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Module:ESColor: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
// via Wikitext Extension for VSCode
Line 7: Line 7:
local flame = tonumber(frame.args['flame'])
local flame = tonumber(frame.args['flame'])
local nature = tonumber(frame.args['nature'])
local nature = tonumber(frame.args['nature'])
-- life_color = '#f6d32d'
-- storm_color = '#3584e4'
-- necro_color = '#77767b'
-- flame_color = '#e01b24'
-- nature_color = '#33d17a'
-- multi_color = '#9141ac'
life_color = 'es-life'
life_color = 'es-life'
storm_color = 'es-storm'
storm_color = 'es-storm'
Line 35: Line 29:
end
end
return multi_color
return multi_color
end

function p.t ( frame )
local life = tonumber(frame.args['life'])
local storm = tonumber(frame.args['storm'])
local necro = tonumber(frame.args['necro'])
local flame = tonumber(frame.args['flame'])
local nature = tonumber(frame.args['nature'])
local elementsList = {}
if life == 1 then
table.insert(elementsList, 'Life')
end
if storm == 1 then
table.insert(elementsList, 'Storm')
end
if necro == 1 then
table.insert(elementsList, 'Necromancy')
end
if flame == 1 then
table.insert(elementsList, 'Flame')
end
if nature == 1 then
table.insert(elementsList, 'Nature')
end
if #elementsList == 0 then
table.insert(elementsList, 'Celestial')
end
if #elementsList > 1 then
elementsList[#elementsList] = 'and ' .. elementsList[#elementsList]
end
if #elementsList > 2 then
return table.concat(elementsList, ', ')
else
return table.concat(elementsList, ' ')
end
end
end



Revision as of 08:52, 23 April 2025

Documentation for this module may be created at Module:ESColor/doc

local p = {}

function p.c ( frame )
    local life = tonumber(frame.args['life'])
    local storm = tonumber(frame.args['storm'])
    local necro = tonumber(frame.args['necro'])
    local flame = tonumber(frame.args['flame'])
    local nature = tonumber(frame.args['nature'])
    life_color = 'es-life'
    storm_color = 'es-storm'
    necro_color = 'es-necro'
    flame_color = 'es-flame'
    nature_color = 'es-nature'
    multi_color = 'es-multi'
    local color_counter = life + storm + necro + flame + nature
    if color_counter ~= 1 then
        return multi_color
    end
    if life == 1 then
        return life_color
    elseif storm == 1 then
        return storm_color
    elseif necro == 1 then
        return necro_color
    elseif flame == 1 then
        return flame_color
    elseif nature == 1 then
        return nature_color
    end
    return multi_color
end

function p.t ( frame )
    local life = tonumber(frame.args['life'])
    local storm = tonumber(frame.args['storm'])
    local necro = tonumber(frame.args['necro'])
    local flame = tonumber(frame.args['flame'])
    local nature = tonumber(frame.args['nature'])
    local elementsList = {}
    if life == 1 then
        table.insert(elementsList, 'Life')
    end
    if storm == 1 then
        table.insert(elementsList, 'Storm')
    end
    if necro == 1 then
        table.insert(elementsList, 'Necromancy')
    end
    if flame == 1 then
        table.insert(elementsList, 'Flame')
    end
    if nature == 1 then
        table.insert(elementsList, 'Nature')
    end
    if #elementsList == 0 then
        table.insert(elementsList, 'Celestial')
    end
    if #elementsList > 1 then
        elementsList[#elementsList] = 'and ' .. elementsList[#elementsList]
    end
    if #elementsList > 2 then
        return table.concat(elementsList, ', ')
    else
        return table.concat(elementsList, ' ')
    end
end

return p