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{{Property|name=Volatile|A volatile item explodes if {{L|Property|Shattered}}. This {{L|Property|Destroyed|destroys}} the item and causes everyone within 10 feet to make a DC 12 {{MOV}} {{L|Core|Feat Interaction|feat save}}. If they fail, they take {{NDice|2d8[fire]|damage}} {{Dmg}}. Anyone {{L|Keyword|Bearing}} a volatile item while it explodes takes half as much {{Dmg}} even if they succeed their {{MOV}} save.|mundane=1}} |
{{Property|name=Volatile|A volatile item explodes if {{L|Property|Shattered}}. This {{L|Property|Destroyed|destroys}} the item and causes everyone within 10 feet to make a DC 12 {{MOV}} {{L|Core|Feat Interaction|feat save}}. If they fail, they take {{NDice|2d8[fire]|damage}} {{Dmg}}. This also has any {{L|Category|Damage types}} that the item would deal. Anyone {{L|Keyword|Bearing}} a volatile item while it explodes takes half as much {{Dmg}} even if they succeed their {{MOV}} save.|mundane=1}} |
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Revision as of 19:18, 7 December 2025
A volatile item explodes if shattered. This destroys the item and causes everyone within 10 feet to make a DC 12 MOV feat save. If they fail, they take 2d8 fire damage. This also has any damage types that the item would deal. Anyone bearing a volatile item while it explodes takes half as much damage even if they succeed their MOV save.