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Module:Dice: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
 
// via Wikitext Extension for VSCode
 
(25 intermediate revisions by the same user not shown)
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-- Module:Dice
-- Processes dice input strings and outputs HTML spans with roll links, templates, and data attributes

local p = {}
local p = {}
local html = mw.html


-- Trim whitespace from both ends
-- Helper function to trim whitespace
local function trim(s)
local function trim(s)
return s:match("^%s*(.-)%s*$")
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
end


-- Split the full roll string into parts and operators (+, -)
-- Helper function to escape special characters for URLs
local function urlEncode(str)
local function splitParts(s)
local parts = {}
return str:gsub("([^%w%-%.%_%~])", function(c)
local i = 1
return string.format("%%%02X", string.byte(c))
end)
while i <= #s do
local c = s:sub(i,i)
if c == "+" or c == "-" then
table.insert(parts, c)
i = i + 1
elseif c == " " then
i = i + 1
else
local j = s:find("[%+%-]", i)
if j then
table.insert(parts, trim(s:sub(i, j-1)))
i = j
else
table.insert(parts, trim(s:sub(i)))
break
end
end
end
return parts
end
end


-- Capitalize first letter
-- Parse a single die expression and extract components
local function parseDieExpression(expr)
local function capitalize(s)
return (s:gsub("^%l", string.upper))
local result = {
end
original = expr,

count = "",
-- Parse an individual part into prefix, dice, and qualifiers
sides = "",
local function parsePart(part)
modifiers = "",
local s = trim(part)
damageTypes = {},
local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = nil, nil, nil, nil, {}
hasEdge = false,

hasProf = false
-- Extract qualifiers in [brackets]
}
local main, qualStr = s:match("^(.-)%[([^%]]+)%]$")
if qualStr then
-- Remove whitespace
expr = trim(expr)
s = trim(main)
for q in qualStr:gmatch("([^ ]+)") do
table.insert(qualifiers, q)
-- Extract damage types in brackets
local damageTypePattern = "%[([^%]]+)%]"
for damageType in expr:gmatch(damageTypePattern) do
table.insert(result.damageTypes, trim(damageType))
end
end
table.sort(qualifiers)
expr = expr:gsub(damageTypePattern, "")
end

-- Check for edge (@f) and proficiency (@p) modifiers
-- Extract parenthesized prefix, e.g. (2@p), (@f), or (2 * @p)
if expr:match("@f") then
local rawPref = s:match("^%(([^)]+)%)")
result.hasEdge = true
if rawPref then
expr = expr:gsub("%(?@f%)?", "1")
local num, flag = rawPref:match("^(%d+)%s*%*%s*@(%a+)$")
if not num then num, flag = rawPref:match("^(%d*)@(%a+)$") end
prefixCount = tonumber(num) or 1
prefixFlag = flag
s = s:gsub("^%b()", "", 1)
else
local pure = s:match("^@(%a+)$")
if pure then
prefixCount = 1
prefixFlag = pure
s = ""
end
end
end

if expr:match("@p") then
-- Extract dice, e.g. 2d6 or d8
result.hasProf = true
if s:match("^%d*d%d+") then
expr = expr:gsub("%(?(%d*)@p%)?", function(num)
local cnt, faces = s:match("^(%d*)d(%d+)")
return num ~= "" and num or "1"
end)
diceCount = tonumber(cnt) or 1
diceFaces = faces
end
end

-- Parse basic die notation (XdY with optional modifiers)
return prefixCount, prefixFlag, diceCount, diceFaces, qualifiers
local count, sides, modifiers = expr:match("^(%d*)d(%d+)(.*)$")
end
if count and sides then

result.count = count ~= "" and count or "1"
-- Main entry for #invoke:Dice|d|<roll>|<type>
result.sides = sides
function p.d(frame)
result.modifiers = trim(modifiers or "")
local fullRoll = frame.args[1] or ""
local typ = frame.args[2] or "none"
local parts = splitParts(fullRoll)
local quickParts, content = {}, {}

for _, part in ipairs(parts) do
if part == "+" or part == "-" then
-- operator
table.insert(quickParts, part)
table.insert(content, " " .. part .. " ")
else
else
-- Handle standalone modifiers like @p[memory]
-- parse dice, prefix, or constant
local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = parsePart(part)
if expr:match("^@p") then
-- fallback for plain constants
result.hasProf = true
if not diceCount and not prefixFlag then
result.isStandaloneProf = true
table.insert(quickParts, part)
table.insert(content, part)
else
-- Build quick-roll sequence (ignore flags)
if diceCount then
table.insert(quickParts, diceCount .. "d" .. diceFaces)
end
end
end
return result
end


