Documentation for this module may be created at Module:Dice/doc
-- Module:Dice
-- Processes dice input strings and outputs HTML spans with roll links, templates, and data attributes
local p = {}
local html = mw.html
-- Trim whitespace from both ends
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
-- Split the full roll string into parts and operators (+, -)
local function splitParts(s)
local parts = {}
local i = 1
while i <= #s do
local c = s:sub(i,i)
if c == "+" or c == "-" then
table.insert(parts, c)
i = i + 1
elseif c == " " then
i = i + 1
else
local j = s:find("[%+%-]", i)
if j then
table.insert(parts, trim(s:sub(i, j-1)))
i = j
else
table.insert(parts, trim(s:sub(i)))
break
end
end
end
return parts
end
-- Capitalize first letter
local function capitalize(s)
return (s:gsub("^%l", string.upper))
end
-- Parse an individual part into prefix, dice, and qualifiers
local function parsePart(part)
local s = trim(part)
local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = nil, nil, nil, nil, {}
-- Extract qualifiers in [brackets]
local main, qualStr = s:match("^(.-)%[([^%]]+)%]$")
if qualStr then
s = trim(main)
for q in qualStr:gmatch("([^ ]+)") do
table.insert(qualifiers, q)
end
-- Sort qualifiers alphabetically
table.sort(qualifiers)
end
-- Extract parenthesized prefix, e.g. (2@p) or (@f)
local pref = s:match("^%(([%d]*@%a+)%)")
if pref then
local num, flag = pref:match("^(%d*)@(%a+)")
prefixCount = tonumber(num) or 1
prefixFlag = flag
s = s:gsub("^%b()", "", 1)
else
-- Pure prefix without dice
local pure = s:match("^@(%a+)$")
if pure then
prefixCount = 1
prefixFlag = pure
s = ""
end
end
-- Extract dice, e.g. 2d6 or d8
if s:match("^%d*d%d+") then
local cnt, faces = s:match("^(%d*)d(%d+)")
diceCount = tonumber(cnt) or 1
diceFaces = faces
end
return prefixCount, prefixFlag, diceCount, diceFaces, qualifiers
end
-- Main entry for #invoke:Dice|d|<roll>|<type>
function p.d(frame)
local fullRoll = frame.args[1] or ""
local typ = frame.args[2] or "none"
local parts = splitParts(fullRoll)
local quickParts = {}
local content = {}
for _, part in ipairs(parts) do
if part == "+" or part == "-" then
table.insert(quickParts, part)
table.insert(content, " " .. part .. " ")
else
local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = parsePart(part)
-- Build quick-roll sequence (ignore flags)
if diceCount then
table.insert(quickParts, diceCount .. "d" .. diceFaces)
end
-- Prefix template for non-'none' types
if prefixFlag and typ ~= "none" and diceCount then
local tpl = "{{" .. string.upper(prefixFlag)
if prefixCount and prefixCount ~= 1 then tpl = tpl .. "|" .. prefixCount end
tpl = tpl .. "}}"
table.insert(content, frame:preprocess(tpl))
end
-- Build dice link
if diceCount then
local displayDice = diceCount .. "d" .. diceFaces
local linkLabel = displayDice
-- Embed prefix in label when type='none' and no qualifiers
if prefixFlag and typ == "none" and #qualifiers == 0 then
linkLabel = (prefixCount or 1) .. string.upper(prefixFlag) .. displayDice
end
table.insert(content, string.format("[https://dice.run/#/d/%dd%s %s]", diceCount, diceFaces, linkLabel))
elseif prefixFlag and not diceCount then
-- Pure prefix outputs template always
table.insert(content, frame:preprocess("{{" .. string.upper(prefixFlag) .. "}}"))
end
-- Qualifier labels
for _, q in ipairs(qualifiers) do
table.insert(content, frame:preprocess(" {{L|" .. capitalize(typ) .. "|" .. capitalize(q) .. "}}"))
end
end
end
-- Combine quick-roll and inner wikitext
local quickRoll = table.concat(quickParts, " ")
local inner = table.concat(content)
-- Construct span via mw.html for proper parsing
local span = html.create('span')
:addClass('dice')
:attr('data-full-roll', fullRoll)
:attr('data-quick-roll', quickRoll)
:attr('data-type', typ)
:wikitext(inner)
-- Return raw output
return span:allDone()
end
return p