responses like resistances and immunities.
Pages in category "Manifest skills"
The following 200 pages are in this category, out of 231 total.
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- Ability:Accuracy
- Ability:Acrobatics
- Ability:Active Bow Out
- Ability:Additional Flame Rotators
- Ability:Additional Life Rotators
- Ability:Additional Nature Rotators
- Ability:Additional Necromancy Rotators
- Ability:Additional Storm Rotators
- Ability:Advanced Smell
- Ability:Ally Maneuvers
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Wind Shuriken
- Ability:Arcane Archery
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Armor Master
- Ability:Armor Wound
- Ability:Attack Prevention Aura
- Ability:Audit
- Ability:Avoid
- Ability:Avoid Aura
B
- Ability:Backstab
- Ability:Battle Cry
- Ability:Battle Cry Resistance
- Ability:Beastly Strength
- Ability:Berserk
- Ability:Berserker Healing Factor
- Ability:Berserker Tracking
- Ability:Bless
- Ability:Bodyguard Backup
- Ability:Bodyguard Taunt
- Ability:Bodyguard Training
- Ability:Bombastic Casting
- Ability:Boulder Throwing
- Ability:Bouncy Casting
- Ability:Bow Blocking
- Ability:Bow Out
- Ability:Brace
- Ability:Branching Casting
C
D
- Ability:Death Grip
- Ability:Defensive Martial Arts
- Ability:Defy Death
- Ability:Detect Alignment
- Ability:Disarm Knockback
- Ability:Discard
- Ability:Disenchant
- Ability:Disguise
- Ability:Dispel Destruction Aura
- Ability:Divine Gift
- Ability:Diving
- Ability:Duel
- Ability:Duel Swap
- Ability:Dueling Techniques
- Ability:Dungeon Lore
E
F
G
I
- Ability:Iaido
- Ability:Illusionary Arts
- Ability:Illusive Casting
- Ability:Improved Armor Piercing
- Ability:Improved Brace
- Ability:Improved Capital Punishment
- Ability:Improved Might Strike
- Ability:Improved Strength
- Ability:Improvised Armor and Shields
- Ability:Improvised Items
- Ability:Improvised Ship Repairs
- Ability:Improvised Weapons
- Ability:Informant
- Ability:Intimidate
- Ability:Intimidating Presence
- Ability:Intrusive Casting
- Ability:Investment
L
M
- Ability:Mage Light
- Ability:Martial Arts
- Ability:Master Armor Smith
- Ability:Master Weapon Smith
- Ability:Melee Damage Boost
- Ability:Might Strike
- Ability:Military and Battle Training
- Ability:Missile Magic Resistance
- Ability:Missile Weapon Resistance
- Ability:Motive Discovery
- Ability:Multi-Shot
- Ability:Multitasker
- Ability:Mystic Item Repair
- Ability:Mystic Weapon Repair
N
- Ability:Natural Unbreachability
- Ability:Nature Disciplines
- Ability:Nature Elder Sorcery
- Ability:Nature Elder Sorcery Words
- Ability:Nature Metaphysics
- Ability:Nature Rotator Fluency
- Ability:Nature Rotators
- Ability:Nature Spell Strikes
- Ability:Necromancy Disciplines
- Ability:Necromancy Elder Sorcery
- Ability:Necromancy Elder Sorcery Words
- Ability:Necromancy Metaphysics
- Ability:Necromancy Rotator Fluency
- Ability:Necromancy Rotators
- Ability:Necromancy Spell Strikes
- Ability:Ninja Duel
P
R
S
- Ability:Scam Discovery
- Ability:Scent Seeing
- Ability:Scouting
- Ability:Semi Techniques
- Ability:Sense Weather
- Ability:Sentinel Striking
- Ability:Sentry
- Ability:Sheltered Casting
- Ability:Ship Lore
- Ability:Shipwright
- Ability:Skill Share
- Ability:Slay
- Ability:Species Lore
- Ability:Spell Strike
- Ability:Spell Turning Shields
- Ability:Spell Turning Weapons
- Ability:Spell Turning Yield
- Ability:Staff Touch
- Ability:Stamina
- Ability:Stealth
- Ability:Storm Disciplines
- Ability:Storm Elder Sorcery
- Ability:Storm Elder Sorcery Words
- Ability:Storm Metaphysics
- Ability:Storm Rotator Fluency