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// via Wikitext Extension for VSCode |
// via Wikitext Extension for VSCode |
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local flame = tonumber(frame.args['flame']) |
local flame = tonumber(frame.args['flame']) |
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local nature = tonumber(frame.args['nature']) |
local nature = tonumber(frame.args['nature']) |
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-- life_color = '#f6d32d' |
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-- storm_color = '#3584e4' |
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-- necro_color = '#77767b' |
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-- flame_color = '#e01b24' |
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-- nature_color = '#33d17a' |
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-- multi_color = '#9141ac' |
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life_color = 'es-life' |
life_color = 'es-life' |
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storm_color = 'es-storm' |
storm_color = 'es-storm' |
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end |
end |
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return multi_color |
return multi_color |
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end |
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function p.t ( frame ) |
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local life = tonumber(frame.args['life']) |
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local storm = tonumber(frame.args['storm']) |
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local necro = tonumber(frame.args['necro']) |
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local flame = tonumber(frame.args['flame']) |
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local nature = tonumber(frame.args['nature']) |
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local elementsList = {} |
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local elementsString = '' |
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if life == 1 then |
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table.insert(elementsList, '{{L|Ability|Life Elder Sorcery|Life}}') |
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end |
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if storm == 1 then |
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table.insert(elementsList, '{{L|Ability|Storm Elder Sorcery|Storm}}') |
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end |
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if necro == 1 then |
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table.insert(elementsList, '{{L|Ability|Necromancy Elder Sorcery|Necromancy}}') |
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end |
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if flame == 1 then |
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table.insert(elementsList, '{{L|Ability|Flame Elder Sorcery|Flame}}') |
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end |
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if nature == 1 then |
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table.insert(elementsList, '{{L|Ability|Nature Elder Sorcery|Nature}}') |
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end |
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if #elementsList == 0 then |
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table.insert(elementsList, '{{L|Ability|Celestial Elder Sorcery Words|Celestial}}') |
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end |
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if #elementsList > 1 then |
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elementsList[#elementsList] = 'and ' .. elementsList[#elementsList] |
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end |
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if #elementsList > 2 then |
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elementsString = table.concat(elementsList, ', ') |
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else |
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elementsString = table.concat(elementsList, ' ') |
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end |
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return frame:preprocess(elementsString) |
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end |
end |
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Latest revision as of 17:32, 23 April 2025
Documentation for this module may be created at Module:ESColor/doc
local p = {}
function p.c ( frame )
local life = tonumber(frame.args['life'])
local storm = tonumber(frame.args['storm'])
local necro = tonumber(frame.args['necro'])
local flame = tonumber(frame.args['flame'])
local nature = tonumber(frame.args['nature'])
life_color = 'es-life'
storm_color = 'es-storm'
necro_color = 'es-necro'
flame_color = 'es-flame'
nature_color = 'es-nature'
multi_color = 'es-multi'
local color_counter = life + storm + necro + flame + nature
if color_counter ~= 1 then
return multi_color
end
if life == 1 then
return life_color
elseif storm == 1 then
return storm_color
elseif necro == 1 then
return necro_color
elseif flame == 1 then
return flame_color
elseif nature == 1 then
return nature_color
end
return multi_color
end
function p.t ( frame )
local life = tonumber(frame.args['life'])
local storm = tonumber(frame.args['storm'])
local necro = tonumber(frame.args['necro'])
local flame = tonumber(frame.args['flame'])
local nature = tonumber(frame.args['nature'])
local elementsList = {}
local elementsString = ''
if life == 1 then
table.insert(elementsList, '{{L|Ability|Life Elder Sorcery|Life}}')
end
if storm == 1 then
table.insert(elementsList, '{{L|Ability|Storm Elder Sorcery|Storm}}')
end
if necro == 1 then
table.insert(elementsList, '{{L|Ability|Necromancy Elder Sorcery|Necromancy}}')
end
if flame == 1 then
table.insert(elementsList, '{{L|Ability|Flame Elder Sorcery|Flame}}')
end
if nature == 1 then
table.insert(elementsList, '{{L|Ability|Nature Elder Sorcery|Nature}}')
end
if #elementsList == 0 then
table.insert(elementsList, '{{L|Ability|Celestial Elder Sorcery Words|Celestial}}')
end
if #elementsList > 1 then
elementsList[#elementsList] = 'and ' .. elementsList[#elementsList]
end
if #elementsList > 2 then
elementsString = table.concat(elementsList, ', ')
else
elementsString = table.concat(elementsList, ' ')
end
return frame:preprocess(elementsString)
end
return p