Creature:Alarming Disarming Monkey
From Teriock
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Looks: Small new world monkeys with tails. They vary in color from dark brown to orangutan orange.
These creatures make an alarming sound as intruders enter their territory. They have nests in trees that they decorate with shiny things they take from passersby.
Abilities:
You gain Climbing and Leaping.
If proficient: You are also skilled at landing from difficult falls onto land. The damage you would take from falling onto land is deboosted P times and you are not rendered prone if you take no damage from the fall. If fluent: The damage you take from falling is instead deboosted F times. Feat save improvement: This ability gives proficiency in MOV feat saves.
Anything held by the targeted arm is knocked out of its grasp. This triggers Catch Item.
You gain Limited Agile.
You walk through difficult terrain at normal speed.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You resist Disarm, have advantage on the roll made for Catch Item, and gain Missile Reflexes.
On fail: The attack's effect applies. On success: The attack's effect fizzles. If proficient: If the attack was delivered by a ranged weapon that you could carry, you may choose to catch the weapon.
Feat save improvement: This ability gives proficiency in MOV feat saves.
You gain Climbing and Leaping.
If proficient: You are also skilled at landing from difficult falls onto land. The damage you would take from falling onto land is deboosted P times and you are not rendered prone if you take no damage from the fall. If fluent: The damage you take from falling is instead deboosted F times. Feat save improvement: This ability gives proficiency in MOV feat saves.
Anything held by the targeted arm is knocked out of its grasp. This triggers Catch Item.
You gain Limited Agile.
Limitation: Forest terrain only.
You walk through difficult terrain at normal speed.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You resist Disarm, have advantage on the roll made for Catch Item, and gain Missile Reflexes.
On fail: The attack's effect applies. On success: The attack's effect fizzles. If proficient: If the attack was delivered by a ranged weapon that you could carry, you may choose to catch the weapon.
Feat save improvement: This ability gives proficiency in MOV feat saves.
Body Parts:
1Normal (5 feet)
1Normal (5 feet)
0Self
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hand | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Handy, Prehensile, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hide | 0 | -3 | Self | 1 | 0 lb. | -3 | Armor, Body parts |
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |
Prehensile tails gain SB when you're attacking a creature with a shield.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Prehensile Tail | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Handy, Prehensile, Small | Body parts |