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Template:Ability: Difference between revisions

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// via Wikitext Extension for VSCode
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|Ripple
|Ripple
|❇️
|❇️
|l=:Category:Ripple Extending Abilities
|l=:Category:Ripple Expanding Abilities
|c=#e01b24
|c=#e01b24
}}
}}
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|Cascade
|Cascade
|✴️
|✴️
|l=:Category:Cascade Extending Abilities
|l=:Category:Cascade Expanding Abilities
|c=#e01b24
|c=#e01b24
}}
}}
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|Fork
|Fork
|🔱
|🔱
|l=:Category:Fork Extending Abilities
|l=:Category:Fork Expanding Abilities
|c=#e01b24
|c=#e01b24
}}
}}
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|Ripple
|Ripple
|❇️
|❇️
|l=:Category:Ripple Extending Abilities
|l=:Category:Ripple Expanding Abilities
}}
}}
}} {{#if:{{{cascade| }}}
}} {{#if:{{{cascade| }}}
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|Cascade
|Cascade
|✴️
|✴️
|l=:Category:Cascade Extending Abilities
|l=:Category:Cascade Expanding Abilities
}}
}}
}} {{#if:{{{fork| }}}
}} {{#if:{{{fork| }}}
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|Fork
|Fork
|🔱
|🔱
|l=:Category:Fork Extending Abilities
|l=:Category:Fork Expanding Abilities
}}
}}
}}
}}
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''{{{flavor}}}''}}
''{{{flavor}}}''}}
{{Trim|{{#ifeq: Ability | {{NAMESPACE}} |
{{Trim|{{#ifeq: Ability | {{NAMESPACE}} |
{{#if: {{{mental| }}} | [[Category:Mental Effects]] }}
{{#if: {{{mental| }}} | [[Category:Mental Effects]] }}
{{#if: {{{truth| }}} | [[Category:Truth Detecting Effects]] }}
{{#if: {{{truth| }}} | [[Category:Truth Detecting Effects]] }}
{{#if: {{{duelMod| }}} | [[Category:Duel Modifying Effects]] }}
{{#if: {{{duelMod| }}} | [[Category:Duel Modifying Effects]] }}
{{#if: {{{control| }}} | [[Category:Control and Binding Effects]] }}
{{#if: {{{control| }}} | [[Category:Control and Binding Effects]] }}
{{#if: {{{movement| }}} | [[Category:Movement Effects]] }}
{{#if: {{{movement| }}} | [[Category:Movement Effects]] }}
{{#if: {{{displacement| }}} | [[Category:Displacement Effects]] }}
{{#if: {{{displacement| }}} | [[Category:Displacement Effects]] }}
{{#if: {{{transformation| }}} | [[Category:Transformation Effects]] }}
{{#if: {{{transformation| }}} | [[Category:Transformation Effects]] }}
{{#if: {{{divine| }}} {{{magic| }}} {{{primal| }}} {{{spiritual| }}} {{{martial| }}} {{{alchemical| }}} {{{psionic| }}} {{{technologic| }}} |
{{#if: {{{divine| }}} | [[Category:Divine Abilities]] }}
{{#if: {{{magic| }}} | [[Category:Magical Abilities]] }}
[[Category:Powered Abilities]]
{{#if: {{{primal| }}} | [[Category:Primal Abilities]] }}
{{#if: {{{divine| }}} | [[Category:Divine Abilities]] }}
{{#if: {{{spiritual| }}} | [[Category:Spiritual Abilities]] }}
{{#if: {{{magic| }}} | [[Category:Magical Abilities]] }}
{{#if: {{{martial| }}} | [[Category:Martial Abilities]] }}
{{#if: {{{primal| }}} | [[Category:Primal Abilities]] }}
{{#if: {{{alchemical| }}} | [[Category:Alchemical Abilities]] }}
{{#if: {{{spiritual| }}} | [[Category:Spiritual Abilities]] }}
{{#if: {{{psionic| }}} | [[Category:Psionic Abilities]] }}
{{#if: {{{martial| }}} | [[Category:Martial Abilities]] }}
{{#if: {{{technologic| }}} | [[Category:Technologic Abilities]] }}
{{#if: {{{alchemical| }}} | [[Category:Alchemical Abilities]] }}
{{#if: {{{life| }}} | [[Category:Life Spells]] }}
{{#if: {{{psionic| }}} | [[Category:Psionic Abilities]] }}
{{#if: {{{storm| }}} | [[Category:Storm Spells]] }}
{{#if: {{{technologic| }}} | [[Category:Technologic Abilities]] }} |
{{#if: {{{necro| }}} | [[Category:Necromancy Spells]] }}
[[Category:Unpowered Abilities]]
}}
{{#if: {{{flame| }}} | [[Category:Flame Spells]] }}
{{#if: {{{nature| }}} | [[Category:Nature Spells]] }}
{{#if: {{{life| }}} {{{storm| }}} {{{necro| }}} {{{nature| }}} {{{flame| }}} |
{{#if: {{{spell| }}} | [[Category:Spells]] }}
[[Category:Elemental Abilities]]
{{#if: {{{skill| }}} | [[Category:Skills]] }}
{{#if: {{{life| }}} | [[Category:Life Spells]] }}
{{#if: {{{stat| }}} | [[Category:Stat Setting Abilities]] }}
{{#if: {{{storm| }}} | [[Category:Storm Spells]] }}
{{#if: {{{prof| }}} | [[Category:Proficiency Setting Abilities]] }}
{{#if: {{{necro| }}} | [[Category:Necromancy Spells]] }}
{{#if: {{{flu| }}} | [[Category:Fluency Setting Abilities]] }}
{{#if: {{{flame| }}} | [[Category:Flame Spells]] }}
{{#if: {{{class| }}} | [[Category:Class Abilities]] }}
{{#if: {{{nature| }}} | [[Category:Nature Spells]] }} |
[[Category:Non-elemental Abilities]]
<!-- {{#if: {{{oc| }}} |
}}
[[Category:Out of Combat Abilities]]
