Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Core:Abilities: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
// via Wikitext Extension for VSCode
Line 6: Line 6:
<includeonly>=</includeonly>== Target ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Target ==<includeonly>=</includeonly>
An Ability's Target type determines what kinds of things can be affected by the Ability. Some of the most common ones are listed here.
An Ability's Target type determines what kinds of things can be affected by the Ability. Some of the most common ones are listed here.
<includeonly>=</includeonly>== Creature ==<includeonly>=</includeonly>
<includeonly>=</includeonly>=== Creature ===<includeonly>=</includeonly>
Abilities with the Creature Target affect some sort of being. A "creature" doesn't necessarily have to be an animal, it may be an animated statue or a sentient plant. Check with your {{L|GM}} if in doubt of whether something is a creature or not.
Abilities with the Creature Target affect some sort of being. A "creature" doesn't necessarily have to be an animal, it may be an animated statue or a sentient plant. Check with your {{L|GM}} if in doubt of whether something is a creature or not.
<includeonly>=</includeonly>=== Limb ===<includeonly>=</includeonly>
<includeonly>=</includeonly>==== Limb ====<includeonly>=</includeonly>
Rather than hitting an entire creature, some Abilities will say that they only hit arms, legs, or limbs. If these Abilities are {{L|Core|Attack Interaction|Attacks}}, then they slightly harder to land a hit with than ones that can hit a creature anywhere. They require hitting that creature's {{Var:ACLimb}}.
Rather than hitting an entire creature, some Abilities will say that they only hit arms, legs, or limbs. If these Abilities are {{L|Core|Attack Interaction|Attacks}}, then they slightly harder to land a hit with than ones that can hit a creature anywhere. They require hitting that creature's {{Var:ACLimb}}.
<includeonly>=</includeonly>=== Vitals ===<includeonly>=</includeonly>
<includeonly>=</includeonly>==== Vitals ====<includeonly>=</includeonly>
Vitals Targeted Abilities need to hit a creature's head or other vital organs rather than landing anywhere. If these Abilities are {{L|Core|Attack Interaction|Attacks}}, then they require hitting a creature's {{Var:ACVitals}}.
Vitals Targeted Abilities need to hit a creature's head or other vital organs rather than landing anywhere. If these Abilities are {{L|Core|Attack Interaction|Attacks}}, then they require hitting a creature's {{Var:ACVitals}}.
<includeonly>=</includeonly>=== Items ===<includeonly>=</includeonly>
<includeonly>=</includeonly>=== Items ===<includeonly>=</includeonly>
{{L|Core|Attack Interaction|Attacks}} that Target need different hit rolls depending on the type of item.

* Wielded items (such as weapons or shields): {{Var:ACWielded}}
* Large worn items (such as armor or cloaks): {{Var:ACWorn}}
* Small searchable items (such as rings or amulets): {{Var:ACSearchable}}
<includeonly>=</includeonly>=== Area ===<includeonly>=</includeonly>
Abilities that Target an Area do not have a precisely defined size. Rather than affect a small, cohesive space such as a campsite, a room in a dungeon, or a small shack.These abilities may not have a Range specified.
<includeonly>=</includeonly>=== Self ===<includeonly>=</includeonly>
Self Targeted Abilities affect the creature that Uses them. They may not have a range specified.
<includeonly>=</includeonly>=== Other ===<includeonly>=</includeonly>
Some Ability Targets don't fit nearly into one of the aforementioned categories. In these cases, the Ability's Target will just say "Other".
<includeonly>=</includeonly>== Range ==<includeonly>=</includeonly>
Each Ability has some Range over which it can be used. These depend on the Delivery and Target.
<includeonly>=</includeonly>== Delivery ==<includeonly>=</includeonly>
<includeonly>=</includeonly>== Delivery ==<includeonly>=</includeonly>
Every Ability has one and ''only one'' {{L|Category|Delivery abilities|Delivery}}. This always has at least two parts, a [[#Source|Source]] and [[#Interaction|Interaction]].
Every Ability has one and ''only one'' {{L|Category|Delivery abilities|Delivery}}. This always has at least two parts, a [[#Source|Source]] and [[#Interaction|Interaction]].
Line 20: Line 31:
<includeonly>=</includeonly>==== Item ====<includeonly>=</includeonly>
<includeonly>=</includeonly>==== Item ====<includeonly>=</includeonly>
Item Sourced Abilities are transmitted from the User to the Target via one of the User's items. Some Abilities may only specify "item" as the Source. Others may give a more specific description such as "weapon", "shield", or "armor". These are all considered to be Sourced with items and are just shorthands for the type of item that can be used.
Item Sourced Abilities are transmitted from the User to the Target via one of the User's items. Some Abilities may only specify "item" as the Source. Others may give a more specific description such as "weapon", "shield", or "armor". These are all considered to be Sourced with items and are just shorthands for the type of item that can be used.