-- Prefix template for typed rolls
-- Generate quick roll version (simplified for dice.run)
if prefixFlag and typ ~= "none" and diceCount then
local function generateQuickRoll(diceExpr)
local parts = {}
local tpl = "{{" .. string.upper(prefixFlag)
if prefixCount and prefixCount ~= 1 then tpl = tpl .. "|" .. prefixCount end
-- Split by + and - while preserving operators
tpl = tpl .. "}}"
table.insert(content, frame:preprocess(tpl))
local segments = {}
local current = ""
local i = 1
while i <= #diceExpr do
local char = diceExpr:sub(i, i)
if char == "+" or char == "-" then
if current ~= "" then
table.insert(segments, {op = (#segments == 0 and "" or "+"), expr = trim(current)})
current = ""
end
table.insert(segments, {op = char, expr = ""})
else
current = current .. char
end
end

i = i + 1
-- Build dice link
end
if current ~= "" then
if diceCount then
local displayDice = diceCount .. "d" .. diceFaces
table.insert(segments, {op = (#segments == 0 and "" or "+"), expr = trim(current)})
local linkLabel = displayDice
end
if prefixFlag then
if typ == "none" and #qualifiers == 0 then
for _, segment in ipairs(segments) do
local prefixLabel = string.upper(prefixFlag)
if segment.expr ~= "" then
if prefixCount and prefixCount > 1 then prefixLabel = prefixCount .. prefixLabel end
local parsed = parseDieExpression(segment.expr)
if parsed.count ~= "" and parsed.sides ~= "" then
linkLabel = prefixLabel .. "d" .. diceFaces
local quickDie = parsed.count .. "d" .. parsed.sides
table.insert(parts, segment.op .. quickDie)
elseif parsed.isStandaloneProf then
-- Skip standalone proficiency modifiers in quick roll
else
else
-- Handle numeric constants
linkLabel = "d" .. diceFaces
local num = segment.expr:match("^(%d+)")
if num then
table.insert(parts, segment.op .. num)
end
end
end
end
table.insert(content,
string.format("[https://dice.run/#/d/%dd%s %s]", diceCount, diceFaces, linkLabel)
)
elseif prefixFlag then
-- pure prefix
table.insert(content, frame:preprocess("{{" .. string.upper(prefixFlag) .. "}}"))
end
end
end
local result = table.concat(parts, " ")
return trim(result:gsub("^%+", ""))
end


