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{{L|Category|Abilities|Abilit{{{1|y}}}}} |
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<includeonly> |
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{{ContextStartHelper| |
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{{ContextBarHelper|Power Sources| |
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{{If |
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|{{{magic| }}} |
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|{{Tag |
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|Magical |
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|✨ |
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|c=#9141ac |
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|l=:Category:Magical Abilities |
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}} |
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}} |
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{{If |
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|{{{divine| }}} |
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|{{Tag |
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|Divine |
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|🙏 |
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|c=#f9f06b |
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|l=:Category:Divine Abilities |
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}} |
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}} |
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{{If |
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|{{{spiritual| }}} |
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|{{Tag |
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|Spiritual |
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|🪭 |
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|c=#9a9996 |
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|l=:Category:Spiritual Abilities |
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}} |
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}} |
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{{If |
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|{{{primal| }}} |
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|{{Tag |
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|Primal |
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|⛰️ |
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|c=#986a44 |
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|l=:Category:Primal Abilities |
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}} |
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}} |
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{{If |
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|{{{martial| }}} |
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|{{Tag |
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|Martial |
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|🦾 |
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|c=#ff7800 |
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|l=:Category:Martial Abilities |
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}} |
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}} |
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{{If |
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|{{{alchemical| }}} |
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|{{Tag |
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|Alchemical |
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|🧪 |
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|c=#33d17a |
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|l=:Category:Alchemical Abilities |
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}} |
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}} |
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{{If |
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|{{{psionic| }}} |
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|{{Tag |
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|Psionic |
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|🤯 |
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|c=#3584e4 |
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|l=:Category:Martial Abilities |
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}} |
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}} |
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{{If |
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|{{{technologic| }}} |
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|{{Tag |
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|Technologic |
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|⚙️ |
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|c=#e01b24 |
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|l=:Category:Martial Abilities |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Elements| |
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{{If |
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|{{{life| }}}| {{Tag |
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|Life |
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|☀️ |
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|c=#ffffff |
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|l=:Category:Life Spells |
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}} |
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}} |
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{{If |
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|{{{storm| }}} |
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|{{Tag |
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|Storm |
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|💧 |
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|c=#3584e4 |
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|l=:Category:Storm Spells |
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}} |
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}} |
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{{If |
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|{{{necro| }}} |
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|{{Tag |
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|Necromancy |
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|💀 |
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|c=#3d3846 |
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|l=:Category:Necromancy Spells |
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}} |
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}} |
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{{If |
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|{{{flame| }}} |
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|{{Tag |
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|Flame |
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|🔥 |
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|c=#e01b24 |
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|l=:Category:Flame Spells |
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}} |
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}} |
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{{If |
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|{{{nature| }}} |
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|{{Tag |
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|Nature |
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|🌱 |
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|c=#33d17a |
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|l=:Category:Nature Spells |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Effect Types| |
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{{If |
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|{{{ic| }}} |
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|{{Tag |
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|In Combat |
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|IC |
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|l=:Category:In Combat Abilities |
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}} |
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}} |
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{{If |
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|{{{bc| }}} |
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|{{Tag |
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|Before Combat |
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|BC |
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|l=:Category:Before Combat Abilities |
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}} |
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}} |
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{{If |
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|{{{oc| }}} |
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|{{Tag |
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|Out of Combat |
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|OC |
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|l=:Category:Out of Combat Abilities |
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}} |
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}} |
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{{If |
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|{{{called| }}} |
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|{{Tag |
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|Called |
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|📢 |
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|l=:Category:Called Abilities |
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}} |
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}} |
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{{If |
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|{{{standard| }}} {{{class| }}} |
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|{{If|{{{spell| }}} |
