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{{L|Category|Abilities|Abilit{{{1|y}}}}} |
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<includeonly> |
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{{ContextBarHelper|Power Sources| |
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{{If |
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|{{{divine| }}} |
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|{{Tag |
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|Divine |
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|🙏 |
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|c=#f9f06b |
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|l=:Category:Divine Abilities |
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}} |
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}} |
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{{If |
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|{{{magic| }}} |
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|{{Tag |
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|Magic |
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|✨ |
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|c=#9141ac |
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|l=:Category:Magical Abilities |
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}} |
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}} |
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{{If |
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|{{{primal| }}} |
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|{{Tag |
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|Primal |
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|⛰️ |
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|c=#986a44 |
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|l=:Category:Primal Abilities |
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}} |
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}} |
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{{If |
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|{{{spiritual| }}} |
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|{{Tag |
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|Spirit |
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|🪭 |
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|c=#deddda |
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|l=:Category:Spiritual Abilities |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Elements| |
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{{If |
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|{{{life| }}}| {{Tag |
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|Life |
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|☀️ |
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|c=#ffffff |
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|l=:Category:Life Spells |
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}} |
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}} |
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{{If |
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|{{{storm| }}} |
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|{{Tag |
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|Storm |
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|💧 |
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|c=#3584e4 |
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|l=:Category:Storm Spells |
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}} |
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}} |
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{{If |
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|{{{necro| }}} |
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|{{Tag |
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|Necromancy |
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|💀 |
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|c=#3d3846 |
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|l=:Category:Necromancy Spells |
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}} |
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}} |
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{{If |
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|{{{flame| }}} |
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|{{Tag |
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|Flame |
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|🔥 |
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|c=#e01b24 |
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|l=:Category:Flame Spells |
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}} |
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}} |
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{{If |
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|{{{nature| }}} |
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|{{Tag |
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|Nature |
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|🌱 |
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|c=#33d17a |
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|l=:Category:Nature Spells |
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}} |
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}} |
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}} |
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{{ContextBarHelper|Usage| |
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{{If |
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|{{{oc| }}} |
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|{{Tag |
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|Out of Combat |
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|OC |
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|l=:Category:Out of Combat Abilities |
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}} |
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}} |
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{{If |
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|{{{bc| }}} |
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|{{Tag |
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|Before Combat |
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|BC |
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|l=:Category:Before Combat Abilities |
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}} |
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}} |
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{{If |
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|{{{ic| }}} |
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|{{Tag |
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|In Combat |
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|IC |
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|l=:Category:In Combat Abilities |
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}} |
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}} |
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}} |
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{{ContextBarHelper|{{If|{{{spell| }}}|Casting|Execution}} Time|{{ucfirst:{{lc: |
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{{{time |
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|{{#switch: {{{num|na}}} |
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| 0 = {{If |
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|{{{re| }}} |
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|Free reaction |
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|None (free action) |
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}} |
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| 1 = {{If |
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|{{{re| }}} |
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|Reaction |
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|1 action |
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}} |
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| 2 = 2 actions |
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| 3 = 3 actions |
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| na = {{If |
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|{{{ritual| }}} |
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|10 minutes |
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|{{If |
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| |
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}} |
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}} |
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}} |
