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#REDIRECT [[Core:Death Bag]] |
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{{Keyword|name=Death Bag|You pull from the '''death bag''' whenever you are {{L|Category|Revival effects|revived}} from {{L|Condition|Dead|death}}. This is a bag that has 20 white stones, 10 red stones, and 3 black stones in it. How many stones you pull depends on how many times you've {{L|Condition|Dead|died}} since your last {{L|Core|Long Rest}}. The first time you {{L|Condition|Dead|die}} and are {{L|Category|Revival effects|revived}}, you pull 10 stones. Each additional {{L|Condition|Dead|death}}, you pull 1 additional stone up to a maximum of 30. You then experience consequences depending on the number of black stones you've pulled. |
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== Forgotten Death == |
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If you pull at least 1 black stone, you forget the immediate circumstances of your {{L|Condition|Dead|death}} and have a shaky recollection of the 24 hours leading up to it. The first time you try and recall something from this time, you must make a {{DC}} 10 {{INT}} {{L|Core|Feat Interaction|feat save}}. On a success, you can recollect the vague outline of what you're trying to remember. On a failure, you are unable to recall anything. On a critical success, you actually do remember the details of what you're trying to remember. And on a failure, you have an inaccurate memory given to you by the {{GM}}. You can only attempt this recollection once for any time you have forgotten. If you have multiple deaths with at least 1 black stone pulled and overlapping forgotten time frames, you can still only attempt this once. |
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== Death Scars == |
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If you pull 2 or more black stones, you gain a '''death scar'''. This is a permanently lost memory or spiritual or personality change. This is also a physical scar, as whatever it was that caused your death does not fully heal (although this has no mechanical consequences). Death scars are chosen by the {{GM}} but are not typically crippling. Instead, they should provide a new narrative hook and may be fine tuned in collaboration with the player. The {{GM}} may take into account the history of your character, the circumstances of their {{L|Condition|Dead|death}}, or other factors when writing a death scar. They may also roll or pick one of the {{L|Core|Example Death Scars}}. |
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{{Core:Example Death Scars}} |
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== Permanent Death == |
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If you pull all 3 black stones then you "permanently die" (or "PD"). This is where the red stones come into play. The first time you PD, you have a chance to receive "divine intervention" (or "DI"). This means some powerful supernatural being has intervened in the events of the world to spare you from your fate. So long as you pull at least 1 red stone, you have a divine intervention of some sort. But the strength of the intervention varies by how many red stones you pull. Minor divine interventions may change very little about you, and major ones can give powerful new {{L|Category|Abilities}} and obligations as determined by the {{GM}}. The {{GM}} will take into account the strength of your character's faith, their actions in life, the power of different divine beings in the area, and perhaps other aspects in determining what exactly your divine intervention is. You may not know everything about your divine intervention from the moment you are offered it, but will likely have some sense of what you're gaining and what may be expected of you. You can always turn down a divine intervention that you don't want to receive, but you may not have any other options. At {{GM}} discretion, it is occasionally possible to get more than one offer of divine intervention at once as well as offers from deities you may not have a great history with in the past. An intervention may be from magnanimous deities you have strong ties to. Or it could be from one hoping to use you to gain power in this world. Interventions are not to be taken lightly. |
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{{Core:Divine Intervention Strength}} |
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== When to Pull == |
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You pull from the death bag immediately upon being {{L|Category|Revival effects|revived}}. However, the full extent of what happens doesn't manifest right away. The consequences from pulling 1 stone applies immediately But death scars, the effects of divine intervention, and permanent death often take a little time to appear. If the {{GM}} has aspects they know immediately, they might tell you something immediately. But the full details of a death doesn't typically arrive until the next {{L|Core|Short Rest}}, {{L|Core|Long Rest}}, or other period of relative downtime. Nevertheless, you have immediately knowledge of what you pulled. This includes if you are about to permanently die. You are free to go out in a blaze of glory. |
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Your {{GM}} may also have you pull from the death bag for circumstances beyond a typical {{L|Condition|Dead|death}}. These are typically cases where you are still somehow permanently incapacitated such as being rendered {{L|Condition|Unconscious}} by {{D|Morganti}}. |
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Latest revision as of 14:46, 20 November 2025
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