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|{{Tag |
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|🔮 |
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|Conjure |
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|l=:Category:Conjure Spells |
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}} |
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|{{Tag |
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|Semblant |
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|🎭 |
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|l=:Category:Semblant Skills |
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}} |
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}} |
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}} |
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{{If |
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|{{{mental| }}} |
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|{{Tag |
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|Mental |
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|🧠 |
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|l=:Category:Mental Effects |
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}} |
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}} |
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{{If |
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|{{{control| }}} |
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|{{Tag |
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|Control |
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|⛓️ |
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|l=:Category:Control Effects |
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}} |
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}} |
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{{If |
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|{{{movement| }}} |
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|{{Tag |
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|Movement |
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|👣 |
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|l=:Category:Movement Effects |
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}} |
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}} |
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{{If |
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|{{{displacement| }}} |
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|{{Tag |
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|Displacement |
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|🌀 |
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|l=:Category:Displacement Effects |
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}} |
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}} |
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{{If |
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|{{{transformation| }}} |
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|{{Tag |
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|Transformation |
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|🌳 |
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|l=:Category:Transformation Effects |
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}} |
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}} |
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{{If |
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|{{{resist| }}} |
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|{{Tag |
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|Resistance |
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|🚫 |
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|l=:Category:Resistance Abilities |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Delivery| |
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{{{delivery| |
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{{If |
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|{{#ifexpr: {{{av0|{{If|{{{ray| }}}|1|0}} }}} > 0 | 1}} |
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|{{Tag |
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|AV0 |
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|🎯 |
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|l=:Category:AV0 Attack Abilities |
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|c=#33d17a |
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}} |
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}} |
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{{If |
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|{{#ifexpr: {{{ub|{{If|{{{touch| }}} {{{ball| }}}|1|0}} }}} > 0 | 1}} |
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|{{Tag |
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|UB |
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|🪨 |
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|l=:Category:UB Attack Abilities |
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|c=#33d17a |
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}} |
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}} |
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{{If |
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|{{{vitals| }}} |
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|{{Tag |
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|Vitals |
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|🫀 |
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|l=:Category:Vitals Attack Abilities |
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|c=#f6d32d |
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}} |
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}} |
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{{If |
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|{{{arm| }}} |
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|{{Tag |
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|Arm |
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|💪 |
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|l=:Category:Arm Attack Abilities |
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|c=#f6d32d |
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}} |
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}} |
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{{If |
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|{{{leg| }}} |
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|{{Tag |
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|Leg |
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|🦵 |
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|l=:Category:Leg Attack Abilities |
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|c=#f6d32d |
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}} |
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}} |
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{{If |
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|{{{passive| }}} |
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|{{Tag |
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|Passive |
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|🧘 |
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|l=:Category:Passive Delivery Abilities |
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}} |
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}} |
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{{If |
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|{{{self| }}} |
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|{{Tag |
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|Self |
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|👤 |
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|l=:Category:Self Delivery Abilities |
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}} |
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}} |
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{{If |
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|{{{strike| }}} |
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|{{Tag |
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|Strike |
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|⚔️ |
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|l=:Category:Strike Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{block| }}} |
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|{{Tag |
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|Block |
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|🛡️ |
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|l=:Category:Block Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{bite| }}} |
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|{{Tag |
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|Bite |
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|🦷 |
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|l=:Category:Bite Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{blood| }}} |
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|{{Tag |
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|Blood |
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|🩸 |
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|l=:Category:Blood Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{sight| }}} |
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|{{Tag |
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|Sight |
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|👁️ |
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|l=:Category:Sight Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{ritual| }}} |
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|{{Tag |
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|Ritual |
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|🕯️ |
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|l=:Category:Ritual Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{ray| }}} |