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}}} |
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}} }} }} |
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{{ContextBarHelper|Delivery| |
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{{{delivery| |
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{{If |
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|{{{strike| }}} |
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|{{Tag |
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|Strike |
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|l=:Category:Strike Attack Abilities |
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}} |
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}} |
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{{If |
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|{{{ray| }}} |
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|{{Tag |
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|Ray |
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|l=:Category:Ray Abilities |
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}} |
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}} |
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{{If |
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|{{{ritual| }}} |
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|{{Tag |
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|Ritual |
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|l=:Category:Ritual Abilities |
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}} |
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}} |
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{{If |
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|{{{ball| }}} |
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|{{Tag |
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|Ball |
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|l=:Category:Ball Abilities |
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}} |
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}} |
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{{If |
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|{{{touch| }}} |
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|{{Tag |
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|Touch |
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|l=:Category:Touch Abilities |
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}} |
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}} |
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{{If |
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|{{{aura| }}} |
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|{{Tag |
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|Aura |
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|l=:Category:Aura Abilities |
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}} |
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}} |
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{{If |
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|{{{self| }}} |
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|{{Tag |
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|Self |
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|l=:Category:Self Abilities |
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}} |
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}} |
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{{If |
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|{{{passive| }}} |
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|{{Tag |
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|Passive |
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|l=:Category:Passive Abilities |
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}} |
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}} |
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{{If |
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|{{{tag| }}} |
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|{{Tag |
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|Tag |
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|l=:Category:Tag Abilities |
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}} |
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}} |
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}}} }} |
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{{ContextBarHelper|Delivery Modifiers| |
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{{{deliveryMod| |
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{{If |
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|{{{vitals| }}} |
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|{{Tag |
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|Vitals |
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|l=:Category:Vitals Attack Abilities |
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}} |
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}} |
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{{If |
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|{{{arm| }}} |
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|{{Tag |
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|Arm |
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|l=:Category:Arm Attack Abilities |
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}} |
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}} |
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{{If |
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|{{{leg| }}} |
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|{{Tag |
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|Leg |
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|l=:Category:Leg Attack Abilities |
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}} |
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}} |
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}}} }} |
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{{ContextBarHelper|Target|{{ucfirst:{{lc: |
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{{{target |
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|{{If |
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|{{{aura| }}}{{{cone| }}}{{{ball| }}}{{{field| }}} |
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| {{{targetType|creature}}}s within area of effect |
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| 1 {{{targetType|creature}}} within range |
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}} |
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}}} |
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}} }} }} |
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{{ContextBarHelper|Range|{{ucfirst:{{lc: |
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{{{range| |
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{{If |
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|{{{ray| }}} |
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|{{{rangeDist|60}}} feet |
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|{{If |
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|{{{ball| }}} |
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|{{{rangeDist|30}}} feet |
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|{{If |
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|{{{aura| }}} |
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|{{{rangeDist|10}}}-foot aura (centered on yourself) |
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|{{If |
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|{{{cone| }}} |
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|{{{rangeDist|15}}}-foot sphere (centered on yourself) |
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|{{If |
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|{{{cascade| }}} |
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|{{{rangeDist|60}}} feet |
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|{{If |
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|{{{fork| }}} |
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|{{{rangeDist|30}}} feet |
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}} |
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}} |
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}} |
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}} |
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}} |
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}} |
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}}} |
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}} }} }} |