{{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }}
{{#if: {{{spell| }}} | [[Category:Spells]] }}
{{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }}
{{#if: {{{skill| }}} | [[Category:Skills]] }}
{{#if: {{{stat| }}} | [[Category:Stat Setting Abilities]] }}
}}
{{#if: {{{bc| }}} |
{{#if: {{{prof| }}} | [[Category:Proficiency Setting Abilities]] }}
[[Category:Before Combat Abilities]]
{{#if: {{{flu| }}} | [[Category:Fluency Setting Abilities]] }}
{{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }}
{{#if: {{{class| }}} | [[Category:Class Abilities]] }}
{{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }}
<!-- {{#if: {{{oc| }}} |
[[Category:Out of Combat Abilities]]
}}
{{#if: {{{ic| }}} |
{{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }}
[[Category:In Combat Abilities]]
{{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }}
}}
{{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }}
{{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }}
{{#if: {{{bc| }}} |
[[Category:Before Combat Abilities]]
}} -->
{{#if: {{{called| }}} |
{{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }}
[[Category:Called Abilities]]
{{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }}
}}
{{#if: {{{spell| }}} | [[Category:Called Spells]] }}
{{#if: {{{skill| }}} | [[Category:Called Skills]] }}
{{#if: {{{ic| }}} |
[[Category:In Combat Abilities]]
}}
{{#if: {{{passive| }}} |
{{#if: {{{spell| }}} | [[Category:Out of Combat Spells]] }}
[[Category:Passive Delivery Abilities]]
{{#if: {{{skill| }}} | [[Category:Out of Combat Skills]] }}
}} -->
{{#if: {{{spell| }}} | [[Category:Passive Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Passive Delivery Skills]] }}
{{#if: {{{called| }}} |
[[Category:Called Abilities]]
}}
{{#if: {{{self| }}} |
{{#if: {{{spell| }}} | [[Category:Called Spells]] }}
[[Category:Self Delivery Abilities]]
{{#if: {{{skill| }}} | [[Category:Called Skills]] }} |
{{#if: {{{spell| }}} | [[Category:Self Delivery Spells]] }}
[[Category:Uncalled Abilities]]
{{#if: {{{skill| }}} | [[Category:Self Delivery Skills]] }}
{{#if: {{{spell| }}} | [[Category:Uncalled Spells]] }}
{{#if: {{{skill| }}} | [[Category:Uncalled Skills]] }}
}}
}}
{{#if: {{{strike| }}} |
{{#if: {{{passive| }}} {{{self| }}} {{{strike| }}} {{{block| }}} {{{bite| }}} {{{blood| }}} {{{sight| }}} {{{ritual| }}} {{{ray| }}} {{{ball| }}} {{{touch| }}} {{{aura| }}} {{{tag| }}} {{{cone| }}} {{{field| }}} {{{ripple| }}} {{{cascade| }}} {{{fork| }}} |
[[Category:Strike Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Strike Delivery Spells]] }}
[[Category:Delivered Abilities]]
{{#if: {{{skill| }}} | [[Category:Strike Delivery Skills]] }}
{{#if: {{{spell| }}} | [[Category:Delivered Spells]] }}
{{#if: {{{skill| }}} | [[Category:Delivered Skills]] }}
}}
{{#if: {{{block| }}} |
{{#if: {{{passive| }}} |
[[Category:Block Delivery Abilities]]
[[Category:Passive Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Block Delivery Spells]] }}
{{#if: {{{spell| }}} | [[Category:Passive Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Block Delivery Skills]] }}
{{#if: {{{skill| }}} | [[Category:Passive Delivery Skills]] }}
}}
{{#if: {{{bite| }}} |
[[Category:Bite Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Bite Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Bite Delivery Skills]] }}
}}
{{#if: {{{blood| }}} |
[[Category:Blood Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Blood Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Blood Delivery Skills]] }}
}}
{{#if: {{{sight| }}} |
[[Category:Sight Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Sight Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Sight Delivery Skills]] }}
}}
{{#if: {{{ritual| }}} |
[[Category:Ritual Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Ritual Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Ritual Delivery Skills]] }}
}}
{{#if: {{{ray| }}} |
[[Category:Ray Delivery Abilities]] [[Category:Missile Abilities]]
{{#if: {{{spell| }}} | [[Category:Ray Delivery Spells]] [[Category:Missile Spells]] }}
{{#if: {{{skill| }}} | [[Category:Ray Delivery Skills]] [[Category:Missile Skills]] }}
}}
{{#if: {{{ball| }}} |
[[Category:Ball Delivery Abilities]] [[Category:Missile Abilities]]
{{#if: {{{spell| }}} | [[Category:Ball Delivery Spells]] [[Category:Missile Spells]] }}
{{#if: {{{skill| }}} | [[Category:Ball Delivery Skills]] [[Category:Missile Skills]] }}
}}
{{#if: {{{touch| }}} |
[[Category:Touch Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Touch Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Touch Delivery Skills]] }}
}}
{{#if: {{{aura| }}} |
[[Category:Aura Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Aura Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Aura Delivery Skills]] }}