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|{{Tag |
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|Ray |
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|⚡️ |
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|l=:Category:Ray Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{ball| }}} |
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|{{Tag |
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|Ball |
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|💥 |
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|l=:Category:Ball Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{touch| }}} |
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|{{Tag |
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|Touch |
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|🤝 |
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|l=:Category:Touch Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{aura| }}} |
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|{{Tag |
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|Aura |
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|⭕️ |
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|l=:Category:Aura Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{tag| }}} |
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|{{Tag |
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|Tag |
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|👉️ |
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|l=:Category:Tag Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{cone| }}} |
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|{{Tag |
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|Cone |
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|🔻 |
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|l=:Category:Cone Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{field| }}} |
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|{{Tag |
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|Field |
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|🌐 |
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|l=:Category:Field Delivery Abilities |
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|c=#ff7800 |
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}} |
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}} |
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{{If |
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|{{{ripple| }}} |
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|{{Tag |
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|Ripple |
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|❇️ |
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|l=:Category:Ripple Extending Abilities |
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|c=#e01b24 |
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}} |
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}} |
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{{If |
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|{{{cascade| }}} |
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|{{Tag |
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|Cascade |
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|✴️ |
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|l=:Category:Cascade Extending Abilities |
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|c=#e01b24 |
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}} |
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}} |
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{{If |
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|{{{fork| }}} |
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|{{Tag |
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|Fork |
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|🔱 |
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|l=:Category:Fork Extending Abilities |
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|c=#e01b24 |
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}} |
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}} |
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}}} }} |
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<!-- {{ContextBarHelper|Delivery Modifiers| |
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{{{deliveryMod| |
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{{If |
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|{{#ifexpr: {{{av0|{{If|{{{ray| }}}|1|0}} }}} > 0 | 1}} |
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|{{Tag |
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|AV0 |
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|🎯 |
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|l=:Category:AV0 Attack Abilities |
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}} |
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}} |
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{{If |
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|{{#ifexpr: {{{ub|{{If|{{{touch| }}} {{{ball| }}}|1|0}} }}} > 0 | 1}} |
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|{{Tag |
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|UB |
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|🪨 |
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|l=:Category:UB Attack Abilities |
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}} |
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}} |
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{{If |
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|{{{vitals| }}} |
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|{{Tag |
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|Vitals |
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|🫀 |
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|l=:Category:Vitals Attack Abilities |
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}} |
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}} |
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{{If |
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|{{{arm| }}} |
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|{{Tag |
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|Arm |
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|💪 |
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|l=:Category:Arm Attack Abilities |
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}} |
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}} |
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{{If |
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|{{{leg| }}} |
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|{{Tag |
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|Leg |
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|🦵 |
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|l=:Category:Leg Attack Abilities |
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}} |
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}} |
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{{If |
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|{{{ripple| }}} |
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|{{Tag |
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|Ripple |
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|❇️ |
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|l=:Category:Ripple Extending Abilities |
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}} |
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}} |
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{{If |
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|{{{cascade| }}} |
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|{{Tag |
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|Cascade |
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|✴️ |
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|l=:Category:Cascade Extending Abilities |
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}} |
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}} |
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{{If |
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|{{{fork| }}} |
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|{{Tag |
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|Fork |
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|🔱 |
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|l=:Category:Fork Extending Abilities |
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}} |
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}} |
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}}} }} --> |
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{{ContextBarHelper|Saving Throw| |
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{{#switch: {{{saveStat| }}} |
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| int = {{Tag |
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|Intelligence |
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|INT |
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|l=:Category:Abilities with Intelligence Saving Throws |
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}} |
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| str = {{Tag |
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|Strength |
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|STR |
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|l=:Category:Abilities with Strength Saving Throws |
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}} |
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| mov = {{Tag |
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|Movement |
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|MOV |
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|l=:Category:Abilities with Movement Saving Throws |
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}} |
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| per = {{Tag |
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|Perception |