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{{ContextBarHelper|Duration|{{Trim|{{ucfirst:{{lc: |
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{{{duration |
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|{{If |
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|{{{sustained| }}} {{{end| }}} |
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|1 minute |
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|{{If |
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|{{{ritual| }}} |
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|10 minutes |
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|{{If |
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|{{{ball| }}} {{{ray| }}} {{{aura| }}} {{{touch| }}} {{{self| }}} {{{tag| }}} {{{strike| }}} {{{vitals| }}} {{{leg| }}} {{{arm| }}} |
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|Instantaneous |
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}} |
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}} |
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}} |
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}}} }}{{If|{{{end| }}}|, or until end condition is met}} {{If|{{{sustained| }}}|([[Sustained]])}} |
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}} }} }} |
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---- |
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{{{1}}} {{Trim| |
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{{#if: {{{mental| }}} | {{Cat|Mental Effects|name={{{name}}} }} }} |
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{{#if: {{{divine| }}} | {{Cat|Divine Abilities|name={{{name}}} }} }} |
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{{#if: {{{magic| }}} | {{Cat|Magical Abilities|name={{{name}}} }} }} |
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{{#if: {{{primal| }}} | {{Cat|Primal Abilities|name={{{name}}} }} }} |
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{{#if: {{{spiritual| }}} | {{Cat|Spiritual Abilities|name={{{name}}} }} }} |
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{{#if: {{{oc| }}} | {{Cat|Out of Combat Abilities|name={{{name}}} }} }} |
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{{#if: {{{bc| }}} | {{Cat|Before Combat Abilities|name={{{name}}} }} }} |
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{{#if: {{{ic| }}} | {{Cat|In Combat Abilities|name={{{name}}} }} }} |
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{{#if: {{{life| }}} | {{Cat|Life Spells|name={{{name}}} }} }} |
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{{#if: {{{storm| }}} | {{Cat|Storm Spells|name={{{name}}} }} }} |
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{{#if: {{{necro| }}} | {{Cat|Necromancy Spells|name={{{name}}}}} }} |
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{{#if: {{{flame| }}} | {{Cat|Flame Spells|name={{{name}}} }} }} |
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{{#if: {{{nature| }}} | {{Cat|Nature Spells|name={{{name}}} }} }} |
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{{#if: {{{spell| }}} | {{Cat|Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Skills|name={{{name}}} }} }} |
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{{#if: {{{stat| }}} | {{Cat|Stat Setting Abilities|name={{{name}}} }} }} |
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{{#if: {{{prof| }}} | {{Cat|Proficiency Setting Abilities|name={{{name}}} }} }} |
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{{#if: {{{flu| }}} | {{Cat|Fluency Setting Abilities|name={{{name}}} }} }} |
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{{#if: {{{class| }}} | {{Cat|Class Abilities|name={{{name}}} }} }} |
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{{#if: {{{standard| }}} | |
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{{Cat|Standard Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Conjure Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Semblant Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{sustained| }}} | |
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{{Cat|Sustained Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Sustained Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Sustained Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{ball| }}} | |
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{{Cat|Ball Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Ball Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Ball Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{ray| }}} | |
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{{Cat|Ray Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Ray Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Ray Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{aura| }}} | |
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{{Cat|Aura Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Aura Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Aura Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{touch| }}} | |
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{{Cat|Touch Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Touch Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Touch Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{self| }}} | |
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{{Cat|Self Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Self Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Self Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{passive| }}} | |
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{{Cat|Passive Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Passive Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Passive Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{tag| }}} | |
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{{Cat|Tag Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Tag Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Tag Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{ritual| }}} | |
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{{Cat|Ritual Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Ritual Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Ritual Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{strike| }}} | |
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{{Cat|Strike Attack Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Strike Attack Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Strike Attack Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{vitals| }}} | |
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{{Cat|Vitals Attack Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Vitals Attack Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Vitals Attack Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{leg| }}} | |
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{{Cat|Leg Attack Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Leg Attack Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Leg Attack Skills|name={{{name}}} }} }} |
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}} |
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{{#if: {{{arm| }}} | |
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{{Cat|Arm Attack Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | {{Cat|Arm Attack Spells|name={{{name}}} }} }} |
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{{#if: {{{skill| }}} | {{Cat|Arm Attack Skills|name={{{name}}} }} }} |
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}} |
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{{#switch: {{{stat| }}} |
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| int = {{Cat|Intelligence Setting Abilities|name={{{name}}} }} |
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| str = {{Cat|Strength Setting Abilities|name={{{name}}} }} |
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| mov = {{Cat|Movement Setting Abilities|name={{{name}}} }} |
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| per = {{Cat|Perception Setting Abilities|name={{{name}}} }} |
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| snk = {{Cat|Sneak Setting Abilities|name={{{name}}} }} |
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| #default = |
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}} |
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{{#switch: {{{class| }}} |
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| ber = {{Cat|Berserker Abilities|name={{{name}}} }} |
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| bar = {{Cat|Berserker Abilities|name={{{name}}} }} |
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| due = {{Cat|Duelist Abilities|name={{{name}}} }} |