}}
{{#if: {{{tag| }}} |
[[Category:Tag Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Tag Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Tag Delivery Skills]] }}
}}
{{#if: {{{cone| }}} |
[[Category:Cone Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Cone Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Cone Delivery Skills]] }}
}}
{{#if: {{{field| }}} |
[[Category:Field Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Field Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Field Delivery Skills]] }}
}}
{{#if: {{{ripple| }}} |
[[Category:Ripple Extending Abilities]]
{{#if: {{{spell| }}} | [[Category:Ripple Extending Spells]] }}
{{#if: {{{skill| }}} | [[Category:Ripple Extending Skills]] }}
}}
{{#if: {{{cascade| }}} |
[[Category:Cascade Extending Abilities]]
{{#if: {{{spell| }}} | [[Category:Cascade Extending Spells]] }}
{{#if: {{{skill| }}} | [[Category:Cascade Extending Skills]] }}
}}
{{#if: {{{fork| }}} |
[[Category:Fork Extending Abilities]]
{{#if: {{{spell| }}} | [[Category:Fork Extending Spells]] }}
{{#if: {{{skill| }}} | [[Category:Fork Extending Skills]] }}
}}
{{#if: {{{standard| }}} {{{class| }}} |
[[Category:Standard Abilities]]
{{#if: {{{spell| }}} | [[Category:Conjure Spells]] }}
{{#if: {{{skill| }}} | [[Category:Semblant Skills]] }}
}}
{{#if: {{{sustained| }}} |
[[Category:Sustained Abilities]]
{{#if: {{{spell| }}} | [[Category:Sustained Spells]] }}
{{#if: {{{skill| }}} | [[Category:Sustained Skills]] }}
}}
{{#if: {{{resist| }}} |
[[Category:Resistance Abilities]]
{{#if: {{{spell| }}} | [[Category:Resistance Spells]] }}
{{#if: {{{skill| }}} | [[Category:Resistance Skills]] }}
}}
{{#if: {{{av0| }}} |
[[Category:AV0 Attack Abilities]]
{{#if: {{{spell| }}} | [[Category:AV0 Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:AV0 Attack Skills]] }}
}}
{{#if: {{{UB| }}} |
[[Category:UB Attack Abilities]]
{{#if: {{{spell| }}} | [[Category:UB Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:UB Attack Skills]] }}
}}
{{#if: {{{vitals| }}} |
[[Category:Vitals Attack Abilities]]
{{#if: {{{spell| }}} | [[Category:Vitals Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:Vitals Attack Skills]] }}
}}
{{#if: {{{leg| }}} |
[[Category:Leg Attack Abilities]]
{{#if: {{{spell| }}} | [[Category:Leg Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:Leg Attack Skills]] }}
}}
{{#if: {{{arm| }}} |
[[Category:Arm Attack Abilities]]
{{#if: {{{spell| }}} | [[Category:Arm Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:Arm Attack Skills]] }}
}}
{{#if: {{{invoke| }}} |
[[Category:Invoked Abilities]]
{{#if: {{{spell| }}} | [[Category:Invoked Spells]] }}
{{#if: {{{skill| }}} | [[Category:Invoked Skills]] }}
}}
{{#if: {{{mana| }}} |
[[Category:Mana Activated Abilities]]
{{#if: {{{spell| }}} | [[Category:Mana Activated Spells]] }}
{{#if: {{{skill| }}} | [[Category:Mana Activated Skills]] }}
}}
{{#if: {{{hp| }}} |
[[Category:HP Activated Abilities]]
{{#if: {{{spell| }}} | [[Category:HP Activated Spells]] }}
{{#if: {{{skill| }}} | [[Category:HP Activated Skills]] }}
}}
{{#if: {{{saveStat| }}} | [[Category:Abilities with Saving Throws]] }}
{{#switch: {{{saveStat| }}}
| int = [[Category:Abilities with Intelligence Saving Throws]]
| str = [[Category:Abilities with Strength Saving Throws]]
| mov = [[Category:Abilities with Movement Saving Throws]]
| per = [[Category:Abilities with Perception Saving Throws]]
| snk = [[Category:Abilities with Sneak Saving Throws]]
| #default =
}}
{{#if: {{{warrior| }}} | [[Category:Warrior Abilities]] }}
{{#if: {{{semi| }}} | [[Category:Semi Abilities]] }}
{{#if: {{{mage| }}} | [[Category:Mage Abilities]] }}
{{#switch: {{{stat| }}}
| int = [[Category:Intelligence Setting Abilities]]
| str = [[Category:Strength Setting Abilities]]
| mov = [[Category:Movement Setting Abilities]]
| per = [[Category:Perception Setting Abilities]]
| snk = [[Category:Sneak Setting Abilities]]
| #default =
}}
{{#switch: {{{class| }}}
| ber = [[Category:Berserker Class Abilities]]
[[Category:Warrior Abilities]]
| bar = [[Category:Berserker Class Abilities]]
[[Category:Warrior Abilities]]
| due = [[Category:Duelist Class Abilities]]
[[Category:Warrior Abilities]]
| sam = [[Category:Duelist Class Abilities]]
[[Category:Warrior Abilities]]
| vet = [[Category:Veteran Class Abilities]]
[[Category:Warrior Abilities]]
| kni = [[Category:Knight Class Abilities]]
[[Category:Warrior Abilities]]
| pal = [[Category:Paladin Class Abilities]]
[[Category:Warrior Abilities]]
| ass = [[Category:Assassin Class Abilities]]
[[Category:Semi Abilities]]
| cor = [[Category:Corsair Class Abilities]]
[[Category:Semi Abilities]]