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|PER |
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|l=:Category:Abilities with Perception Saving Throws |
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}} |
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| snk = {{Tag |
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|Sneak |
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|SNK |
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|l=:Category:Abilities with Sneak Saving Throws |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Cost| |
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{{{cost| |
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{{If |
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|{{{invoke| }}} |
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|{{Tag |
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|Invoke |
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|🪄 |
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|l=:Category:Invoked Abilities |
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}} |
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}} |
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{{If |
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|{{{mana| }}} |
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|{{Tag |
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|{{{mana}}} Mana |
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|💙 |
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|l=:Category:Mana Activated Abilities |
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}} |
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}} |
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{{If |
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|{{{hp| }}} |
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|{{Tag |
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|{{{hp}}} HP |
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|❤️ |
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|l=:Category:HP Activated Abilities |
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}} |
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}} |
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}}} }} |
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{{ContextBarHelper|{{If|{{{spell| }}}|Casting|Execution}} Time|{{ucfirst:{{lc: |
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{{{time |
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|{{#switch: {{{num|na}}} |
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| 0 = {{If |
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|{{{re| }}} |
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|Free reaction |
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|None (free action) |
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}} |
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| 1 = {{If |
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|{{{re| }}} |
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|Reaction |
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|1 action |
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}} |
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| 2 = 2 actions |
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| 3 = 3 actions |
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| na = {{If |
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|{{{ritual| }}} |
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|10 minutes |
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|{{If |
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| |
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}} |
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}} |
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}} |
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}}} |
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}} }} }} |
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{{ContextBarHelper|Target|{{ucfirst:{{lc: |
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{{{target |
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|{{If|{{{strike| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}} {{{field| }}} |
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|{{If |
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|{{{aura| }}}{{{cone| }}}{{{sphere| }}}{{{field| }}} |
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| {{{targetType|creature}}}s within area of effect |
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| 1 {{{targetType|creature}}} within range |
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}} {{If|{{{targetMax| }}} {{{ripple| }}} {{{cascade| }}} {{{fork| }}} {{{detonate| }}}|initially, then up to {{{targetMax|any number of}}} additional {{{targetType|creature}}}{{#ifexpr:{{{targetMax}}} > 0|s}} {{If|{{{detonate| }}} {{{ripple| }}}|within {{If|{{{detonate| }}}|detonating}}{{If|{{{ripple| }}}|rippling}} area{{If|{{{ripple| }}}|s}} of effect|hit by {{If|{{{cascade| }}}|{{{cascade}}}}}{{If|{{{fork| }}}|{{{fork}}} }} }} }} |
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}} |
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}}} |
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}} }} }} |
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<!-- {{ContextBarHelper|Range|{{ucfirst:{{lc: |
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|{{{range| |
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{{If |
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|{{{strike| }}} |
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|Your weapon's [[Attack Reach|reach]] (typically 5 feet) |
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}} |
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{{If |
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|{{{bite| }}} |
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|Your mouth's [[Attack Reach|reach]] (typically 5 feet) |
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}} |
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{{If |
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|{{{touch| }}} {{{tag| }}} |
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|Your hand's [[Attack Reach|reach]] (typically 5 feet) |
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}} |
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{{If |
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|{{{sight| }}} |
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|{{{rangeDist|30}}} feet |
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}} |
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{{If |
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}} |
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}}} --> |
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{{ContextBarHelper|Range|{{ucfirst:{{lc: |
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{{{range |
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|{{#if:{{{strike| }}} |
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|Your weapon's [[Attack Reach|reach]] (typically 5 feet) |
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|{{#if:{{{bite| }}} |
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|Your mouth's [[Attack Reach|reach]] (typically 5 feet) |
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|{{#if:{{{touch| }}} {{{tag| }}} |
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|Your hand's [[Attack Reach|reach]] (typically 5 feet) |
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|{{#if:{{{sight| }}} |
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|{{{rangeDist|30}}} feet |
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|{{#if:{{{ritual| }}} |
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|{{{rangeDist|5}}} feet |
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|{{#if:{{{ray| }}} |
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|{{{rangeDist|120}}} feet |
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|{{#if:{{{ball| }}} |
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|{{{rangeRad|30}}} feet |
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|{{#if:{{{aura| }}} |
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|{{{rangeRad|10}}}-foot sphere (centered on yourself) |
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|{{#if:{{{cone| }}} |
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|{{{rangeRad|15}}}-foot cone (centered on yourself) |
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}} |
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}} |
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}} |
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}} |
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}} |
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}} |
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}} |
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}} |
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}}{{If|{{{ripple| }}}|, followed by a {{{rangeRad|5}}}-foot ripple}}{{If|{{{cascade| }}}|, followed by a {{{rangeRad|30}}}-foot cascade}}{{If|{{{fork| }}}|, followed by a {{{rangeRad|15}}}-foot fork}}{{If|{{{detonate| }}}|, followed by a {{{rangeRad|10}}}-foot sphere}} |
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}}} |
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}} }} }} |
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{{ContextBarHelper|Duration|{{Trim|{{ucfirst:{{lc: |
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{{{duration |
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|{{If |
|||
|{{{sustained| }}} {{{end| }}} {{{rollEnd| }}} |
|||
|{{{durationTime|1}}} {{{durationUnit|minute}}}{{#ifexpr:{{{durationTime|1}}} != 1|s}}{{If|{{{spell| }}}||, while {{{durationReq|up}}} }} |
|||
|{{If |
|||
|{{{self| }}} {{{strike| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}} |
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|Instantaneous |