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| sam = {{Cat|Duelist Abilities|name={{{name}}} }} |
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| vet = {{Cat|Veteran Abilities|name={{{name}}} }} |
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| kni = {{Cat|Knight Abilities|name={{{name}}} }} |
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| pal = {{Cat|Paladin Abilities|name={{{name}}} }} |
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| ass = {{Cat|Assassin Abilities|name={{{name}}} }} |
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| cor = {{Cat|Corsair Abilities|name={{{name}}} }} |
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| ama = {{Cat|Corsair Abilities|name={{{name}}} }} |
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| arc = {{Cat|Archer Abilities|name={{{name}}} }} |
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| thi = {{Cat|Thief Abilities|name={{{name}}} }} |
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| ran = {{Cat|Ranger Abilities|name={{{name}}} }} |
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| fla = {{Cat|Flame Mage Abilities|name={{{name}}} }} |
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| sto = {{Cat|Storm Mage Abilities|name={{{name}}} }} |
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| lif = {{Cat|Life Mage Abilities|name={{{name}}} }} |
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| nec = {{Cat|Necromancer Abilities|name={{{name}}} }} |
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| nat = {{Cat|Nature Mage Abilities|name={{{name}}} }} |
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| #default = |
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}} |
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{{#switch: {{{rank|nr}}} |
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| 0 = {{Cat|Journeyman Abilities|name={{{name}}} }} |
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| 1 = {{Cat|Rank 1 Abilities|name={{{name}}} {{Cat|Ranked Abilities}} }} |
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| 2 = {{Cat|Rank 2 Abilities|name={{{name}}} {{Cat|Ranked Abilities}} }} |
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| 3 = {{Cat|Rank 3+ Abilities|name={{{name}}} {{Cat|Ranked Abilities}} }} |
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| nr = {{Cat|Non-ranked Abilities|name={{{name}}} }} |
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| #default = {{Cat|Non-standard Abilities|name={{{name}}} }} |
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}} |
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{{#switch: {{{num| -1}}} |
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| -1 = |
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| 0 = {{#if: {{{re| }}} | |
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{{Cat|Reactive Abilities|name={{{name}}} }} |
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{{Cat|Free Reaction Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | |
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{{Cat|Reactive Spells|name={{{name}}} }} |
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{{Cat|Free Reaction Spells|name={{{name}}} }} |
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}} |
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{{#if: {{{skill| }}} | |
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{{Cat|Reactive Skills|name={{{name}}} }} |
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{{Cat|Free Reaction Skills|name={{{name}}} }} |
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}} | |
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{{Cat|Active Abilities|name={{{name}}} }} |
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{{Cat|Free Action Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | |
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{{Cat|Active Spells|name={{{name}}} }} |
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{{Cat|Free Action Spells|name={{{name}}} }} |
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}} |
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{{#if: {{{skill| }}} | |
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{{Cat|Active Skills|name={{{name}}} }} |
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{{Cat|Free Action Skills|name={{{name}}} }} |
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}} |
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}} |
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| 1 = {{#if: {{{re| }}} | |
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{{Cat|Reactive Abilities|name={{{name}}} }} |
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{{Cat|Reaction Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | |
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{{Cat|Reactive Spells|name={{{name}}} }} |
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{{Cat|Reaction Spells|name={{{name}}} }} |
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}} |
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{{#if: {{{skill| }}} | |
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{{Cat|Reactive Skills|name={{{name}}} }} |
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{{Cat|Reaction Skills|name={{{name}}} }} |
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}} | |
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{{Cat|Active Abilities|name={{{name}}} }} |
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{{Cat|Single Action Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | |
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{{Cat|Active Spells|name={{{name}}} }} |
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{{Cat|Single Action Spells|name={{{name}}} }} |
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}} |
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{{#if: {{{skill| }}} | |
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{{Cat|Active Skills|name={{{name}}} }} |
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{{Cat|Single Action Skills|name={{{name}}} }} |
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}} |
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}} |
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| 2 = {{Cat|Active Abilities|name={{{name}}} }} |
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{{Cat|Double Action Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | |
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{{Cat|Active Spells|name={{{name}}} }} |
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{{Cat|Double Action Spells|name={{{name}}} }} |
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}} |
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{{#if: {{{skill| }}} | |
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{{Cat|Active Skills|name={{{name}}} }} |
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{{Cat|Double Action Skills|name={{{name}}} }} |
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}} |
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| 3 = {{Cat|Active Abilities|name={{{name}}} }} |
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{{Cat|Triple Action Abilities|name={{{name}}} }} |
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{{#if: {{{spell| }}} | |
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{{Cat|Active Spells|name={{{name}}} }} |
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{{Cat|Triple Action Spells|name={{{name}}} }} |
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}} |
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{{#if: {{{skill| }}} | |
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{{Cat|Active Skills|name={{{name}}} }} |
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{{Cat|Triple Action Skills|name={{{name}}} }} |
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}} |
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| #default = |
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}} |
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{{Cat|Abilities|name={{{name}}}}} }}</includeonly><noinclude> |
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== Template Frontend == |
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This template is designed for tagging and categorizing abilities, spells, and related game elements. It supports a wide range of parameters to provide detailed metadata, such as the type of ability, its delivery method, associated elements, power sources, and more. |
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=== Parameters === |
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* <code>1</code>: str (required) |
