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// via Wikitext Extension for VSCode Tag: Reverted |
// via Wikitext Extension for VSCode |
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-- Module:Dice |
-- Module:Dice |
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-- Processes dice input strings and outputs HTML spans with roll links, templates, and data attributes |
-- Processes dice input strings and outputs HTML spans with roll links, templates, and data attributes |
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-- Uses frame:preprocess to ensure generated wikitext is fully expanded |
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local p = {} |
local p = {} |
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-- Split the full roll string into parts and operators (+, -) |
-- Split the full roll string into parts and operators (+, -) |
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local function splitParts(s) |
local function splitParts(s) |
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local parts |
local parts = {} |
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local i = 1 |
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while i <= #s do |
while i <= #s do |
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local c = s:sub(i,i) |
local c = s:sub(i,i) |
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table.insert(qualifiers, q) |
table.insert(qualifiers, q) |
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end |
end |
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end |
end |
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-- Extract parenthesized prefix, e.g. (2@p) or (@ |
-- Extract parenthesized prefix, e.g. (2@p), (@f), or (2 * @p) |
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local |
local rawPref = s:match("^%(([^)]+)%)") |
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if |
if rawPref then |
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local num, flag = |
local num, flag = rawPref:match("^(%d+)%s*%*%s*@(%a+)$") |
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prefixCount = tonumber(num) or 1 |
prefixCount = tonumber(num) or 1 |
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prefixFlag = flag |
prefixFlag = flag |
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s = s:gsub("^%b()", "", 1) |
s = s:gsub("^%b()", "", 1) |
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else |
else |
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-- Pure prefix without dice |
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local pure = s:match("^@(%a+)$") |
local pure = s:match("^@(%a+)$") |
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if pure then |
if pure then |
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-- Extract dice, e.g. 2d6 or d8 |
-- Extract dice, e.g. 2d6 or d8 |
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if s:match("^d%d+") then |
if s:match("^%d*d%d+") then |
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diceCount = 1 |
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diceCount = tonumber(cnt) or 1 |
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diceCount = tonumber(cnt) |
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diceFaces = faces |
diceFaces = faces |
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end |
end |
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for _, part in ipairs(parts) do |
for _, part in ipairs(parts) do |
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if part == "+" or part == "-" then |
if part == "+" or part == "-" then |
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table.insert(quickParts, part) |
table.insert(quickParts, part) |
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table.insert(content, " " .. part .. " ") |
table.insert(content, " " .. part .. " ") |
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else |
else |
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-- parse dice, prefix, or constant |
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local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = parsePart(part) |
local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = parsePart(part) |
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-- |
-- fallback for plain constants |
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if diceCount then |
if not diceCount and not prefixFlag then |
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table.insert(quickParts, |
table.insert(quickParts, part) |
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else |
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-- Prefix template for non-'none' types |
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-- Build quick-roll sequence (ignore flags) |
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if diceCount then |
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table.insert(quickParts, diceCount .. "d" .. diceFaces) |
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end |
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-- |
-- Prefix template for typed rolls |
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if diceCount then |
if prefixFlag and typ ~= "none" and diceCount then |
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if prefixCount and prefixCount ~= 1 then tpl = tpl .. "|" .. prefixCount end |
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tpl = tpl .. "}}" |
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-- Build dice link |
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if diceCount then |
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if prefixFlag then |
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if prefixCount and prefixCount > 1 then prefixLabel = prefixCount .. prefixLabel end |
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linkLabel = prefixLabel .. "d" .. diceFaces |
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else |
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linkLabel = "d" .. diceFaces |
