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 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 0.5
 Creature types: Crab

 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
Limitation: In water only.
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You attack another creature.
 Duration: Instant.

You move on a distance up to your movement speed on the ground. If you have a fly speed or swim speed then you may move in the air or in water accordingly. This movement doesn't trigger reactive abilities.
 Feat save improvement: This ability gives fluency in MOV feat saves.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -2.

 Body Parts: 
Carapace Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Carapace 0 -3 Self 2 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Sharp pincers gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Pincer Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Pincer 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)

 Familiar Abilities: 
 Trigger: You attack another creature.
 Duration: Instant.

You move on a distance up to your movement speed on the ground. If you have a fly speed or swim speed then you may move in the air or in water accordingly. This movement doesn't trigger reactive abilities.
 Feat save improvement: This ability gives fluency in MOV feat saves.
 Target: 💪Arm🦵Leg( Hit target's AC + 2. )
 Duration: Instant.
 Range: Your weapon's range.

As you attack, choose either arm or leg. The damage gets dealt accordingly.
 On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.