|||
|{{If |
|||
|{{{passive| }}} |
|||
|{{If|{{{spell| }}}|Until {{{durationTime|1}}} {{{durationUnit|hour}}}{{#ifexpr:{{{durationTime}}} = 1|s}} after death|While {{{durationReq|up}}} }} |
|||
}} |
|||
}} |
|||
}} |
|||
}}} }}{{If|{{{end| }}} {{{rollEnd| }}}|, or until end condition is met}} {{If|{{{sustained| }}}|([[Sustained]])}} |
|||
}} }} }}|{{{1| }}} }} {{{1| }}} |
|||
{{ContextEndHelper| |
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{{ContextBarHelper|Heightened|{{If|{{{upcast| }}}|For each time you [[Heightening Abilities|Heighten]] this ability, {{{upcast}}} }} }} |
|||
{{ContextBarHelper|Trigger|{{{trigger| }}} }} |
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{{ContextBarHelper|Critical Hit|{{{critHit| }}} }} |
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{{ContextBarHelper|Hit|{{{hit| }}} }} |
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{{ContextBarHelper|Critical Miss|{{{critMiss| }}} }} |
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{{ContextBarHelper|Miss|{{{miss| }}} }} |
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{{ContextBarHelper|Critically Failed Save|{{{critFail| }}} }} |
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{{ContextBarHelper|Failed Save|{{{fail| }}} }} |
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{{ContextBarHelper|Successful Save|{{{save| }}} }} |
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{{ContextBarHelper|Critically Successful Save|{{{critSave| }}} }} |
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{{ContextBarHelper|End Condition |
|||
|{{{endCon|{{If|{{{rollEnd| }}}|At the {{{rollTime|start}}} of each of {{{rollWho|the target's}}} turns, {{#ifeq:{{{rollWho|the target's}}}|your|you|they}} roll {{Dice|1d4}}. On a 4, this effect ends.}} }}} |
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}} |
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{{ContextBarHelper|Stat Improvement| |
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{{If|{{#ifexpr: {{{statVal|0}}} != 0 |1|}}|This ability sets your [[{{uc:{{{stat|mov}}}}}]] score to {{{statVal}}}|{{If|{{{statProf| }}}|This ability gives [[Proficiency]] in [[{{uc:{{{stat|mov}}}}}]]|{{If|{{{statFlu| }}}|This ability gives [[Fluency]] in [[{{uc:{{{stat|mov}}}}}]]}} }} }} |
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}}|{{Spacer}} }} |
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{{If|{{{flavor| }}}| |
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---- |
|||
''{{{flavor}}}''}} |
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{{Trim| |
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{{#if: {{{mental| }}} | {{Cat|Mental Effects|name=Ability }} }} |
|||
{{#if: {{{divine| }}} | {{Cat|Divine Abilities|name=Ability }} }} |
|||
{{#if: {{{magic| }}} | {{Cat|Magical Abilities|name=Ability }} }} |
|||
{{#if: {{{primal| }}} | {{Cat|Primal Abilities|name=Ability }} }} |
|||
{{#if: {{{spiritual| }}} | {{Cat|Spiritual Abilities|name=Ability }} }} |
|||
{{#if: {{{martial| }}} | {{Cat|Martial Abilities|name=Ability }} }} |
|||
{{#if: {{{alchemical| }}} | {{Cat|Alchemical Abilities|name=Ability }} }} |
|||
{{#if: {{{psionic| }}} | {{Cat|Psionic Abilities|name=Ability }} }} |
|||
{{#if: {{{technologic| }}} | {{Cat|Technologic Abilities|name=Ability }} }} |
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{{#if: {{{life| }}} | {{Cat|Life Spells|name=Ability }} }} |
|||
{{#if: {{{storm| }}} | {{Cat|Storm Spells|name=Ability }} }} |
|||
{{#if: {{{necro| }}} | {{Cat|Necromancy Spells|name=Ability}} }} |
|||
{{#if: {{{flame| }}} | {{Cat|Flame Spells|name=Ability }} }} |
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{{#if: {{{nature| }}} | {{Cat|Nature Spells|name=Ability }} }} |
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{{#if: {{{spell| }}} | {{Cat|Spells|name=Ability }} }} |
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{{#if: {{{skill| }}} | {{Cat|Skills|name=Ability }} }} |
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{{#if: {{{stat| }}} | {{Cat|Stat Setting Abilities|name=Ability }} }} |
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{{#if: {{{prof| }}} | {{Cat|Proficiency Setting Abilities|name=Ability }} }} |
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{{#if: {{{flu| }}} | {{Cat|Fluency Setting Abilities|name=Ability }} }} |
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{{#if: {{{class| }}} | {{Cat|Class Abilities|name=Ability }} }} |
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{{#if: {{{oc| }}} | |
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{{Cat|Out of Combat Abilities|name=Ability }} |
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{{#if: {{{spell| }}} | {{Cat|Out of Combat Spells|name=Ability }} }} |
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{{#if: {{{skill| }}} | {{Cat|Out of Combat Skills|name=Ability }} }} |
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}} |
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{{#if: {{{bc| }}} | |
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{{Cat|Before Combat Abilities|name=Ability }} |
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{{#if: {{{spell| }}} | {{Cat|Out of Combat Spells|name=Ability }} }} |
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{{#if: {{{skill| }}} | {{Cat|Out of Combat Skills|name=Ability }} }} |
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}} |
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{{#if: {{{ic| }}} | |
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{{Cat|In Combat Abilities|name=Ability }} |
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{{#if: {{{spell| }}} | {{Cat|Out of Combat Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Out of Combat Skills|name=Ability }} }} |
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}} |
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{{#if: {{{called| }}} | |
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{{Cat|Called Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Called Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Called Skills|name=Ability }} }} |
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}} |
|||
{{#if: {{{passive| }}} | |
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{{Cat|Passive Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Passive Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Passive Delivery Skills|name=Ability }} }} |
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}} |
|||
{{#if: {{{self| }}} | |
|||
{{Cat|Self Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Self Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Self Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{strike| }}} | |
|||
{{Cat|Strike Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Strike Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Strike Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{block| }}} | |
|||
{{Cat|Block Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Block Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Block Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{bite| }}} | |
|||
{{Cat|Bite Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Bite Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Bite Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{blood| }}} | |
|||
{{Cat|Blood Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Blood Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Blood Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{sight| }}} | |
|||
{{Cat|Sight Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Sight Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Sight Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{ritual| }}} | |
|||
{{Cat|Ritual Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Ritual Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Ritual Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{ray| }}} | |
|||
{{Cat|Ray Delivery Abilities|name=Ability }} {{Cat|Missile Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Ray Delivery Spells|name=Ability }} {{Cat|Missile Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Ray Delivery Skills|name=Ability {{Cat|Missile Skills|name=Ability }} }} }} |
|||
}} |
|||
{{#if: {{{ball| }}} | |
|||
{{Cat|Ball Delivery Abilities|name=Ability }} {{Cat|Missile Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Ball Delivery Spells|name=Ability }} {{Cat|Missile Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Ball Delivery Skills|name=Ability }} {{Cat|Missile Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{touch| }}} | |
|||
{{Cat|Touch Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Touch Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Touch Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{aura| }}} | |
|||
{{Cat|Aura Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Aura Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Aura Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{tag| }}} | |
|||
{{Cat|Tag Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Tag Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Tag Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{cone| }}} | |
|||
{{Cat|Cone Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Cone Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Cone Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{field| }}} | |
|||
{{Cat|Field Delivery Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Field Delivery Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Field Delivery Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{ripple| }}} | |
|||
{{Cat|Ripple Extending Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Ripple Extending Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Ripple Extending Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{cascade| }}} | |
|||
{{Cat|Cascade Extending Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Cascade Extending Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Cascade Extending Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{fork| }}} | |