| ama = [[Category:Corsair Class Abilities]]
[[Category:Semi Abilities]]
| arc = [[Category:Archer Class Abilities]]
[[Category:Semi Abilities]]
| thi = [[Category:Thief Class Abilities]]
[[Category:Semi Abilities]]
| ran = [[Category:Ranger Class Abilities]]
[[Category:Semi Abilities]]
| fla = [[Category:Flame Mage Class Abilities]]
[[Category:Mage Abilities]]
| sto = [[Category:Storm Mage Class Abilities]]
[[Category:Mage Abilities]]
| lif = [[Category:Life Mage Class Abilities]]
[[Category:Mage Abilities]]
| nec = [[Category:Necromancer Class Abilities]]
[[Category:Mage Abilities]]
| nat = [[Category:Nature Mage Class Abilities]]
[[Category:Mage Abilities]]
| #default =
}}
{{#switch: {{{rank|nr}}}
| 0 = [[Category:Journeyman Abilities]]
| 1 = [[Category:Rank 1 Abilities]] [[Category:Ranked Abilities]]
| 2 = [[Category:Rank 2 Abilities]] [[Category:Ranked Abilities]]
| 3 = [[Category:Rank 3+ Abilities]] [[Category:Ranked Abilities]]
| nr = [[Category:Non-ranked Abilities]]
| #default = [[Category:Non-standard Abilities]]
}}
{{#switch: {{{num| -1}}}
| -1 =
| 0 = {{#if: {{{re| }}} |
[[Category:Reactive Abilities]]
[[Category:Free Reaction Abilities]]
{{#if: {{{spell| }}} |
[[Category:Reactive Spells]]
[[Category:Free Reaction Spells]]
}}
}}
{{#if: {{{skill| }}} |
{{#if: {{{self| }}} |
[[Category:Reactive Skills]]
[[Category:Self Delivery Abilities]]
[[Category:Free Reaction Skills]]
{{#if: {{{spell| }}} | [[Category:Self Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Self Delivery Skills]] }}
}} |
[[Category:Active Abilities]]
[[Category:Free Action Abilities]]
{{#if: {{{spell| }}} |
[[Category:Active Spells]]
[[Category:Free Action Spells]]
}}
}}
{{#if: {{{skill| }}} |
{{#if: {{{strike| }}} {{{block| }}} {{{bite| }}} {{{blood| }}} {{{touch| }}} {{{tag| }}} |
[[Category:Active Skills]]
[[Category:Melee Abilities]]
[[Category:Free Action Skills]]
{{#if: {{{spell| }}} | [[Category:Melee Spells]] }}
{{#if: {{{skill| }}} | [[Category:Melee Skills]] }}
{{#if: {{{strike| }}} |
[[Category:Strike Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Strike Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Strike Delivery Skills]] }}
}}
{{#if: {{{block| }}} |
[[Category:Block Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Block Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Block Delivery Skills]] }}
}}
{{#if: {{{bite| }}} |
[[Category:Bite Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Bite Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Bite Delivery Skills]] }}
}}
{{#if: {{{blood| }}} |
[[Category:Blood Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Blood Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Blood Delivery Skills]] }}
}}
{{#if: {{{touch| }}} |
[[Category:Touch Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Touch Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Touch Delivery Skills]] }}
}}
{{#if: {{{tag| }}} |
[[Category:Tag Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Tag Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Tag Delivery Skills]] }}
}} |
[[Category:Non-melee Abilities]]
{{#if: {{{spell| }}} | [[Category:Non-melee Spells]] }}
{{#if: {{{skill| }}} | [[Category:Non-melee Skills]] }}
}}
}}
{{#if: {{{ritual| }}} |
}}
[[Category:Ritual Delivery Abilities]]
| 1 = {{#if: {{{re| }}} |
[[Category:Reactive Abilities]]
{{#if: {{{spell| }}} | [[Category:Ritual Delivery Spells]] }}
[[Category:Reaction Abilities]]
{{#if: {{{skill| }}} | [[Category:Ritual Delivery Skills]] }}
{{#if: {{{spell| }}} |
[[Category:Reactive Spells]]
[[Category:Reaction Spells]]
}}
}}
{{#if: {{{skill| }}} |
{{#if: {{{ray| }}} {{{ball| }}} {{{sight| }}} {{{aura| }}} {{{cone| }}} {{{field| }}} |
[[Category:Reactive Skills]]
[[Category:Ranged Abilities]]
{{#if: {{{ray| }}} {{{ball| }}} |
[[Category:Reaction Skills]]
[[Category:Missile Abilities]]
{{#if: {{{spell| }}} | [[Category:Missile Spells]] |
{{#if: {{{ray| }}} | [[Category:Ray Delivery Spells]] }}
{{#if: {{{ball| }}} | [[Category:Ball Delivery Spells]] }}
}}
{{#if: {{{skill| }}} | [[Category:Missile Skills]] |
{{#if: {{{ray| }}} | [[Category:Ray Delivery Skills]] }}
{{#if: {{{ball| }}} | [[Category:Ball Delivery Skills]] }}
}}
}}
{{#if: {{{sight| }}} |
[[Category:Sight Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Sight Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Sight Delivery Skills]] }}
}}
{{#if: {{{aura| }}} {{{cone| }}} {{{field| }}} {{{ripple| }}} {{{detonate| }}} |
[[Category:Area of Effect Abilities]]
{{#if: {{{spell| }}} | [[Category:Area of Effect Spells]] }}
{{#if: {{{skill| }}} | [[Category:Area of Effect Skills]] }}
{{#if: {{{aura| }}} |