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*: The main content or description of the ability. |
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* <code>name</code>: str (required) |
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*: The name of the ability or spell, used for categorization. |
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==== Power Sources ==== |
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* <code>divine</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Divine power source. |
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* <code>magic</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Magic power source. |
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* <code>primal</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Primal power source. |
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* <code>spiritual</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Spirit power source. |
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==== Elements ==== |
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* <code>life</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Life element. |
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* <code>storm</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Storm element. |
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* <code>necro</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Necromancy element. |
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* <code>flame</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Flame element. |
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* <code>nature</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates whether the ability is associated with the Nature element. |
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==== Usage ==== |
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* <code>oc</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is usable out of combat. |
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* <code>bc</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is usable before combat. |
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* <code>ic</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is usable in combat. |
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==== Casting/Execution Time ==== |
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* <code>time</code>: str (optional) |
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*: Use to override the default casting or execution time. |
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* <code>re</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is reactive. |
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* <code>num</code>: int (optional, defaults to <code>na</code>) |
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*: Specifies the number of actions (or reactions) required to cast or execute the ability. |
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*: Use <code>0</code> for free actions (or free reactions). |
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*: Possible values: <code>0</code>, <code>1</code>, <code>2</code>, <code>3</code>, <code>na</code>. |
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==== Delivery ==== |
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* <code>delivery</code>: str (optional) |
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*: Use to override the default delivery method. |
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* <code>self</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is self-targeted. |
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* <code>strike</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a strike attack (requires a weapon). |
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* <code>bite</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a bite ability. |
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* <code>blood</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a blood ability. |
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* <code>ritual</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered through a ritual. |
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* <code>ray</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered as a ray. |
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* <code>ball</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered as a ball. |
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* <code>touch</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered through touch. |
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* <code>aura</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is delivered as an aura. |
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* <code>tag</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a tag ability. |
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* <code>cone</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a cone ability. |
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* <code>cascade</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a cascade ability. |
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* <code>fork</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a fork ability. |
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* <code>field</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is some other field. |
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===== Delivery Modifiers ===== |
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* <code>deliveryMod</code>: str (optional) |
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*: Use to override the default delivery modifier description. |
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* <code>vitals</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a vitals attack. |
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* <code>leg</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is a leg attack. |
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* <code>arm</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is an arm attack. |
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* <code>passive</code>: bool (optional, defaults to <code>0</code>) |
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*: Indicates if the ability is passive. |
|||
==== Target ==== |
|||
* <code>target</code>: str (optional) |
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*: Use to override the default target description. |
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* <code>targetType</code>: str (optional, defaults to <code>creature</code>) |
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*: Specifies the type of target (e.g., creature, item). |
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==== Range ==== |
|||
* <code>range</code>: str (optional) |
|||
*: Use to override the default range description. |
|||
* <code>rangeDist</code>: int (optional, defaults varies by <code>delivery</code>) |
|||
*: Specifies the range distance in feet. |
|||
==== Duration ==== |
|||
* <code>duration</code>: str (optional) |
|||
*: Use to override the default duration description. |
|||
* <code>sustained</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability is sustained. |
|||
* <code>end</code>: bool (optional, defaults to <code>0</code>) |
|||
*: Indicates if the ability has some other end condition. |
|||
=== Additional Information === |
|||
The template supports numerous parameters for categorizing abilities into various categories automatically. Boolean parameters (e.g., <code>life</code>, <code>storm</code>) trigger their respective tags and categories when set to a truthy value. |
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== Template Backend == |
|||
The backend utilizes nested logic and conditional structures to generate tags and categories dynamically based on the provided parameters. This approach ensures flexibility and reduces the need for manual categorization. |
|||
Key features include: |
|||
* Tagging elements, power sources, and delivery methods using the <code>{{Tag}}</code> sub-template. |
|||
* Categorizing abilities dynamically based on the combination of parameters (e.g., elements, power sources, combat phases). |
|||
* Supporting fallback values and default behaviors for missing parameters. |
|||
For optimal usage, ensure that all required parameters are supplied and optional parameters are set thoughtfully to achieve desired categorizations. |
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</noinclude> |