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end |
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end |
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table.insert(content, |
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) |
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-- pure prefix |
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table.insert(content, frame:preprocess("{{" .. string.upper(prefixFlag) .. "}}")) |
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for _, q in ipairs(qualifiers) do |
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end |
end |
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end |
end |
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end |
end |
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end |
end |
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-- assemble quick-roll and output |
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local inner = table.concat(content) |
local inner = table.concat(content) |
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return html.create('span') |
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local raw = html.create('span') |
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:addClass('dice') |
:addClass('dice') |
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:attr('data-full-roll', fullRoll) |
:attr('data-full-roll', fullRoll) |
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:attr('data-quick-roll', |
:attr('data-quick-roll', quickRoll) |
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:attr('data-type', typ) |
:attr('data-type', typ) |
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:wikitext(inner) |
:wikitext(inner) |
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:allDone() |
:allDone() |
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-- Preprocess wikitext so templates and links are expanded |
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return frame:preprocess(raw) |
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end |
end |
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Latest revision as of 01:02, 20 June 2025
Documentation for this module may be created at Module:Dice/doc
-- Module:Dice
-- Processes dice input strings and outputs HTML spans with roll links, templates, and data attributes
local p = {}
local html = mw.html
-- Trim whitespace from both ends
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
-- Split the full roll string into parts and operators (+, -)
local function splitParts(s)
local parts = {}
local i = 1
while i <= #s do
local c = s:sub(i,i)
if c == "+" or c == "-" then
table.insert(parts, c)
i = i + 1
elseif c == " " then
i = i + 1
else
local j = s:find("[%+%-]", i)
if j then
table.insert(parts, trim(s:sub(i, j-1)))
i = j
else
table.insert(parts, trim(s:sub(i)))
break
end
end
end
return parts
end
-- Capitalize first letter
local function capitalize(s)
return (s:gsub("^%l", string.upper))
end
-- Parse an individual part into prefix, dice, and qualifiers
local function parsePart(part)
local s = trim(part)
local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = nil, nil, nil, nil, {}
-- Extract qualifiers in [brackets]
local main, qualStr = s:match("^(.-)%[([^%]]+)%]$")
if qualStr then
s = trim(main)
for q in qualStr:gmatch("([^ ]+)") do
table.insert(qualifiers, q)
end
table.sort(qualifiers)
end
-- Extract parenthesized prefix, e.g. (2@p), (@f), or (2 * @p)
local rawPref = s:match("^%(([^)]+)%)")
if rawPref then
local num, flag = rawPref:match("^(%d+)%s*%*%s*@(%a+)$")
if not num then num, flag = rawPref:match("^(%d*)@(%a+)$") end
prefixCount = tonumber(num) or 1
prefixFlag = flag
s = s:gsub("^%b()", "", 1)
else
local pure = s:match("^@(%a+)$")
if pure then
prefixCount = 1
prefixFlag = pure
s = ""
end
end
-- Extract dice, e.g. 2d6 or d8
if s:match("^%d*d%d+") then
local cnt, faces = s:match("^(%d*)d(%d+)")
diceCount = tonumber(cnt) or 1
diceFaces = faces
end
return prefixCount, prefixFlag, diceCount, diceFaces, qualifiers
end
-- Main entry for #invoke:Dice|d|<roll>|<type>
function p.d(frame)
local fullRoll = frame.args[1] or ""
local typ = frame.args[2] or "none"
local parts = splitParts(fullRoll)
local quickParts, content = {}, {}
for _, part in ipairs(parts) do
if part == "+" or part == "-" then
-- operator
table.insert(quickParts, part)
table.insert(content, " " .. part .. " ")
else
-- parse dice, prefix, or constant
local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = parsePart(part)
-- fallback for plain constants
if not diceCount and not prefixFlag then
table.insert(quickParts, part)
table.insert(content, part)
else
-- Build quick-roll sequence (ignore flags)
if diceCount then
table.insert(quickParts, diceCount .. "d" .. diceFaces)
end
-- Prefix template for typed rolls
if prefixFlag and typ ~= "none" and diceCount then
local tpl = "{{" .. string.upper(prefixFlag)
if prefixCount and prefixCount ~= 1 then tpl = tpl .. "|" .. prefixCount end
tpl = tpl .. "}}"
table.insert(content, frame:preprocess(tpl))
end
-- Build dice link
if diceCount then
local displayDice = diceCount .. "d" .. diceFaces
local linkLabel = displayDice
if prefixFlag then
if typ == "none" and #qualifiers == 0 then
local prefixLabel = string.upper(prefixFlag)
if prefixCount and prefixCount > 1 then prefixLabel = prefixCount .. prefixLabel end
linkLabel = prefixLabel .. "d" .. diceFaces
else
linkLabel = "d" .. diceFaces
end
end
table.insert(content,
string.format("[https://dice.run/#/d/%dd%s %s]", diceCount, diceFaces, linkLabel)
)
elseif prefixFlag then
-- pure prefix
table.insert(content, frame:preprocess("{{" .. string.upper(prefixFlag) .. "}}"))
end
-- Qualifier labels
for _, q in ipairs(qualifiers) do
table.insert(content, frame:preprocess(" {{L|" .. capitalize(typ) .. "|" .. capitalize(q) .. "}}"))
end
end
end
end
-- assemble quick-roll and output
local quickRoll = table.concat(quickParts, " ")
local inner = table.concat(content)
return html.create('span')
:addClass('dice')
:attr('data-full-roll', fullRoll)
:attr('data-quick-roll', quickRoll)
:attr('data-type', typ)
:wikitext(inner)
:allDone()
end
return p