[[Category:Aura Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Aura Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Aura Delivery Skills]] }}
}}
{{#if: {{{cone| }}} |
[[Category:Cone Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Cone Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Cone Delivery Skills]] }}
}}
{{#if: {{{field| }}} |
[[Category:Field Delivery Abilities]]
{{#if: {{{spell| }}} | [[Category:Field Delivery Spells]] }}
{{#if: {{{skill| }}} | [[Category:Field Delivery Skills]] }}
}}
{{#if: {{{ripple| }}} |
[[Category:Ripple Expanding Abilities]]
{{#if: {{{spell| }}} | [[Category:Ripple Expanding Spells]] }}
{{#if: {{{skill| }}} | [[Category:Ripple Expanding Skills]] }}
}}
{{#if: {{{detonate| }}} |
[[Category:Detonating Abilities]]
{{#if: {{{spell| }}} | [[Category:Detonating Spells]] }}
{{#if: {{{skill| }}} | [[Category:Detonating Skills]] }}
}}
}}
}}
{{#if: {{{ripple| }}} {{{detonate| }}} {{{cascade| }}} {{{fork| }}} |
[[Category:Expanding Abilities]]
{{#if: {{{spell| }}} | [[Category:Expanding Spells]] }}
{{#if: {{{skill| }}} | [[Category:Expanding Skills]] }}
{{#if: {{{cascade| }}} |
[[Category:Cascade Expanding Abilities]]
{{#if: {{{spell| }}} | [[Category:Cascade Expanding Spells]] }}
{{#if: {{{skill| }}} | [[Category:Cascade Expanding Skills]] }}
}}
{{#if: {{{fork| }}} |
[[Category:Fork Expanding Abilities]]
{{#if: {{{spell| }}} | [[Category:Fork Expanding Spells]] }}
{{#if: {{{skill| }}} | [[Category:Fork Expanding Skills]] }}
}} |
[[Category:Non-expanding Abilities]]
{{#if: {{{spell| }}} | [[Category:Non-expanding Spells]] }}
{{#if: {{{skill| }}} | [[Category:Non-expanding Skills]] }}
}} |
}} |
[[Category:Active Abilities]]
[[Category:Non-delivered Abilities]]
[[Category:Single Action Abilities]]
{{#if: {{{spell| }}} | [[Category:Non-delivered Spells]] }}
{{#if: {{{spell| }}} |
{{#if: {{{skill| }}} | [[Category:Non-delivered Skills]] }}
}}
[[Category:Active Spells]]
{{#if: {{{standard| }}} {{{class| }}} |
[[Category:Single Action Spells]]
[[Category:Standard Abilities]]
{{#if: {{{spell| }}} | [[Category:Conjure Spells]] }}
{{#if: {{{skill| }}} | [[Category:Semblant Skills]] }}
}}
{{#if: {{{sustained| }}} |
[[Category:Sustained Abilities]]
{{#if: {{{spell| }}} | [[Category:Sustained Spells]] }}
{{#if: {{{skill| }}} | [[Category:Sustained Skills]] }}
}}
{{#if: {{{resist| }}} |
[[Category:Resistance Abilities]]
{{#if: {{{spell| }}} | [[Category:Resistance Spells]] }}
{{#if: {{{skill| }}} | [[Category:Resistance Skills]] }}
}}
{{#if: {{{av0| }}} |
[[Category:AV0 Attack Abilities]]
{{#if: {{{spell| }}} | [[Category:AV0 Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:AV0 Attack Skills]] }}
}}
{{#if: {{{UB| }}} |
[[Category:UB Attack Abilities]]
{{#if: {{{spell| }}} | [[Category:UB Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:UB Attack Skills]] }}
}}
{{#if: {{{vitals| }}} {{{leg| }}} {{{arm| }}} |
[[Category:Zone Attack Abilities]]
{{#if: {{{vitals| }}} |
[[Category:Vitals Attack Abilities]]
{{#if: {{{spell| }}} | [[Category:Vitals Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:Vitals Attack Skills]] }}
}}
}}
{{#if: {{{skill| }}} |
{{#if: {{{leg| }}} |
[[Category:Active Skills]]
[[Category:Leg Attack Abilities]]
[[Category:Single Action Skills]]
{{#if: {{{spell| }}} | [[Category:Leg Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:Leg Attack Skills]] }}
}}
{{#if: {{{arm| }}} |
[[Category:Arm Attack Abilities]]
{{#if: {{{spell| }}} | [[Category:Arm Attack Spells]] }}
{{#if: {{{skill| }}} | [[Category:Arm Attack Skills]] }}
}}
}}
}}
}}
{{#if: {{{invoke| }}} |
| 2 = [[Category:Active Abilities]]
[[Category:Double Action Abilities]]
[[Category:Invoked Abilities]]
{{#if: {{{spell| }}} |
{{#if: {{{spell| }}} | [[Category:Invoked Spells]] }}
[[Category:Active Spells]]
{{#if: {{{skill| }}} | [[Category:Invoked Skills]] }}
[[Category:Double Action Spells]]
}}
}}
{{#if: {{{skill| }}} |
{{#if: {{{mana| }}} |
[[Category:Active Skills]]
[[Category:Mana Activated Abilities]]
[[Category:Double Action Skills]]
{{#if: {{{spell| }}} | [[Category:Mana Activated Spells]] }}
{{#if: {{{skill| }}} | [[Category:Mana Activated Skills]] }}
}}
}}
{{#if: {{{hp| }}} |
| 3 = [[Category:Active Abilities]]
[[Category:Triple Action Abilities]]
[[Category:HP Activated Abilities]]
{{#if: {{{spell| }}} |
{{#if: {{{spell| }}} | [[Category:HP Activated Spells]] }}
[[Category:Active Spells]]
{{#if: {{{skill| }}} | [[Category:HP Activated Skills]] }}
[[Category:Triple Action Spells]]
}}
}}
{{#if: {{{skill| }}} |
{{#if: {{{saveStat| }}} | [[Category:Abilities with Saving Throws]] }}
{{#switch: {{{saveStat| }}}
[[Category:Active Skills]]
[[Category:Triple Action Skills]]
| int = [[Category:Abilities with Intelligence Saving Throws]]
