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{{Core|name=Block Interaction|If an |
{{Core|name=Block Interaction|}}If an attack hits, but has not gone critical, then the defender has a chance to '''block'''. In addition to the {{L|Core|Armor Class|AV}} of {{L|Category|Armor|armor}}, every {{L|Category|Equipment|other item}} has some '''block value''' (BV). If the defender attempts an {{L|Abilities|Ability}} that uses the '''block interaction''', then they add the item's BV to their {{L|Core|Armor Class}}. If the new total is ''greater than'' the attacker's attack roll, then the block succeeds. If the new total is less than or equal to the attacker's attack roll, then the block fails. The consequence of a successful or unsuccessful block are described in the "On success" and "On fail" section of the {{L|Category|Block abilities|Ability}} that's used. For a {{L|Ability|Basic Block}}, a successful block causes the attacking effect to {{L|Core|Fizzles|Fizzle}}. |
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Every time you block with the ''same item'' in the same {{L|Core|Turns|turn}}, its BV is reduced by 1 (to a minimum of 0). This is referred to as the item's '''block penalty'''. {{L|Category|Blocking equipment|Blocking}} items do not suffer this penalty. |
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<includeonly> |
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{{#mermaid:flowchart TD |
{{#mermaid:flowchart TD |
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bs[["Block Interaction Begins"]] |
bs[["Block Interaction Begins"]] |
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bm -- "Block Fails" --> or |
bm -- "Block Fails" --> or |
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or -- "Other Responses Succeed" --> f |
or -- "Other Responses Succeed" --> f |
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or -- "Other Responses Fail" --> a}} |
or -- "Other Responses Fail" --> a}}</includeonly><noinclude> |
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== Complete Attack and Block Interaction Routine == |
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<noinclude> |
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{{ |
{{Core:Complete Attack and Block Interaction Routine}} |
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</noinclude><noinclude>[[Category:Interactions]]</noinclude> |
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</noinclude> |
Latest revision as of 10:42, 24 February 2025
If an attack hits, but has not gone critical, then the defender has a chance to block. In addition to the AV of armor, every other item has some block value (BV). If the defender attempts an ability that uses the block interaction, then they add the item's BV to their armor class. If the new total is greater than the attacker's attack roll, then the block succeeds. If the new total is less than or equal to the attacker's attack roll, then the block fails. The consequence of a successful or unsuccessful block are described in the "On success" and "On fail" section of the ability that's used. For a Basic Block, a successful block causes the attacking effect to fizzle.
Every time you block with the same item in the same turn, its BV is reduced by 1 (to a minimum of 0). This is referred to as the item's block penalty. blocking items do not suffer this penalty.