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{{Core|name=Attack Interaction|The most important Interaction is the Attack Interaction, which is used whenever a weapon, body part, or missile would come into contact with a target. The Attacker first makes an Attack Roll ({{Dice|1d20}}) against the target's {{L|Core|Armor Class|Armor Class}} (AC). If the attacker is {{L|Core|Proficiency Bonus|Proficient}} with the {{L|Abilities|Ability}} they are using, they add their {{L|Core|Proficiency Bonus}} to the roll. If this roll is equal to or greater than the target's {{L|Core|Armor Class|AC}} (typically 10 + {{L|AV}} + {{L|Core|Proficiency Bonus|P}} if the target is {{L|Core|Proficiency Bonus|Proficient}} in their armor), the attack Hits. If the roll is less than the target's AC, the attack Misses. A natural 20 on the die is always a Hit, and a natural 1 is always a Miss. The consequence of a Hit is described in the "On hit" section of the {{L|Abilities|Ability}} that's used. |
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Abilities use the Attack Interaction whenever they reflect hitting another creature with a or missile. |
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If the Hit is from a natural 20, then the attack is a Critical Hit and the effect of the {{L|Abilities|Ability}} "goes Critical". If this changes anything about the effect, then it's described in the {{L|Abilities|Ability's}} "On critical hit" section. |
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Any creature that is {{L|Condition|Up}} may choose to be hit by an attack, even if the attack would normally Miss. This is called "Taking the Hit". They cannot choose to take a Critical Hit. |
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{{#mermaid:flowchart TD |
{{#mermaid:flowchart TD |
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ai["Attack Interaction Begins"] |
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ar{{((}}{"Attack Roll"}{{))}} |
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ch("Critical Hit?") |
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eg[/"Effect Goes Critical"/] |
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or(("Responses")) |
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a(["Effect Applies"]) |
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f(["Effect Fizzles"]) |
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ai --> ar |
ai --> ar |
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ar -- "Attack Hits" --> ch |
ar -- "Attack Hits" --> ch |
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or -- "Responses Succeed" --> f |
or -- "Responses Succeed" --> f |
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or -- "Responses Fail" --> a |
or -- "Responses Fail" --> a |
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}} |
}} }} |
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<noinclude> |
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=== Complete Attack and Block Interaction Routine === |
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{{Core:Complete Attack and Block Interaction Routine}} |
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</noinclude> |
Revision as of 08:42, 14 January 2025
The most important Interaction is the Attack Interaction, which is used whenever a weapon, body part, or missile would come into contact with a target. The Attacker first makes an Attack Roll (1d20) against the target's armor class (AC). If the attacker is proficient with the ability they are using, they add their proficiency bonus to the roll. If this roll is equal to or greater than the target's AC (typically 10 + AV + P if the target is proficient in their armor), the attack Hits. If the roll is less than the target's AC, the attack Misses. A natural 20 on the die is always a Hit, and a natural 1 is always a Miss. The consequence of a Hit is described in the "On hit" section of the ability that's used.
If the Hit is from a natural 20, then the attack is a Critical Hit and the effect of the ability "goes Critical". If this changes anything about the effect, then it's described in the ability's "On critical hit" section.
Any creature that is up may choose to be hit by an attack, even if the attack would normally Miss. This is called "Taking the Hit". They cannot choose to take a Critical Hit.