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{{Core|name=Missile Delivery|Abilities with the missile source are those that would have spell stones in {{LARP}}. These are most often {{L|Category|Attack abilities|Attacks}}, but do not have any physical weapon that mediates them. Instead, these Abilities may correspond to a ball of fire, a bolt of lightning, a gust of wind, or some other phenomenon. Missile {{L|Category|Attack abilities|Attacks}} have {{L|Core|Disadvantage}} on targets that have their executor within melee range. Missile sourced abilities also requite that the creature executing them have an open hand. |
{{Core|name=Missile Delivery|Abilities with the missile source are those that would have spell stones in {{LARP}}. These are most often {{L|Category|Attack abilities|Attacks}}, but do not have any physical weapon that mediates them. Instead, these Abilities may correspond to a ball of fire, a bolt of lightning, a gust of wind, or some other phenomenon. Missile {{L|Category|Attack abilities|Attacks}} have {{L|Core|Disadvantage}} on targets that have their executor within melee range. Missile sourced abilities also requite that the creature executing them have an open hand. |
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{{NoteMageloreHand}} }} |
{{NoteMageloreHand}} }}<noinclude>[[Category:Deliveries]]</noinclude> |
Latest revision as of 10:33, 24 February 2025
Abilities with the missile source are those that would have spell stones in live action FanWar. These are most often attacks, but do not have any physical weapon that mediates them. Instead, these Abilities may correspond to a ball of fire, a bolt of lightning, a gust of wind, or some other phenomenon. Missile attacks have disadvantage on targets that have their executor within melee range. Missile sourced abilities also requite that the creature executing them have an open hand.
Note: A creature with Staff Touch wielding a magelore item in their hand, counts as having that hand open.