-- Qualifier labels
-- Generate formatted output based on type
for _, q in ipairs(qualifiers) do
local function generateFormattedOutput(diceExpr, diceType)
table.insert(content, frame:preprocess(" {{L|" .. capitalize(typ) .. "|" .. capitalize(q) .. "}}"))
if not diceType or diceType == "" or diceType == "none" then
-- Simple format for no type
return "[https://dice.run/#/d/" .. urlEncode(generateQuickRoll(diceExpr)) .. "]"
end
local parts = {}
local segments = {}
local current = ""
local i = 1
-- Split expression into segments
while i <= #diceExpr do
local char = diceExpr:sub(i, i)
if char == "+" or char == "-" then
if current ~= "" then
table.insert(segments, {op = (#segments == 0 and "" or " + "), expr = trim(current)})
current = ""
end
if char == "+" and #segments > 0 then
table.insert(segments, {op = " + ", expr = ""})
elseif char == "-" then
table.insert(segments, {op = " - ", expr = ""})
end
else
current = current .. char
end
end
i = i + 1
end
end
end
end
if current ~= "" then
table.insert(segments, {op = (#segments == 0 and "" or " + "), expr = trim(current)})
end
for _, segment in ipairs(segments) do
if segment.expr ~= "" then
local parsed = parseDieExpression(segment.expr)
local partText = ""
if parsed.count ~= "" and parsed.sides ~= "" then
local quickDie = parsed.count .. "d" .. parsed.sides
local displayDie = (parsed.count == "1" and "d" or parsed.count) .. parsed.sides
if parsed.hasEdge then
partText = "{{F}}[https://dice.run/#/d/" .. urlEncode(quickDie) .. " " .. displayDie .. "]"
elseif parsed.hasProf then
local profNum = parsed.count ~= "1" and parsed.count or ""
partText = "{{P|" .. profNum .. "}}[https://dice.run/#/d/" .. urlEncode(quickDie) .. " " .. displayDie .. "]"
else
partText = "[https://dice.run/#/d/" .. urlEncode(quickDie) .. " " .. quickDie .. "]"
end
-- Add damage type templates
for _, damageType in ipairs(parsed.damageTypes) do
local typeWords = {}
for word in damageType:gmatch("%S+") do
table.insert(typeWords, word:gsub("^%l", string.upper))
end
partText = partText .. " {{L|" .. (diceType:gsub("^%l", string.upper)) .. "|" .. table.concat(typeWords, " ") .. "}}"
end
elseif parsed.isStandaloneProf then
partText = "{{P}}"
for _, damageType in ipairs(parsed.damageTypes) do
local typeWords = {}
for word in damageType:gmatch("%S+") do
table.insert(typeWords, word:gsub("^%l", string.upper))
end
partText = partText .. " {{L|" .. (diceType:gsub("^%l", string.upper)) .. "|" .. table.concat(typeWords, " ") .. "}}"
end
else
-- Handle numeric constants
local num = segment.expr:match("^(%d+)")
if num then
partText = num
end
end
if partText ~= "" then
table.insert(parts, segment.op .. partText)
end
elseif segment.op ~= "" then
-- Add standalone operators
table.insert(parts, segment.op)
end
end
local result = table.concat(parts, "")
return trim(result:gsub("^ %+ ", ""))
end


-- assemble quick-roll and output
-- Main function to process dice input
local quickRoll = table.concat(quickParts, " ")
function p.d(frame)
local diceInput = frame.args[1] or ""
local inner = table.concat(content)

local diceType = frame.args[2] or "none"
return html.create('span')
:addClass('dice')
if diceInput == "" then
:attr('data-full-roll', fullRoll)
return ""
:attr('data-quick-roll', quickRoll)
end
:attr('data-type', typ)
:wikitext(inner)
local quickRoll = generateQuickRoll(diceInput)
:allDone()
local formattedOutput = generateFormattedOutput(diceInput, diceType)
-- Handle special display cases
local displayText = formattedOutput
if diceInput:match("%(2@p%)d4") and not (diceType and diceType ~= "" and diceType ~= "none") then
displayText = "[https://dice.run/#/d/" .. urlEncode(quickRoll) .. " 2Pd4]"
end
return '<span class="dice" data-full-roll="' .. diceInput .. '" data-quick-roll="' .. quickRoll .. '" data-type="' .. diceType .. '">' .. displayText .. '</span>'
end
end



Latest revision as of 01:02, 20 June 2025

Documentation for this module may be created at Module:Dice/doc

-- Module:Dice
-- Processes dice input strings and outputs HTML spans with roll links, templates, and data attributes

local p = {}
local html = mw.html

-- Trim whitespace from both ends
local function trim(s)
  return (s:gsub("^%s*(.-)%s*$", "%1"))
end

-- Split the full roll string into parts and operators (+, -)
local function splitParts(s)
  local parts = {}
  local i = 1
  while i <= #s do
    local c = s:sub(i,i)
    if c == "+" or c == "-" then
      table.insert(parts, c)
      i = i + 1
    elseif c == " " then
      i = i + 1
    else
      local j = s:find("[%+%-]", i)
      if j then
        table.insert(parts, trim(s:sub(i, j-1)))
        i = j
      else
        table.insert(parts, trim(s:sub(i)))
        break
      end
    end
  end
  return parts
end

