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==== Basic Information ==== |
==== Basic Information ==== |
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* <code>name</code> - The name of the ability (required) |
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* <code>e</code> - The effect/description of the ability |
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* <code>trigger</code> - What triggers the ability to activate |
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==== Type Flags ==== |
==== Type Flags ==== |
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* <code>skill</code> - Flag to mark this as a skill ability |
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* <code>spell</code> - Flag to mark this as a spell ability |
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* <code>standard</code> - Flag to mark this as a standard ability |
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==== Class Information ==== |
==== Class Information ==== |
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* <code>class</code> - The class this ability belongs to |
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*: Supported values: |
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** Supported values: <code>bar</code>/<code>ber</code> (Berserker), <code>sam</code>/<code>due</code> (Duelist), <code>vet</code> (Veteran), <code>kni</code> (Knight), <code>pal</code> (Paladin), <code>ass</code> (Assassin), <code>ama</code>/<code>cor</code> (Corsair), <code>arc</code> (Archer), <code>thi</code> (Thief), <code>ran</code> (Ranger), <code>fla</code> (Flame Mage), <code>sto</code> (Storm Mage), <code>lif</code> (Life Mage), <code>nec</code> (Necromancer), <code>nat</code> (Nature Mage) |
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** <code>bar</code>/<code>ber</code> (Berserker) |
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** |
** <code>sam</code>/<code>due</code> (Duelist) |
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** <code>vet</code> (Veteran) |
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** <code>kni</code> (Knight) |
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** <code>pal</code> (Paladin) |
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** <code>ass</code> (Assassin) |
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** <code>ama</code>/<code>cor</code> (Corsair) |
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** <code>arc</code> (Archer) |
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** <code>thi</code> (Thief) |
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** <code>ran</code> (Ranger) |
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** <code>fla</code> (Flame Mage) |
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** <code>sto</code> (Storm Mage) |
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** <code>lif</code> (Life Mage) |
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** <code>nec</code> (Necromancer) |
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** <code>nat</code> (Nature Mage) |
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*: Supported values: <code>warr</code> (Warrior) |
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** <code>semi</code> (Semi) |
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** <code>mage</code> (Mage) |
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=== Ability Properties === |
=== Ability Properties === |
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Revision as of 20:09, 6 January 2025
Module:A Parameter Documentation
This page details all the parameters and their aliases accepted by the Module:A Scribunto module for formatting TTRPG abilities.
Core Parameters
Basic Information
name- The name of the ability (required)e- The effect/description of the abilitytrigger- What triggers the ability to activate
Type Flags
skill- Flag to mark this as a skill abilityspell- Flag to mark this as a spell abilitystandard- Flag to mark this as a standard ability
Class Information
class- The class this ability belongs to- Supported values:
bar/ber(Berserker)sam/due(Duelist)vet(Veteran)kni(Knight)pal(Paladin)ass(Assassin)ama/cor(Corsair)arc(Archer)thi(Thief)ran(Ranger)fla(Flame Mage)sto(Storm Mage)lif(Life Mage)nec(Necromancer)nat(Nature Mage)
arch- Override the default archetype for a class- Supported values:
warr(Warrior)
semi(Semi)mage(Mage)
- Supported values:
rank- The rank requirement for the ability
Ability Properties
Maneuver Type (maneuver, man, m)
active/ac/a- Active maneuverreactive/re/r- Reactive maneuverpassive/ps/p- Passive maneuverslow/sl/s- Slow maneuver
Interaction Type (interaction, int, i)
attack/atk/a- Attack interactionblock/blk/b- Block interactionmanifest/man/m- Manifest interactionfeat/fea/f- Feat interaction