| str = [[Category:Abilities with Strength Saving Throws]]
| mov = [[Category:Abilities with Movement Saving Throws]]
| per = [[Category:Abilities with Perception Saving Throws]]
| snk = [[Category:Abilities with Sneak Saving Throws]]
| #default =
}}
}}
{{#if: {{{warrior| }}} | [[Category:Warrior Abilities]] }}
| #default =
{{#if: {{{semi| }}} | [[Category:Semi Abilities]] }}
}}
[[Category:Abilities]] }} }}</includeonly><noinclude>
{{#if: {{{mage| }}} | [[Category:Mage Abilities]] }}
{{#switch: {{{stat| }}}
| int = [[Category:Intelligence Setting Abilities]]
| str = [[Category:Strength Setting Abilities]]
| mov = [[Category:Movement Setting Abilities]]
| per = [[Category:Perception Setting Abilities]]
| snk = [[Category:Sneak Setting Abilities]]
| #default =
}}
{{#switch: {{{class| }}}
| ber =
[[Category:Berserker Class Abilities]]
[[Category:Warrior Abilities]]
| bar =
[[Category:Berserker Class Abilities]]
[[Category:Warrior Abilities]]
| due =
[[Category:Duelist Class Abilities]]
[[Category:Warrior Abilities]]
| sam =
[[Category:Duelist Class Abilities]]
[[Category:Warrior Abilities]]
| vet =
[[Category:Veteran Class Abilities]]
[[Category:Warrior Abilities]]
| kni =
[[Category:Knight Class Abilities]]
[[Category:Warrior Abilities]]
| pal =
[[Category:Paladin Class Abilities]]
[[Category:Warrior Abilities]]
| ass =
[[Category:Assassin Class Abilities]]
[[Category:Semi Abilities]]
| cor =
[[Category:Corsair Class Abilities]]
[[Category:Semi Abilities]]
| ama =
[[Category:Corsair Class Abilities]]
[[Category:Semi Abilities]]
| arc =
[[Category:Archer Class Abilities]]
[[Category:Semi Abilities]]
| thi =
[[Category:Thief Class Abilities]]
[[Category:Semi Abilities]]
| ran =
[[Category:Ranger Class Abilities]]
[[Category:Semi Abilities]]
| fla =
[[Category:Flame Mage Class Abilities]]
[[Category:Mage Abilities]]
| sto =
[[Category:Storm Mage Class Abilities]]
[[Category:Mage Abilities]]
| lif =
[[Category:Life Mage Class Abilities]]
[[Category:Mage Abilities]]
| nec =
[[Category:Necromancer Class Abilities]]
[[Category:Mage Abilities]]
| nat =
[[Category:Nature Mage Class Abilities]]
[[Category:Mage Abilities]]
| #default =
}}
{{#switch: {{{rank|nr}}}
| 0 = [[Category:Journeyman Abilities]]
| 1 = [[Category:Rank 1 Abilities]] [[Category:Ranked Abilities]]
| 2 = [[Category:Rank 2 Abilities]] [[Category:Ranked Abilities]]
| 3 = [[Category:Rank 3+ Abilities]] [[Category:Ranked Abilities]]
| nr = [[Category:Non-ranked Abilities]]
| #default = [[Category:Non-standard Abilities]]
}}
{{#if: {{{re| }}} |
[[Category:Reactive Abilities]]
{{#if: {{{spell| }}} | [[Category:Reactive Spells]] }}
{{#if: {{{skill| }}} | [[Category:Reactive Skills]] }}
}}
{{#switch: {{{num| -1}}}
| -1 =
| 0 =
{{#if: {{{re| }}} |
[[Category:Free Reaction Abilities]]
{{#if: {{{spell| }}} | [[Category:Free Reaction Spells]] }}
{{#if: {{{skill| }}} | [[Category:Free Reaction Skills]] }} |
[[Category:Active Abilities]]
[[Category:Free Action Abilities]]
{{#if: {{{spell| }}} |
[[Category:Active Spells]]
[[Category:Free Action Spells]]
}}
{{#if: {{{skill| }}} |
[[Category:Active Skills]]
[[Category:Free Action Skills]]
}}
}}
| 1 =
{{#if: {{{re| }}} |
[[Category:Reaction Abilities]]
{{#if: {{{spell| }}} | [[Category:Reaction Spells]] }}
{{#if: {{{skill| }}} | [[Category:Reaction Skills]] }} |
[[Category:Active Abilities]]
[[Category:Single Action Abilities]]
{{#if: {{{spell| }}} |
[[Category:Active Spells]]
[[Category:Single Action Spells]]
}}
{{#if: {{{skill| }}} |
[[Category:Active Skills]]
[[Category:Single Action Skills]]
}}
}}
| 2 =
[[Category:Active Abilities]]
[[Category:Double Action Abilities]]
{{#if: {{{spell| }}} |
[[Category:Active Spells]]
[[Category:Double Action Spells]]
}}
{{#if: {{{skill| }}} |
[[Category:Active Skills]]
[[Category:Double Action Skills]]
}}
| 3 =
[[Category:Active Abilities]]
[[Category:Triple Action Abilities]]
{{#if: {{{spell| }}} |
[[Category:Active Spells]]
[[Category:Triple Action Spells]]
}}
{{#if: {{{skill| }}} |
[[Category:Active Skills]]
[[Category:Triple Action Skills]]
}}
| #default =
}}
[[Category:Abilities]]
}} }}</includeonly><noinclude>
== Template Frontend ==
== Template Frontend ==
This template is designed for tagging and categorizing abilities, spells, and related game elements. It supports a wide range of parameters to provide detailed metadata, such as the type of ability, its delivery method, associated elements, power sources, and more.
This template is designed for tagging and categorizing abilities, spells, and related game elements. It supports a wide range of parameters to provide detailed metadata, such as the type of ability, its delivery method, associated elements, power sources, and more.