|||
{{Cat|Fork Extending Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Fork Extending Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Fork Extending Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{standard| }}} {{{class| }}} | |
|||
{{Cat|Standard Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Conjure Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Semblant Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{sustained| }}} | |
|||
{{Cat|Sustained Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Sustained Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Sustained Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{resist| }}} | |
|||
{{Cat|Resistance Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Resistance Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Resistance Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{av0| }}} | |
|||
{{Cat|AV0 Attack Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|AV0 Attack Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|AV0 Attack Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{UB| }}} | |
|||
{{Cat|UB Attack Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|UB Attack Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|UB Attack Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{vitals| }}} | |
|||
{{Cat|Vitals Attack Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Vitals Attack Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Vitals Attack Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{leg| }}} | |
|||
{{Cat|Leg Attack Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Leg Attack Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Leg Attack Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{arm| }}} | |
|||
{{Cat|Arm Attack Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Arm Attack Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Arm Attack Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{invoke| }}} | |
|||
{{Cat|Invoked Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Invoked Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Invoked Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{mana| }}} | |
|||
{{Cat|Mana Activated Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|Mana Activated Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|Mana Activated Skills|name=Ability }} }} |
|||
}} |
|||
{{#if: {{{hp| }}} | |
|||
{{Cat|HP Activated Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | {{Cat|HP Activated Spells|name=Ability }} }} |
|||
{{#if: {{{skill| }}} | {{Cat|HP Activated Skills|name=Ability }} }} |
|||
}} |
|||
{{#switch: {{{saveStat| }}} |
|||
| int = {{Cat|Abilities with Intelligence Saving Throws|name=Ability }} |
|||
| str = {{Cat|Abilities with Strength Saving Throws|name=Ability }} |
|||
| mov = {{Cat|Abilities with Movement Saving Throws|name=Ability }} |
|||
| per = {{Cat|Abilities with Perception Saving Throws|name=Ability }} |
|||
| snk = {{Cat|Abilities with Sneak Saving Throws|name=Ability }} |
|||
| #default = |
|||
}} |
|||
{{#if: {{{warrior| }}} | {{Cat|Warrior Abilities|name=Ability }} }} |
|||
{{#if: {{{semi| }}} | {{Cat|Semi Abilities|name=Ability }} }} |
|||
{{#if: {{{mage| }}} | {{Cat|Mage Abilities|name=Ability }} }} |
|||
{{#switch: {{{stat| }}} |
|||
| int = {{Cat|Intelligence Setting Abilities|name=Ability }} |
|||
| str = {{Cat|Strength Setting Abilities|name=Ability }} |
|||
| mov = {{Cat|Movement Setting Abilities|name=Ability }} |
|||
| per = {{Cat|Perception Setting Abilities|name=Ability }} |
|||
| snk = {{Cat|Sneak Setting Abilities|name=Ability }} |
|||
| #default = |
|||
}} |
|||
{{#switch: {{{class| }}} |
|||
| ber = {{Cat|Berserker Class Abilities|name=Ability }} |
|||
{{Cat|Warrior Abilities|name=Ability }} |
|||
| bar = {{Cat|Berserker Class Abilities|name=Ability }} |
|||
{{Cat|Warrior Abilities|name=Ability }} |
|||
| due = {{Cat|Duelist Class Abilities|name=Ability }} |
|||
{{Cat|Warrior Abilities|name=Ability }} |
|||
| sam = {{Cat|Duelist Class Abilities|name=Ability }} |
|||
{{Cat|Warrior Abilities|name=Ability }} |
|||
| vet = {{Cat|Veteran Class Abilities|name=Ability }} |
|||
{{Cat|Warrior Abilities|name=Ability }} |
|||
| kni = {{Cat|Knight Class Abilities|name=Ability }} |
|||
{{Cat|Warrior Abilities|name=Ability }} |
|||
| pal = {{Cat|Paladin Class Abilities|name=Ability }} |
|||
{{Cat|Warrior Abilities|name=Ability }} |
|||
| ass = {{Cat|Assassin Class Abilities|name=Ability }} |
|||
{{Cat|Semi Abilities|name=Ability }} |
|||
| cor = {{Cat|Corsair Class Abilities|name=Ability }} |
|||
{{Cat|Semi Abilities|name=Ability }} |
|||
| ama = {{Cat|Corsair Class Abilities|name=Ability }} |
|||
{{Cat|Semi Abilities|name=Ability }} |
|||
| arc = {{Cat|Archer Class Abilities|name=Ability }} |
|||
{{Cat|Semi Abilities|name=Ability }} |
|||
| thi = {{Cat|Thief Class Abilities|name=Ability }} |
|||
{{Cat|Semi Abilities|name=Ability }} |
|||
| ran = {{Cat|Ranger Class Abilities|name=Ability }} |
|||
{{Cat|Semi Abilities|name=Ability }} |
|||
| fla = {{Cat|Flame Mage Class Abilities|name=Ability }} |
|||
{{Cat|Mage Abilities|name=Ability }} |
|||
| sto = {{Cat|Storm Mage Class Abilities|name=Ability }} |
|||
{{Cat|Mage Abilities|name=Ability }} |
|||
| lif = {{Cat|Life Mage Class Abilities|name=Ability }} |
|||
{{Cat|Mage Abilities|name=Ability }} |
|||
| nec = {{Cat|Necromancer Class Abilities|name=Ability }} |
|||
{{Cat|Mage Abilities|name=Ability }} |
|||
| nat = {{Cat|Nature Mage Class Abilities|name=Ability }} |
|||
{{Cat|Mage Abilities|name=Ability }} |
|||
| #default = |
|||
}} |
|||
{{#switch: {{{rank|nr}}} |
|||
| 0 = {{Cat|Journeyman Abilities|name=Ability }} |
|||
| 1 = {{Cat|Rank 1 Abilities|name=Ability }} {{Cat|Ranked Abilities|name=Ability }} |
|||
| 2 = {{Cat|Rank 2 Abilities|name=Ability }} {{Cat|Ranked Abilities|name=Ability }} |
|||
| 3 = {{Cat|Rank 3+ Abilities|name=Ability }} {{Cat|Ranked Abilities|name=Ability }} |
|||
| nr = {{Cat|Non-ranked Abilities|name=Ability }} |
|||
| #default = {{Cat|Non-standard Abilities|name=Ability }} |
|||
}} |
|||
{{#switch: {{{num| -1}}} |
|||
| -1 = |
|||
| 0 = {{#if: {{{re| }}} | |
|||
{{Cat|Reactive Abilities|name=Ability }} |
|||
{{Cat|Free Reaction Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | |
|||
{{Cat|Reactive Spells|name=Ability }} |
|||
{{Cat|Free Reaction Spells|name=Ability }} |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
{{Cat|Reactive Skills|name=Ability }} |
|||
{{Cat|Free Reaction Skills|name=Ability }} |
|||
}} | |
|||
{{Cat|Active Abilities|name=Ability }} |
|||
{{Cat|Free Action Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | |
|||
{{Cat|Active Spells|name=Ability }} |
|||
{{Cat|Free Action Spells|name=Ability }} |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
{{Cat|Active Skills|name=Ability }} |
|||
{{Cat|Free Action Skills|name=Ability }} |
|||
}} |
|||
}} |
|||
| 1 = {{#if: {{{re| }}} | |
|||
{{Cat|Reactive Abilities|name=Ability }} |
|||
{{Cat|Reaction Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | |
|||
{{Cat|Reactive Spells|name=Ability }} |
|||
{{Cat|Reaction Spells|name=Ability }} |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
{{Cat|Reactive Skills|name=Ability }} |
|||
{{Cat|Reaction Skills|name=Ability }} |
|||
}} | |
|||
{{Cat|Active Abilities|name=Ability }} |
|||
{{Cat|Single Action Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | |
|||
{{Cat|Active Spells|name=Ability }} |
|||
{{Cat|Single Action Spells|name=Ability }} |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
{{Cat|Active Skills|name=Ability }} |
|||
{{Cat|Single Action Skills|name=Ability }} |
|||
}} |
|||
}} |
|||
| 2 = {{Cat|Active Abilities|name=Ability }} |
|||
{{Cat|Double Action Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | |
|||
{{Cat|Active Spells|name=Ability }} |
|||
{{Cat|Double Action Spells|name=Ability }} |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
{{Cat|Active Skills|name=Ability }} |
|||
{{Cat|Double Action Skills|name=Ability }} |
|||
}} |
|||
| 3 = {{Cat|Active Abilities|name=Ability }} |
|||
{{Cat|Triple Action Abilities|name=Ability }} |
|||
{{#if: {{{spell| }}} | |
|||
{{Cat|Active Spells|name=Ability }} |
|||
{{Cat|Triple Action Spells|name=Ability }} |
|||
}} |
|||
{{#if: {{{skill| }}} | |
|||
{{Cat|Active Skills|name=Ability }} |
|||
{{Cat|Triple Action Skills|name=Ability }} |
|||
}} |
|||
| #default = |
|||
}} |
|||
{{Cat|Abilities|name=Ability}} }}</includeonly><noinclude> |
|||
== Template Frontend == |
|||
This template is designed for tagging and categorizing abilities, spells, and related game elements. It supports a wide range of parameters to provide detailed metadata, such as the type of ability, its delivery method, associated elements, power sources, and more. |
|||
=== Parameters === |
|||
* <code>1</code>: str (required) |
|||
*: The main content or description of the ability. |
|||
<!-- * <code>name</code>: str (required) --> |
|||
<!-- *: The name of the ability or spell, used for categorization. --> |
|||
* <code>flavor</code>: str (optional) |
|||
*: Flavor text for the ability. |
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==== Power Sources ==== |
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* <code>divine</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Divine power source. |
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* <code>magical</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Magical power source. |
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* <code>primal</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Primal power source. |
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* <code>spiritual</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Spirit power source. |
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* <code>martial</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Martial power source. |
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* <code>alchemical</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Alchemical power source. |