Delivery Method (delivery, del, d)
self/sel/s- Self deliverymissile/mis/m- Missile deliveryhand/han/h/claw- Hand deliverybite/bit/b/mouth- Bite deliveryitem/itm/i- Item deliverymagelore/mag/ml- Magelore deliveryweapon/wep/w- Weapon deliveryshield/shl/sh- Shield deliveryarmor/rmr/a- Armor deliverysight/sit/eye/e- Sight deliveryaura/aur/a- Aura deliverycone/con/c- Cone deliveryother/oth/o- Other delivery
Target Type (target, tar, t)
self/sel/s- Self targetcreature/cre/c- Creature targetbody/bod/b- Body targetvitals/vit/v- Vitals targetlimb/lim/l- Limb targetarm- Arm targetleg- Leg targetitem/itm/i- Item targetweapon/wep/w- Weapon targetshield/shl/sh- Shield targetarmor/rmr/a- Armor targetattack/atk/a- Attack targetother/oth/o- Other target
Duration (duration, dur, dr)
instant/in/i/0- Instant durationalways/al/a- Always activewhileUp/up/u- While upwhileDown/dn/d- While downwhileAlive/al/a- While alivewhileDead/dd- While deadendOfTurn/end/e- Until end of turndawn/d- Until dawnstartOfTargetNextTurn/tStart/ts- Until start of target's next turnendOfTargetNextTurn/tEnd/te- Until end of target's next turnstartOfYourNextTurn/uStart/us- Until start of your next turnendOfYourNextTurn/uEnd/ue- Until end of your next turnendOfCombat/ec- Until end of combat- Time duration format:
XmXhXdXwXy(minutes, hours, days, weeks, years)
Range (range, rng, r)
melee/m- Melee rangeweapon/w- Weapon rangehand/h- Hand rangebite/b- Bite rangeitem/i- Item rangeshield/sh- Shield rangearmor/a- Armor rangesight/eye/e- Sight rangeself/s- Self range- Distance format:
XforXm(feet or miles)
Attribute Saves (attribute, attr, a)
int/INT/i- Intelligence savestr/STR/s- Strength savemov/MOV/m- Movement saveper/PER/p- Perception savesnk/SNK/s- Sneak save
Expansion Type (expansion, exp)
detonate/det/d- Detonate expansionripple/rip/r- Ripple expansioncascade/cas/c- Cascade expansionfork/for/f- Fork expansion
Piercing (piercing, prc, p)
av0/a- AV0 piercingunblockable/ub/u- Unblockable
Component Flags
verbal/ver/v- Verbal componentsomatic/som/s- Somatic componentmaterial/mat/m- Material componentmagelore/mag/ml- Magelore componentinvoked/inv/i- Invoked component
Resource Costs
mp- Mana point costmpx- Variable mana point cost descriptionhp- Hit point costhpx- Variable hit point cost descriptionmatx- Material component cost description
Element Flags
life- Life elementstorm- Storm elementnecro- Necro elementflame- Flame elementnature- Nature element
Power Source Flags
magic- Magical power sourcedivine- Divine power sourcespirit- Spirit power sourceprimal- Primal power sourcemartial- Martial power sourcepsionic- Psionic power sourcetecho- Techno power source
Effect Type Flags
mental- Mental effecttruth- Truth detection effectduelMod- Duel modification effectmovement- Movement effectdisplacement- Displacement effecttransformation- Transformation effectcontrol- Control effectresist- Resistance effectimmune- Immunity effectlong- Long range effectsense- Sensory effectrevive- Revival effectsummon- Summoning effectheal- Healing effect
Results Parameters
crithit- Critical hit effecthit- Hit effectmiss- Miss effectcritmiss- Critical miss effectcritfail- Critical fail effectfail- Fail effectsave- Save effectcritsave- Critical save effect
Attribute Modification
vstat- Attribute to modifyval- New minimum value for the attributefstat- Feat save attribute to modifyflu- Flag for fluency in feat savepro- Flag for proficiency in feat save
Premade Templates
The module includes several premade templates that can be used as a base for abilities:
Strike Template (pre=strike)
{
maneuver = 'active',
executionTime = '1a',
interaction = 'attack',
delivery = 'weapon',
target = 'creature',
duration = 'instant',
range = 'weapon',
}
Ray Template (pre=ray)
{
maneuver = 'active',
executionTime = '1a',
interaction = 'attack',
delivery = 'missile',
target = 'creature',
duration = 'instant',
range = '60f',
piercing = 'av0',
}
Ball Template (pre=ball)
{
maneuver = 'active',
executionTime = '1a',
interaction = 'attack',
delivery = 'missile',
target = 'creature',
duration = 'instant',
range = '30f',
piercing = 'ub',
}
Touch Template (pre=touch)
{
maneuver = 'active',
executionTime = '1a',
interaction = 'attack',
delivery = 'hand',
target = 'creature',
duration = 'instant',
range = 'hand',
piercing = 'ub',
}
Ritual Template (pre=ritual)
{
maneuver = 'slow',
executionTime = '10m',
interaction = 'manifest',
delivery = 'sight',
target = 'creature',
duration = 'instant',
range = '5f',
}
Additional Features
The module automatically handles:
- Adding AC modifiers for limb (+2), vitals (+5), and other specific targets
- Managing item interaction DCs
- Handling class archetypes and their hierarchies
- Processing time and distance formats
- Managing component requirements for invoked abilities