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Core:Temporary Hit Points: Difference between revisions

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{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|Hit Points|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|Hit Points|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|Hit Points|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as an [[:Category:HP cost abilities|HP Cost]].}}
{{Core|Temporary Hit Points (Temp HP) are not actual {{L|Core|HP|HP}}; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal {{L|Core|HP|HP}}. If the {{L|Damage types|type of damage}} is not one that would reduce {{L|Core|HP|HP}} (such as {{L|Damage|Hack|Hack Damage}}), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as an [[:Category:HP cost abilities|HP Cost]].}}

Revision as of 20:33, 26 January 2025

Temporary Hit Points (Temp HP) are not actual HP; they are a buffer against damage. When you have Temp HP and take damage, your Temp HP are reduced first, and any remaining damage carries over to your normal HP. If the type of damage is not one that would reduce HP (such as hack damage), then your Temp HP has no effect on the damage and is not reduced. You cannot spent Temp HP as an HP Cost.