More actions
// via Wikitext Extension for VSCode |
// via Wikitext Extension for VSCode |
||
Line 1: | Line 1: | ||
{{Core|name=Abilities|In {{Online}}, everything a creature can do is determined by its {{L|Category|Abilities}}. These may be granted by the creature's species type, their {{L|Classes}}, magic items they use, or other {{L|Category|Traits}} of theirs. By default, every creature is able to use any {{L|Category|Basic abilities|Basic Abilities}} so long as they meet whatever conditions are specified for the given {{L|Category|Basic abilities|Basic Ability}}.}} |
{{Core|name=Abilities|In {{Online}}, everything a creature can do is determined by its {{L|Category|Abilities}}. These may be granted by the creature's species type, their {{L|Classes}}, magic items they use, or other {{L|Category|Traits}} of theirs. By default, every creature is able to use any {{L|Category|Basic abilities|Basic Abilities}} so long as they meet whatever conditions are specified for the given {{L|Category|Basic abilities|Basic Ability}}.}} |
||
Regardless of where it comes from, each Ability has the same underlying structure. |
|||
<includeonly>=</includeonly>== User ==<includeonly>=</includeonly> |
|||
An Ability's User is simply the creature that is using the Ability. This is the same for all Abilities. |
|||
<includeonly>=</includeonly>== Target ==<includeonly>=</includeonly> |
|||
An Ability's Target type determines what kinds of things can be affected by the Ability. Some of the most common ones are listed here. |
|||
<includeonly>=</includeonly>== Creature ==<includeonly>=</includeonly> |
|||
Abilities with the Creature Target affect some sort of being. A "creature" doesn't necessarily have to be an animal, it may be an animated statue or a sentient plant. Check with your {{L|GM}} if in doubt of whether something is a creature or not. |
|||
<includeonly>=</includeonly>=== Limb ===<includeonly>=</includeonly> |
|||
Rather than hitting an entire creature, some Abilities will say that they only hit arms, legs, or limbs. If these Abilities are {{L|Core|Attack Interaction|Attacks}}, then they slightly harder to land a hit with than ones that can hit a creature anywhere. They require hitting that creature's {{Var:ACLimb}}. |
|||
<includeonly>=</includeonly>=== Vitals ===<includeonly>=</includeonly> |
|||
Vitals Targeted Abilities need to hit a creature's head or other vital organs rather than landing anywhere. If these Abilities are {{L|Core|Attack Interaction|Attacks}}, then they require hitting a creature's {{Var:ACVitals}}. |
|||
<includeonly>=</includeonly>=== Items ===<includeonly>=</includeonly> |
|||
<includeonly>=</includeonly>== Delivery ==<includeonly>=</includeonly> |
|||
Every Ability has one and ''only one'' {{L|Category|Delivery abilities|Delivery}}. This always has at least two parts, a [[#Source|Source]] and [[#Interaction|Interaction]]. |
|||
<includeonly>=</includeonly>=== Source ===<includeonly>=</includeonly> |
|||
The Source of an Ability is the means by which it is transmitted from the User to the Target. There are many possible Sources, but the most common ones are as follows. |
|||
<includeonly>=</includeonly>==== Item ====<includeonly>=</includeonly> |
|||
Item Sourced Abilities are transmitted from the User to the Target via one of the User's items. Some Abilities may only specify "item" as the Source. Others may give a more specific description such as "weapon", "shield", or "armor". These are all considered to be Sourced with items and are just shorthands for the type of item that can be used. |
|||
<includeonly>=</includeonly>==== Sight ====<includeonly>=</includeonly> |
|||
Abilities Sourced by Sight do ''not'' require the User to literally see the target with their eyeballs. While that's still necesary in most cases, some creatures may have some sort of "blindsight" that allows them to "see" other creatures even when there's no light in the environment. Nevertheless, these abilities always require that the User have some sort of direct "visibility" of the Target akin to seeing them directly. Regardless of how exactly the User sees the Target, Sight abilities can be used over some range that ''may not'' actually be as far as the User can see. For instance, {{L|Ability|Duel}} operates by Sight, but has a range of 30 feet even though the User may see the Target from much further away. |
|||
<includeonly>=</includeonly>==== Aura ====<includeonly>=</includeonly> |
|||
Abilities with the Aura Source are ones that could affect every target within some specified radius, centered on the User. Unless specifically ntoed by the Ability, the User is not affected by Aura Abilities. |
|||
<includeonly>=</includeonly>==== Hand ====<includeonly>=</includeonly> |
|||
Like with {{L|Category|Sight delivery abilities|Sight}} and eyeballs, Hand Sourced Abilities don't require the user to physically have a dexterous humanoid hand with recognizable fingers. Some creatures with claws, tentacles, or other appendages can use Hand Abilities without problem. However, something of this nature is always required. If a creature that typically has literal hands has their arms {{L|Ability|Hack|Hacked}} or has their hands cut off, then they are unable to use Hand Sourced Abilities. It may be possible for them to find other ways to use these abilities in the future, but that's up to {{L|GM}} discretion. |
|||
<includeonly>=</includeonly>==== Bite ====<includeonly>=</includeonly> |
