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Keyword:Resistance: Difference between revisions

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{{Keyword|When a being would be affected by something they are Resistant to, they make a Resistance Save. This is a DC 15 {{Dice|d20}} roll that they add their {{L|Core|Proficiency Bonus}} to. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance Saves cannot be failed automatically. A Resistance cannot stop a {{L|Keyword|Warded}} effect.}}
{{Keyword|When a being would be affected by something they are resistant to, they make a resistance save. This is a DC 10 {{Dice|d20}} roll that they add their {{L|Core|Proficiency Bonus}} to if they are {{L|Core|Proficiency Bonus|Proficient}} in the {{L|Abilities|Ability}} that grants them their resistance. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance saves cannot be failed automatically. Only one resistance save can be attempted per {{L|Core|Interactions|Interaction}}. A resistance cannot stop a {{L|Keyword|Warded}} {{L|Abilities|Ability}}.}}

Latest revision as of 18:42, 31 January 2025

When a being would be affected by something they are resistant to, they make a resistance save. This is a DC 10 d20 roll that they add their proficiency bonus to if they are proficient in the ability that grants them their resistance. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance saves cannot be failed automatically. Only one resistance save can be attempted per interaction. A resistance cannot stop a warded ability.