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Creature:Alarming Disarming Monkey

From Teriock
 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d8 Mana Dice🩵5 MP⬆️Size 1
 Attributes: INT0STR0MOV0SNK0PER0
 Creature types: Primate
 Looks: Small new world monkeys with tails. They vary in color from dark brown to orangutan orange.

These creatures make an alarming sound as intruders enter their territory. They have nests in trees that they decorate with shiny things they take from passersby.


 Abilities: 
 Duration: Always active.

You gain Climbing and Leaping.
 If proficient: You are also skilled at landing from difficult falls onto land. The damage you would take from falling onto land is deboosted P times and you are not rendered prone if you take no damage from the fall. If fluent: The damage you take from falling is instead deboosted F times. Feat save improvement: This ability gives proficiency in MOV feat saves.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 💪Arm( Hit target's AC + 2. )
 Duration: Instant.
 Range: Your weapon's range.

Anything held by the targeted arm is knocked out of its grasp. This triggers Catch Item.
 Duration: Always active.

You gain Limited Agile.
Limitation: Forest terrain only.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

You resist Disarm, have advantage on the roll made for Catch Item, and gain Missile Reflexes.
 Trigger: You would be hit by a ranged weapon or missile delivery attack.
 Duration: Instant.
 Requirements: The triggering attack is not warded and could not cut otherwise through a resistance.

 On fail: The attack's effect applies. On success: The attack's effect fizzles. If proficient: If the attack was delivered by a ranged weapon that you could carry, you may choose to catch the weapon.

 Feat save improvement: This ability gives proficiency in MOV feat saves.
 Mana cost: Unglue does not cost any MP when used on searchable equipment. Otherwise, it costs 1 MP.
 Duration: Instant.
 Range: Your hand's range.
 Requirements: Target's bearer is down or target it searchable.

Target is no longer glued and you take it.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3 Self 1 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Prehensile tails gain SB when you're attacking a creature with a shield.

Prehensile Tail Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Tail 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)