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{{Core|Your {{L|GM}} has not decided on a full set of spell creation rules yet. Don't ask him about it. Don't suggest anything to him. He doesn't want to hear it. Asking or suggesting at this time will count as a death for your highest level character.}} However, {{L|Category|Elder Sorcery words|the words exist}}. |
{{Core|Your {{L|GM}} has not decided on a full set of spell creation rules yet. Don't ask him about it. Don't suggest anything to him. He doesn't want to hear it. Asking or suggesting at this time will count as a death for your highest level character.}} However, {{L|Category|Elder Sorcery words|the words exist}}.<includeonly><noinclude> |
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'''Elder Sorcery''' is the raw "language" of creation used to create new {{L|Category|Spells}} and forms of magic. It is not purely a language in the strictest sense, but a generalized encapsulation of concepts and forms that can be represented through many different mediums of creative expression. It is most often expressed in verbal, written, or symbolic forms, but has also been cast as music, visual art, and even culinary arts. |
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== Incantations == |
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No matter how Elder Sorcery is being cast, it requires a mastery of the particular concepts that make up spell. These are referred to as "{{L|Core|words}}" and make up the fundamental pieces that spells are composed out of. The actual form of casting the spell, be it verbal, painted, brewed, or otherwise is akin to the "grammar" which strings these words together. The specific composition of words and grammar for a spell is referred to as its "incantation". |
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For instance, say a {{L|Class|Nature Mage}} wanted to create a spell that turns them and their allies into a animals. The words available to them for constructing the spell would be the words they knew through {{L|Category|Abilities}} such as {{L|Ability|Nature Elder Sorcery}}. These would be words from the {{L|Core|Nature Elder Sorcery Words|nature}} and {{L|Core|Celestial Elder Sorcery Words|celestial}} word lists. These words in turn are divided into an "order of power" (OP), which corresponds to the difficulty it takes to master the corresponding ideas in Elder Sorcery. The caster may want to speak the Elder Sorcery incantation "we transform into animals". But, if they only have access to OP 1 words, they might have to make do with "you me are this" and require an extra step of including the actual animal they want to turn into as part of the casting process. However, if they have access to OP 6 words, they know the words to string together "we transform into animal". This is much closer to the ideal incantation, but still differs in that "animal" is singular. At this point, the spell's grammar becomes relevant. The Elder Sorcery words themselves cannot be freely pluralized and modified, but the medium of casting could provide context clues that suggest a meaning. |
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If the {{L|Class|Nature Mage}} is casting the spell using a dance, perhaps they put particular emphasis into the plurality of "we". If they are painting the spell on a canvas, whatever they use to represent the word "animal" could be depicted in such a way as to suggest plurality. However, if they are simply speaking the spell aloud, they might want to use the wording "we transform into many animal" to better convey the intended meaning. Or they could leave the incant as is and hope the meaning is still clear enough and that it doesn't just merge everyone together into a single animal. |
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Regardless of how the spell is cast, the words themselves remain constant. In painting a spell, the brush strokes or colors could be used to represent the words. In dancing, it could be particular movements or gestures. In cooking, it could be specific ingredients. In speaking, the words themselves can be spoken aloud. No matter how a spell is cast, the player doing so must actually do the incantation to the extent that is reasonable. So someone casting via art, should actually produce the art to do so. But if a spell involves ritual sacrifice, the {{GM}} should not expect their player to actually kill a {{L|Creature|Goat}}. This difference in representation is the main pro and con of different grammars of casting. Speaking is relatively quick and easy, but may have unclear incantations or the risk of stumbling over words. Painting a spell could be time consuming, but it allows for more flexibility in putting words together and involves creating a physical object which may make for a more stable long-term effect. |
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== Creating a Spell == |
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The |
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</noinclude></includeonly> |
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Revision as of 00:28, 27 October 2025
Your GM has not decided on a full set of spell creation rules yet. Don't ask him about it. Don't suggest anything to him. He doesn't want to hear it. Asking or suggesting at this time will count as a death for your highest level character. However, the words exist.