Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Condition:Critically Wounded: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
 
// via Wikitext Extension for VSCode
 
Line 1: Line 1:
{{Condition|name=Critically Wounded|children=down,deaf,mute,anosmatic,prone|Creatures become '''critically wounded''' when they are 1 {{HP}} or {{MP}} above half their maximum {{HP}} or {{MP}} below zero respectively. This is 1 {{HP}} or {{MP}} above the threshold for being dead. A creature that's critically wounded cannot be {{L|Keyword|Awaken|awakened}}.}}
{{Condition|name=Critically Wounded|children=down,deaf,mute,anosmatic,prone|Creatures become '''critically wounded''' when they are 1 {{HP}} or {{MP}} above half their maximum {{HP}} or {{MP}} below zero but also have at least zero {{HP}} or {{MP}} respectively. This is 1 {{HP}} or {{MP}} above the threshold for being dead. A creature that's critically wounded cannot be {{L|Keyword|Awaken|awakened}}.}}

Latest revision as of 00:11, 12 August 2025

Creatures become critically wounded when they are 1 HP or MP above half their maximum HP or MP below zero but also have at least zero HP or MP respectively. This is 1 HP or MP above the threshold for being dead. A creature that's critically wounded cannot be awakened.