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{{Condition|name=Critically Wounded|children=down,deaf,mute,anosmatic,prone|Creatures become '''critically wounded''' when they are 1 {{HP}} or {{MP}} above half their maximum {{HP}} or {{MP}} below zero respectively. This is 1 {{HP}} or {{MP}} above the threshold for being dead. A creature that's critically wounded cannot be {{L|Keyword|Awaken|awakened}}.}} |
{{Condition|name=Critically Wounded|children=down,deaf,mute,anosmatic,prone|Creatures become '''critically wounded''' when they are 1 {{HP}} or {{MP}} above half their maximum {{HP}} or {{MP}} below zero but also have at least zero {{HP}} or {{MP}} respectively. This is 1 {{HP}} or {{MP}} above the threshold for being dead. A creature that's critically wounded cannot be {{L|Keyword|Awaken|awakened}}.}} |