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{{Condition|name=Dead|children=down,deaf,mute,anosmatic,prone|Creatures become '''dead''' if they are half their maximum {{HP}} or {{MP}} below zero {{HP}} or {{MP}} respectively. They cannot have their {{HP}} or {{MP}} reduced below this value. {{TextBleedingOut}} |
{{Condition|name=Dead|children=down,deaf,mute,anosmatic,prone|Creatures become '''dead''' if they are half their maximum {{HP}} or {{MP}} below zero {{HP}} or {{MP}} respectively. They cannot have their {{HP}} or {{MP}} reduced below this value. {{TextBleedingOut}} |
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{{TextDeadPresence}} They also must pull from the {{L| |
{{TextDeadPresence}} They also must pull from the {{L|Core|Death Bag}}.}} |
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Latest revision as of 14:55, 20 November 2025
Creatures become dead if they are half their maximum HP or MP below zero HP or MP respectively. They cannot have their HP or MP reduced below this value. If a creature is down and at negative HP for more than 10 minutes, they die.
When a creature dies and is revived, they release control over anything that is no longer on their person, freeing up the corresponding presence in the process. This includes equipment that is no longer equipped, mounts that no longer with them, and so on. They also must pull from the death bag.