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* <code>psionic</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Psionic power source. |
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* <code>technologic</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Technologic power source. |
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==== Elements ==== |
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* <code>life</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Life element. |
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* <code>storm</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Storm element. |
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* <code>necro</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Necromancy element. |
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* <code>flame</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Flame element. |
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* <code>nature</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Nature element. |
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==== Effect Types ==== |
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* <code>mental</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a mental effect. |
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* <code>control</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a control effect. |
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* <code>movement</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a movement effect. |
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* <code>displacement</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a displacement effect. |
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* <code>transformation</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a transformation effect. |
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==== Delivery ==== |
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* <code>delivery</code>: str (optional) |
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*: Use to override the default delivery method. |
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* <code>passive</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is passive. |
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* <code>self</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is self-targeted. |
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* <code>strike</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a strike attack (requires a weapon). |
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* <code>block</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a block (requires an item). |
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* <code>bite</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a bite ability. |
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* <code>blood</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a blood ability. |
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* <code>sight</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a sight ability. |
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* <code>ritual</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered through a ritual. |
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* <code>ray</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered as a ray. |
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* <code>ball</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered as a ball. |
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* <code>touch</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered through touch. |
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* <code>aura</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered as an aura. |
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* <code>tag</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a tag ability. |
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* <code>cone</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a cone ability. |
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* <code>field</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is some other field. |
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===== Delivery Modifiers ===== |
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* <code>deliveryMod</code>: str (optional) |
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*: Use to override the default delivery modifier description. |
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* <code>av0</code>: bool (optional, defaults to <code>0</code>, or <code>1</code> for rays) |
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*: Use if the ability is an AV0 attack. |
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*: This can be forcibly set to <code>0</code>. |
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* <code>ub</code>: bool (optional, defaults to <code>0</code>, or <code>1</code> for balls and touches) |
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*: Use if the ability is a UB attack. |
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*: This can be forcibly set to <code>0</code>. |
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* <code>vitals</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a vitals attack. |
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* <code>arm</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is an arm attack. |
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* <code>leg</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a leg attack. |
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===== Delivery Extensions ===== |
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* <code>ripple</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a ripple ability. |
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* <code>detonate</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a detonate ability. |
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* <code>cascade</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a cascade ability. |
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* <code>fork</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a fork ability. |
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===== Saving Throws ===== |
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* <code>saveStat</code>: str (optional) |
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*: The ability score used to make a saving throw against the ability. |
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*: Possible values: <code>int</code>, <code>str</code>, <code>mov</code>, <code>per</code>, <code>snk</code> |
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==== Usage Requirements ==== |
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* <code>oc</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is usable out of combat. |
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* <code>bc</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is usable before combat. |
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* <code>ic</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is usable in combat. |
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* <code>called</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is Called. |
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===== Casting/Execution Time ===== |
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* <code>time</code>: str (optional) |
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*: Use to override the default casting or execution time. |
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* <code>re</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is reactive. |
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* <code>num</code>: int (optional, defaults to <code>na</code>) |
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*: Specifies the number of actions (or reactions) required to cast or execute the ability. |
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*: Use <code>0</code> for free actions (or free reactions). |
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*: Possible values: <code>0</code>, <code>1</code>, <code>2</code>, <code>3</code>, <code>na</code>. |
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===== Cost ===== |
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* <code>cost</code>: str (optional) |
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*: Use to override the default cost description. |
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* <code>invoke</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability requires invoking. |
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* <code>mana</code>: int (optional, defaults to <code>0</code>) |
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*: Specifies the number of mana needed to use the ability. |
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* <code>upcast</code>: str (optional) |
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*: Defines what happens when you Heighten this ability. |
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==== Target ==== |
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* <code>target</code>: str (optional) |
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*: Use to override the default target description. |
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* <code>targetType</code>: str (optional, defaults to <code>creature</code>) |
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*: Specifies the type of target (e.g., creature, item). |
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* <code>targetMax</code>: int (optional, defaults to <code>0</code>) |
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*: Specifies the max number of targets. |