Revision as of 09:34, 29 December 2024

Template Frontend

This template is designed for tagging and categorizing abilities, spells, and related game elements. It supports a wide range of parameters to provide detailed metadata, such as the type of ability, its delivery method, associated elements, power sources, and more.

Parameters

  • 1: str (required)
    The main content or description of the ability.
  • flavor: str (optional)
    Flavor text for the ability.

Power Sources

  • divine: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Divine power source.
  • magical: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Magical power source.
  • primal: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Primal power source.
  • spiritual: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Spirit power source.
  • martial: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Martial power source.
  • alchemical: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Alchemical power source.
  • psionic: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Psionic power source.
  • technologic: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Technologic power source.

Elements

  • life: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Life element.
  • storm: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Storm element.
  • necro: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Necromancy element.
  • flame: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Flame element.
  • nature: bool (optional, defaults to 0)
    Indicates whether the ability is associated with the Nature element.

Effect Types

  • mental: bool (optional, defaults to 0)
    Indicates if the ability is a mental effect.
  • truth: bool (optional, defaults to 0)
    Indicates if the ability is a truth detecting effect.
  • duelMod: bool (optional, defaults to 0)
    Indicates if the ability is a duel modifying effect.
  • control: bool (optional, defaults to 0)
    Indicates if the ability is a control effect.
  • movement: bool (optional, defaults to 0)
    Indicates if the ability is a movement effect.
  • displacement: bool (optional, defaults to 0)
    Indicates if the ability is a displacement effect.
  • transformation: bool (optional, defaults to 0)
    Indicates if the ability is a transformation effect.

Delivery

  • delivery: str (optional)
    Use to override the default delivery method.
  • passive: bool (optional, defaults to 0)
    Indicates if the ability is passive.
  • self: bool (optional, defaults to 0)
    Indicates if the ability is self-targeted.
  • strike: bool (optional, defaults to 0)
    Indicates if the ability is a strike attack (requires a weapon).
  • block: bool (optional, defaults to 0)
    Indicates if the ability is a block (requires an item).
  • bite: bool (optional, defaults to 0)
    Indicates if the ability is a bite ability.
  • blood: bool (optional, defaults to 0)
    Indicates if the ability is a blood ability.
  • sight: bool (optional, defaults to 0)
    Indicates if the ability is a sight ability.
  • ritual: bool (optional, defaults to 0)
    Indicates if the ability is delivered through a ritual.
  • ray: bool (optional, defaults to 0)
    Indicates if the ability is delivered as a ray.
  • ball: bool (optional, defaults to 0)
    Indicates if the ability is delivered as a ball.
  • touch: bool (optional, defaults to 0)
    Indicates if the ability is delivered through touch.
  • aura: bool (optional, defaults to 0)
    Indicates if the ability is delivered as an aura.
  • tag: bool (optional, defaults to 0)
    Indicates if the ability is a tag ability.
  • cone: bool (optional, defaults to 0)
    Indicates if the ability is a cone ability.
  • field: bool (optional, defaults to 0)
    Indicates if the ability is some other field.
Delivery Modifiers
  • deliveryMod: str (optional)
    Use to override the default delivery modifier description.
  • av0: bool (optional, defaults to 0, or 1 for rays)
    Use if the ability is an AV0 attack.
    This can be forcibly set to 0.
  • ub: bool (optional, defaults to 0, or 1 for balls and touches)
    Use if the ability is a UB attack.
    This can be forcibly set to 0.
  • vitals: bool (optional, defaults to 0)
    Indicates if the ability is a vitals attack.
  • arm: bool (optional, defaults to 0)
    Indicates if the ability is an arm attack.
  • leg: bool (optional, defaults to 0)
    Indicates if the ability is a leg attack.
Delivery Extensions
  • ripple: bool (optional, defaults to 0)
    Indicates if the ability is a ripple ability.
  • detonate: bool (optional, defaults to 0)
    Indicates if the ability is a detonate ability.
  • cascade: bool (optional, defaults to 0)
    Indicates if the ability is a cascade ability.
  • fork: bool (optional, defaults to 0)
    Indicates if the ability is a fork ability.
Saving Throws
  • saveStat: str (optional)
    The ability score used to make a saving throw against the ability.
    Possible values: int, str, mov, per, snk

