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 Stats: β€οΈ1d6 Hit Dice❀️4 HP🩡1d6 Mana Dice🩡4 MP⬆️Size 1-3
 Attributes: INT-1STR-1MOV0SNK0PER0
 Creature types: Primate
 HP increase: Gain another hit die for every 1 additional size.
 Attribute increase: 

 Abilities: 
 Duration: Always active.

You gain Climbing and Leaping.
 If proficient: You are also skilled at landing from difficult falls onto land. The damage you would take from falling onto land is deboosted P times and you are not rendered prone if you take no damage from the fall. If fluent: The damage you take from falling is instead deboosted F times. Feat save improvement: This ability gives proficiency in MOV feat saves.
 Duration: Always active.

You gain Limited Agile.
Limitation: Forest terrain only.
 Delivery: πŸŽ­Semblantβš”οΈStrike( πŸ—‘οΈWeaponβš”οΈAttack )
 Target: πŸ’ͺArm🦡Leg( Hit target's AC + 2. )
 Duration: Instant.
 Range: Your weapon's range.

As you attack, choose either arm or leg. The damage gets dealt accordingly.
 On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Jaw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)
Prehensile tails gain SB when you're attacking a creature with a shield.

Prehensile Tail Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Tail 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)

 Familiar Abilities: 
 Duration: Always active.

You gain Climbing and Leaping.
 If proficient: You are also skilled at landing from difficult falls onto land. The damage you would take from falling onto land is deboosted P times and you are not rendered prone if you take no damage from the fall. If fluent: The damage you take from falling is instead deboosted F times. Feat save improvement: This ability gives proficiency in MOV feat saves.
 Duration: 8 hours.

During a short rest, you may scavenge materials and make 1 melee weapon. It is improvised. Only common mundane items can typically be made in this way, but the GM may specify if other options are available to you.

An improvised item is one made out scrap or temporary pieces. It functions like any other item, but only exists for 8 hours before falling apart and becoming destroyed. It is easy to tell whether an item is improvised. Interacting with an item is enough to determine if it is improvised or not.


 If proficient: You can instead make up to P weapons. If fluent: You can instead make up to F weapons.