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The true glory seekers, Knights are chivalrous to a point but have none of the Duelist's respect for battles. Knights are the weapon masters, well-armored but relying on their swift, powerful attacks and powerful strength to destroy their enemy before they can counter attack. Knights are the real behemoths of the battlefield, leading troops into the fray and slaughtering all they can. If you are a Knight be looking for glory, looking for the next powerful weapon.

Restrictions

Armor Restrictions
Knights have no armor restrictions.
Learning Restrictions
Knight cannot be learned by mages.

Warrior Benefits

 Power sources: 💪Martial🤹Skill
 Duration: Always active.

While wearing armor, you gain Defensive Martial Arts.
 Duration: Always active.

Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

Rank 1

 Execution time: 🌙Short rest( 🐢Slow )
 Duration: 8 hours.

During a short rest, you may scavenge materials and make 1 melee weapon. Only common mundane items can typically be made in this way, but the GM may specify if other options are available to you. These items exist for 8 hours before they are no longer functional.
 If proficient: You can instead make up to P weapons. If fluent: You can instead make up to F weapons.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.

Rank 2

 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Trigger: You have hit a creature with a damaging melee weapon attack.
 Duration: Instant.

You may spend an unused action to boost the triggering damage.
 If proficient: You may spend an additional unused action to boost the triggering damage again.

 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Duration: 24 hours.
 Requirements: You remain in the targeted area.

You may spend a short rest developing a battle plan against another area. You and your allies that are attacking this area when combat begins may each spend 1 MP to gain Triumphant Awaken. In addition, the first attack you and each of your allies makes in this combat is boosted.
 Feat save improvement: This ability gives proficiency in STR feat saves.

Rank 3

For ranks 3, 4, and 5, choose one combat ability and one support ability to gain at each rank.

Combat Abilities

 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: 5 minutes.
 Range: 10 feet.

Rallying Cry only counts as a mental effect on your enemies and a healing effect on your allies. The healing's duration is instant.
Note: People may choose to fail feat saves.

 End condition: At the start of each of the enemy target's turns, they roll 1d4. On a 4, this effect ends. On fail: If you consider the targeted creature to be an ally of yours, they heal. If you consider the targeted creature to be an enemy, they become frightened.
 Duration: 1 minute.
 Range: 30 feet.

 End condition: At the start of each of the target's turns, they roll 1d4. On a 4, this effect ends. On fail: You and the target are vulnerable to each other.

Support Abilities

 Execution time: 10 minutes.( 🐢Slow )
 Duration: 8 hours.
 Range: 5 feet.

You wave your hand over a weapon as arcane runes appear on its surface. While you are attuned to the targeted weapon, it is runic and effects that would render it destroyed cause it to be shattered instead.