|||
Abilities with the {{L|Category|Bite delivery abilities|Bite Source}} are similar to {{L|Category|Hand delivery abilities|Hand Abilities}}, but they are transmitted with something that at least ''resembles'' a mouth rather than a hand. |
|||
<includeonly>=</includeonly>==== Self ====<includeonly>=</includeonly> |
|||
Self Sourced Abilities are the simplest ones. They have no special means of transmission, but simply come from the User. This is sometimes used as a catch-all for Abilities that don't fit with any other Source. |
|||
<includeonly>=</includeonly>=== Interaction ===<includeonly>=</includeonly> |
|||
In addition to a Source, every Ability is mediated by one of four {{L|Core|Interactions}}. This determines what types of dice rolls, if any, need to be done for an Ability to affect its Target. See the {{L|Core|Interactions}} page for complete detail. |
|||
<includeonly>=</includeonly>=== Other Delivery Modifiers ===<includeonly>=</includeonly> |
|||
Some Abilities are ''always'' {{L|Keyword|AV0}} or {{L|Keyword|UB}}. When this is the case, it's mentioned within the Delivery. |
Revision as of 20:30, 16 January 2025
In Teriock Online, everything a creature can do is determined by its abilities. These may be granted by the creature's species type, their classes, magic items they use, or other traits of theirs. By default, every creature is able to use any basic abilities so long as they meet whatever conditions are specified for the given basic ability.
Regardless of where it comes from, each Ability has the same underlying structure.
User
An Ability's User is simply the creature that is using the Ability. This is the same for all Abilities.
Target
An Ability's Target type determines what kinds of things can be affected by the Ability. Some of the most common ones are listed here.
Creature
Abilities with the Creature Target affect some sort of being. A "creature" doesn't necessarily have to be an animal, it may be an animated statue or a sentient plant. Check with your GM if in doubt of whether something is a creature or not.
Limb
Rather than hitting an entire creature, some Abilities will say that they only hit arms, legs, or limbs. If these Abilities are attacks, then they slightly harder to land a hit with than ones that can hit a creature anywhere. They require hitting that creature's AC + 2.
Vitals
Vitals Targeted Abilities need to hit a creature's head or other vital organs rather than landing anywhere. If these Abilities are attacks, then they require hitting a creature's AC + 3.
Items
Delivery
Every Ability has one and only one delivery. This always has at least two parts, a Source and Interaction.
Source
The Source of an Ability is the means by which it is transmitted from the User to the Target. There are many possible Sources, but the most common ones are as follows.
Item
Item Sourced Abilities are transmitted from the User to the Target via one of the User's items. Some Abilities may only specify "item" as the Source. Others may give a more specific description such as "weapon", "shield", or "armor". These are all considered to be Sourced with items and are just shorthands for the type of item that can be used.
Sight
Abilities Sourced by Sight do not require the User to literally see the target with their eyeballs. While that's still necesary in most cases, some creatures may have some sort of "blindsight" that allows them to "see" other creatures even when there's no light in the environment. Nevertheless, these abilities always require that the User have some sort of direct "visibility" of the Target akin to seeing them directly. Regardless of how exactly the User sees the Target, Sight abilities can be used over some range that may not actually be as far as the User can see. For instance, Duel operates by Sight, but has a range of 30 feet even though the User may see the Target from much further away.
Aura
Abilities with the Aura Source are ones that could affect every target within some specified radius, centered on the User. Unless specifically ntoed by the Ability, the User is not affected by Aura Abilities.
Hand
Like with sight and eyeballs, Hand Sourced Abilities don't require the user to physically have a dexterous humanoid hand with recognizable fingers. Some creatures with claws, tentacles, or other appendages can use Hand Abilities without problem. However, something of this nature is always required. If a creature that typically has literal hands has their arms Hacked or has their hands cut off, then they are unable to use Hand Sourced Abilities. It may be possible for them to find other ways to use these abilities in the future, but that's up to GM discretion.
Bite
Abilities with the bite source are similar to hand abilities, but they are transmitted with something that at least resembles a mouth rather than a hand.
Self
Self Sourced Abilities are the simplest ones. They have no special means of transmission, but simply come from the User. This is sometimes used as a catch-all for Abilities that don't fit with any other Source.
Interaction
In addition to a Source, every Ability is mediated by one of four interactions. This determines what types of dice rolls, if any, need to be done for an Ability to affect its Target. See the interactions page for complete detail.
Other Delivery Modifiers
Some Abilities are always AV0 or UB. When this is the case, it's mentioned within the Delivery.