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 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 3

 Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.

Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.


 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

Harsh conditions or long exertions do not easily tire you. You resist suffocation and have advantage on all saves or checks made against exhaustion, running out of breath, starvation, thirst, heat, and cold.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

You gain Frozen Resilience. You also move through difficult frozen terrain at normal speed.

 Body Parts: 
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3 Self 1 0 lb. -3 Armor, Body parts
0Self
Hoofs gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Hoof Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hoof 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Stabbing horns gain SB when you're attacking a creature you moved at least 5 feet towards this turn.

Stabbing Horn Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Stabbing Horn 1d6 -3 Normal (5 feet) +1 0 lb. -3 Weapon Body parts
1d6Normal (5 feet)

 Familiar Abilities: 
 Duration: Always active.

Harsh conditions or long exertions do not easily tire you. You resist suffocation and have advantage on all saves or checks made against exhaustion, running out of breath, starvation, thirst, heat, and cold.