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*: When the value is <code>0</code>, there is no specified maximum number. |
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==== Range ==== |
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* <code>range</code>: str (optional) |
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*: Use to override the default range description. |
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* <code>rangeDist</code>: int (optional, defaults varies by <code>delivery</code>) |
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*: Specifies the range distance in feet. |
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* <code>rangeRad</code>: int (optional, defaults varies by <code>delivery</code>) |
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*: Specifies the range radius in feet. |
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==== Duration ==== |
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* <code>duration</code>: str (optional) |
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*: Use to override the default duration description. |
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* <code>durationTime</code>: int (optional, defaults to <code>1</code>) |
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*: Sets a numerical duration time. |
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* <code>durationUnit</code>: str (optional) |
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*: Sets a unit for the duration time. |
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* <code>durationReq</code>: str (optional, defaults to <code>up</code>) |
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*: Sets a condition that must be met for duration to continue |
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*: Common conditions are <code>alive</code> and <code>up</code> |
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* <code>sustained</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is sustained. |
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* <code>end</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability has some other end condition. |
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==== Flags Completion ==== |
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* <code>stat</code>: str (optional) |
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*: Flags the ability as improving this stat. |
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*: The possible values are: <code>int</code>, <code>str</code>, <code>mov</code>, <code>per</code>, <code>snk</code> |
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* <code>statVal</code>: int (optional, defaults to <code>0</code>) |
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*: Flags the value that the ability sets the stat to. |
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* <code>statProf</code>: bool (optional, defaults to <code>0</code>) |
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*: Flags the ability giving proficiency in the specified stat. |
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* <code>statFlu</code>: bool (optional, defaults to <code>0</code>) |
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*: Flags the ability giving fluency in the specified stat. |
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* <code>resist</code>: bool (optional, defaults to <code>0</code>) |
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*: Flags the ability as granting a resistance. |
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==== Text Completion ==== |
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* <code>noText</code>: bool (optional), defaults to <code>1</code>) |
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*: Enable to turn off the automatic filler text. |
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*: ''This is not yet implemented.'' |
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* <code>trigger</code>: str (optional) |
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*: Triggering condition for ability. |
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* <code>critHit</code>: str (optional) |
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*: Effects that occur on a Critical Hit. |
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* <code>hit</code>: str (optional) |
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*: Effects that occur on a Hit. |
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* <code>critMiss</code>: str (optional) |
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*: Effects that occur on a Critical Miss. |
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* <code>miss</code>: str (optional) |
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*: Effects that occur on a Miss. |
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* <code>critFail</code>: str (optional) |
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*: Effects that occur on a Critically Failed Save. |
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* <code>fail</code>: str (optional) |
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*: Effects that occur on a Failed Save. |
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* <code>save</code>: str (optional) |
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*: Effects that occur on a Successful Save. |
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* <code>critSave</code>: str (optional) |
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*: Effects that occur on a Critically Successful Save. |
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===== End Condition Text Completion ===== |
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* <code>endCon</code>: str (optional) |
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*: Use to override the default end condition. |
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* <code>rollEnd</code>: bool (optional, defaults to <code>0</code>) |
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*: Specifies that a condition created by this spell ends on a d4 roll. |
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* <code>rollTime</code>: str (optional, defaults to <code>start</code>) |
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*: Specifies when in the turn to roll the d4. |
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* <code>rollWho</code>: str (optional, defaults to <code>the target's</code>) |
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*: Specifies who's turn has the d4 roll. |
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*: Recommended values are <code>the target's</code> and <code>your</code> |
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==== Class Ranks ==== |
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* <code>class</code>: str (optional) |
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*: Specifies what standard class this ability is from. |
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*: Options are: <code>ber</code>, <code>bar</code>, <code>due</code>, <code>sam</code>, <code>vet</code>, <code>kni</code>, <code>pal</code>, <code>ass</code>, <code>cor</code>, <code>ama</code>, <code>arc</code>, <code>thi</code>, <code>ran</code>, <code>fla</code>, <code>sto</code>, <code>lif</code>, <code>nec</code>, <code>nat</code> |
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*: Note that several options are synonyms for the same class. |
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* <code>rank</code>: int (optional, defaults to <code>nr</code>) |
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*: Specifies what standard class rank this ability belongs to. |
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* <code>warrior</code>: bool (optional, defaults to <code>0</code> |
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*: Forcibly specify this as a Warrior ability. |
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* <code>mage</code>: bool (optional, defaults to <code>0</code> |
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*: Forcibly specify this as a Mage ability. |
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* <code>semi</code>: bool (optional, defaults to <code>0</code> |
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*: Forcibly specify this as a Semi ability. |
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=== Additional Information === |
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The template supports numerous parameters for categorizing abilities into various categories automatically. Boolean parameters (e.g., <code>life</code>, <code>storm</code>) trigger their respective tags and categories when set to a truthy value. |
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== Template Backend == |
|||
The backend utilizes nested logic and conditional structures to generate tags and categories dynamically based on the provided parameters. This approach ensures flexibility and reduces the need for manual categorization. |
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Key features include: |
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* Tagging elements, power sources, and delivery methods using the <code>{{Tag}}</code> sub-template. |
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* Categorizing abilities dynamically based on the combination of parameters (e.g., elements, power sources, combat phases). |
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* Supporting fallback values and default behaviors for missing parameters. |
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For optimal usage, ensure that all required parameters are supplied and optional parameters are set thoughtfully to achieve desired categorizations. |
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</noinclude> |