Usage Requirements

  • oc: bool (optional, defaults to 0)
    Indicates if the ability is usable out of combat.
  • bc: bool (optional, defaults to 0)
    Indicates if the ability is usable before combat.
  • ic: bool (optional, defaults to 0)
    Indicates if the ability is usable in combat.
  • called: bool (optional, defaults to 0)
    Indicates if the ability is Called.
Casting/Execution Time
  • time: str (optional)
    Use to override the default casting or execution time.
  • re: bool (optional, defaults to 0)
    Indicates if the ability is reactive.
  • num: int (optional, defaults to na)
    Specifies the number of actions (or reactions) required to cast or execute the ability.
    Use 0 for free actions (or free reactions).
    Possible values: 0, 1, 2, 3, na.
Cost
  • cost: str (optional)
    Use to override the default cost description.
  • invoke: bool (optional, defaults to 0)
    Indicates if the ability requires invoking.
  • mana: int (optional, defaults to 0)
    Specifies the number of mana needed to use the ability.
  • upcast: str (optional)
    Defines what happens when you Heighten this ability.

Target

  • target: str (optional)
    Use to override the default target description.
  • targetType: str (optional, defaults to creature)
    Specifies the type of target (e.g., creature, item).
  • targetMax: int (optional, defaults to 0)
    Specifies the max number of targets.
    When the value is 0, there is no specified maximum number.

Range

  • range: str (optional)
    Use to override the default range description.
  • rangeDist: int (optional, defaults varies by delivery)
    Specifies the range distance in feet.
  • rangeRad: int (optional, defaults varies by delivery)
    Specifies the range radius in feet.

Duration

  • duration: str (optional)
    Use to override the default duration description.
  • durationTime: int (optional, defaults to 1)
    Sets a numerical duration time.
  • durationUnit: str (optional)
    Sets a unit for the duration time.
  • durationReq: str (optional, defaults to up)
    Sets a condition that must be met for duration to continue
    Common conditions are alive and up
  • sustained: bool (optional, defaults to 0)
    Indicates if the ability is sustained.
  • end: bool (optional, defaults to 0)
    Indicates if the ability has some other end condition.

Flags Completion

  • stat: str (optional)
    Flags the ability as improving this stat.
    The possible values are: int, str, mov, per, snk
  • statVal: int (optional, defaults to 0)
    Flags the value that the ability sets the stat to.
  • statProf: bool (optional, defaults to 0)
    Flags the ability giving proficiency in the specified stat.
  • statFlu: bool (optional, defaults to 0)
    Flags the ability giving fluency in the specified stat.
  • resist: bool (optional, defaults to 0)
    Flags the ability as granting a resistance.

Text Completion

  • noText: bool (optional), defaults to 1)
    Enable to turn off the automatic filler text.
    This is not yet implemented.
  • trigger: str (optional)
    Triggering condition for ability.
  • critHit: str (optional)
    Effects that occur on a Critical Hit.
  • hit: str (optional)
    Effects that occur on a Hit.
  • critMiss: str (optional)
    Effects that occur on a Critical Miss.
  • miss: str (optional)
    Effects that occur on a Miss.
  • critFail: str (optional)
    Effects that occur on a Critically Failed Save.
  • fail: str (optional)
    Effects that occur on a Failed Save.
  • save: str (optional)
    Effects that occur on a Successful Save.
  • critSave: str (optional)
    Effects that occur on a Critically Successful Save.
End Condition Text Completion
  • endCon: str (optional)
    Use to override the default end condition.
  • rollEnd: bool (optional, defaults to 0)
    Specifies that a condition created by this spell ends on a d4 roll.
  • rollTime: str (optional, defaults to start)
    Specifies when in the turn to roll the d4.
  • rollWho: str (optional, defaults to the target's)
    Specifies who's turn has the d4 roll.
    Recommended values are the target's and your

Class Ranks

  • class: str (optional)
    Specifies what standard class this ability is from.
    Options are: ber, bar, due, sam, vet, kni, pal, ass, cor, ama, arc, thi, ran, fla, sto, lif, nec, nat
    Note that several options are synonyms for the same class.
  • rank: int (optional, defaults to nr)
    Specifies what standard class rank this ability belongs to.
  • warrior: bool (optional, defaults to 0
    Forcibly specify this as a Warrior ability.
  • mage: bool (optional, defaults to 0
    Forcibly specify this as a Mage ability.
  • semi: bool (optional, defaults to 0
    Forcibly specify this as a Semi ability.

Additional Information

The template supports numerous parameters for categorizing abilities into various categories automatically. Boolean parameters (e.g., life, storm) trigger their respective tags and categories when set to a truthy value.

Template Backend

The backend utilizes nested logic and conditional structures to generate tags and categories dynamically based on the provided parameters. This approach ensures flexibility and reduces the need for manual categorization.

Key features include:

  • Tagging elements, power sources, and delivery methods using the {{{1}}} sub-template.
  • Categorizing abilities dynamically based on the combination of parameters (e.g., elements, power sources, combat phases).
  • Supporting fallback values and default behaviors for missing parameters.

For optimal usage, ensure that all required parameters are supplied and optional parameters are set thoughtfully to achieve desired categorizations.