-- Capitalize first letter
local function capitalize(s)
  return (s:gsub("^%l", string.upper))
end

-- Parse an individual part into prefix, dice, and qualifiers
local function parsePart(part)
  local s = trim(part)
  local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = nil, nil, nil, nil, {}

  -- Extract qualifiers in [brackets]
  local main, qualStr = s:match("^(.-)%[([^%]]+)%]$")
  if qualStr then
    s = trim(main)
    for q in qualStr:gmatch("([^ ]+)") do
      table.insert(qualifiers, q)
    end
    table.sort(qualifiers)
  end

  -- Extract parenthesized prefix, e.g. (2@p), (@f), or (2 * @p)
  local rawPref = s:match("^%(([^)]+)%)")
  if rawPref then
    local num, flag = rawPref:match("^(%d+)%s*%*%s*@(%a+)$")
    if not num then num, flag = rawPref:match("^(%d*)@(%a+)$") end
    prefixCount = tonumber(num) or 1
    prefixFlag = flag
    s = s:gsub("^%b()", "", 1)
  else
    local pure = s:match("^@(%a+)$")
    if pure then
      prefixCount = 1
      prefixFlag = pure
      s = ""
    end
  end

  -- Extract dice, e.g. 2d6 or d8
  if s:match("^%d*d%d+") then
    local cnt, faces = s:match("^(%d*)d(%d+)")
    diceCount = tonumber(cnt) or 1
    diceFaces = faces
  end

  return prefixCount, prefixFlag, diceCount, diceFaces, qualifiers
end

-- Main entry for #invoke:Dice|d|<roll>|<type>
function p.d(frame)
  local fullRoll = frame.args[1] or ""
  local typ = frame.args[2] or "none"
  local parts = splitParts(fullRoll)
  local quickParts, content = {}, {}

  for _, part in ipairs(parts) do
    if part == "+" or part == "-" then
      -- operator
      table.insert(quickParts, part)
      table.insert(content, " " .. part .. " ")
    else
      -- parse dice, prefix, or constant
      local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = parsePart(part)
      -- fallback for plain constants
      if not diceCount and not prefixFlag then
        table.insert(quickParts, part)
        table.insert(content, part)
      else
        -- Build quick-roll sequence (ignore flags)
        if diceCount then
          table.insert(quickParts, diceCount .. "d" .. diceFaces)
        end

        -- Prefix template for typed rolls
        if prefixFlag and typ ~= "none" and diceCount then
          local tpl = "{{" .. string.upper(prefixFlag)
          if prefixCount and prefixCount ~= 1 then tpl = tpl .. "|" .. prefixCount end
          tpl = tpl .. "}}"
          table.insert(content, frame:preprocess(tpl))
        end

        -- Build dice link
        if diceCount then
          local displayDice = diceCount .. "d" .. diceFaces
          local linkLabel = displayDice
          if prefixFlag then
            if typ == "none" and #qualifiers == 0 then
              local prefixLabel = string.upper(prefixFlag)
              if prefixCount and prefixCount > 1 then prefixLabel = prefixCount .. prefixLabel end
              linkLabel = prefixLabel .. "d" .. diceFaces
            else
              linkLabel = "d" .. diceFaces
            end
          end
          table.insert(content,
            string.format("[https://dice.run/#/d/%dd%s %s]", diceCount, diceFaces, linkLabel)
          )
        elseif prefixFlag then
          -- pure prefix
          table.insert(content, frame:preprocess("{{" .. string.upper(prefixFlag) .. "}}"))
        end

        -- Qualifier labels
        for _, q in ipairs(qualifiers) do
          table.insert(content, frame:preprocess(" {{L|" .. capitalize(typ) .. "|" .. capitalize(q) .. "}}"))
        end
      end
    end
  end

  -- assemble quick-roll and output
  local quickRoll = table.concat(quickParts, " ")
  local inner = table.concat(content)

  return html.create('span')
    :addClass('dice')
    :attr('data-full-roll', fullRoll)
    :attr('data-quick-roll', quickRoll)
    :attr('data-type', typ)
    :wikitext(inner)
    :allDone()
end

return p