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Created page with "In certain circumstances, {{L|Category|Displacement effects}} may have a toll on a creature. Creatures that have been displaced many times seem to start having difficulty recalling things, start losing their balance, and find their physical form start to decay. Reference the chart below. {| class="wikitable sortable" ! Displace Counters ! Consequence |- | 10+ || Gain vertigo. Always feel somewhat dizzy. |- | 20+ || Gain {{L|Ability|Teleport}} and {{L|Ability|Displace}}...." |
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| 80+ || Permanently {{L|Condition|Paralyzed}}. |
| 80+ || Permanently {{L|Condition|Paralyzed}}. |
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| 90+ || Become a |
| 90+ || Become a {{L|Creature|Mist Haunt}}. |
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| 100+ || See {{GM}}. |
| 100+ || See {{GM}}. |
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Revision as of 21:52, 31 March 2025
In certain circumstances, displacement effects may have a toll on a creature. Creatures that have been displaced many times seem to start having difficulty recalling things, start losing their balance, and find their physical form start to decay. Reference the chart below.
| Displace Counters | Consequence |
|---|---|
| 10+ | Gain vertigo. Always feel somewhat dizzy. |
| 20+ | Gain Teleport and Displace. |
| 30+ | Displacement effects and memory drain are doubled on you (move for twice as long, take two memory drains, add two counters from this chart, etc.). |
| 40+ | Incapable of manifesting from Teleport. |
| 50+ | Incapable of speech. |
| 60+ | Permanently slowed. Displacement effects and memory drain are doubled on you again. |
| 70+ | Permanently immobilized. |
| 80+ | Permanently paralyzed. |
| 90+ | Become a mist haunt. |
| 100+ | See GM. |