The Range of Item Sourced Abilities is that of the item.
<includeonly>=</includeonly>==== Sight ====<includeonly>=</includeonly>
<includeonly>=</includeonly>==== Sight ====<includeonly>=</includeonly>
Abilities Sourced by Sight do ''not'' require the User to literally see the target with their eyeballs. While that's still necesary in most cases, some creatures may have some sort of "blindsight" that allows them to "see" other creatures even when there's no light in the environment. Nevertheless, these abilities always require that the User have some sort of direct "visibility" of the Target akin to seeing them directly. Regardless of how exactly the User sees the Target, Sight abilities can be used over some range that ''may not'' actually be as far as the User can see. For instance, {{L|Ability|Duel}} operates by Sight, but has a range of 30 feet even though the User may see the Target from much further away.
Abilities Sourced by Sight do ''not'' require the User to literally see the target with their eyeballs. While that's still necesary in most cases, some creatures may have some sort of "blindsight" that allows them to "see" other creatures even when there's no light in the environment. Nevertheless, these abilities always require that the User have some sort of direct "visibility" of the Target akin to seeing them directly. Regardless of how exactly the User sees the Target, Sight abilities can be used over some range that ''may not'' actually be as far as the User can see. For instance, {{L|Ability|Duel}} operates by Sight, but has a range of 30 feet even though the User may see the Target from much further away.
Line 26: Line 39:
<includeonly>=</includeonly>==== Hand ====<includeonly>=</includeonly>
<includeonly>=</includeonly>==== Hand ====<includeonly>=</includeonly>
Like with {{L|Category|Sight delivery abilities|Sight}} and eyeballs, Hand Sourced Abilities don't require the user to physically have a dexterous humanoid hand with recognizable fingers. Some creatures with claws, tentacles, or other appendages can use Hand Abilities without problem. However, something of this nature is always required. If a creature that typically has literal hands has their arms {{L|Ability|Hack|Hacked}} or has their hands cut off, then they are unable to use Hand Sourced Abilities. It may be possible for them to find other ways to use these abilities in the future, but that's up to {{L|GM}} discretion.
Like with {{L|Category|Sight delivery abilities|Sight}} and eyeballs, Hand Sourced Abilities don't require the user to physically have a dexterous humanoid hand with recognizable fingers. Some creatures with claws, tentacles, or other appendages can use Hand Abilities without problem. However, something of this nature is always required. If a creature that typically has literal hands has their arms {{L|Ability|Hack|Hacked}} or has their hands cut off, then they are unable to use Hand Sourced Abilities. It may be possible for them to find other ways to use these abilities in the future, but that's up to {{L|GM}} discretion.

The Range of Hand Sourced Abilities is the reach of the User's arm (or other appendage). This depends in part on the creature's {{L|Size}}, but is usually 5 feet.
<includeonly>=</includeonly>==== Bite ====<includeonly>=</includeonly>
<includeonly>=</includeonly>==== Bite ====<includeonly>=</includeonly>
Abilities with the {{L|Category|Bite delivery abilities|Bite Source}} are similar to {{L|Category|Hand delivery abilities|Hand Abilities}}, but they are transmitted with something that at least ''resembles'' a mouth rather than a hand.
Abilities with the {{L|Category|Bite delivery abilities|Bite Source}} are similar to {{L|Category|Hand delivery abilities|Hand Abilities}}, but they are transmitted with something that at least ''resembles'' a mouth rather than a hand.

The Range of Hand Sourced Abilities is the reach of the User's neck (or other similar body part). This depends in part on the creature's {{L|Size}}, but is usually 5 feet.
<includeonly>=</includeonly>==== Self ====<includeonly>=</includeonly>
<includeonly>=</includeonly>==== Self ====<includeonly>=</includeonly>
Self Sourced Abilities are the simplest ones. They have no special means of transmission, but simply come from the User. This is sometimes used as a catch-all for Abilities that don't fit with any other Source.
Self Sourced Abilities are the simplest ones. They have no special means of transmission, but simply come from the User. This is sometimes used as a catch-all for Abilities that don't fit with any other Source.

Revision as of 21:04, 16 January 2025

In Teriock Online, everything a creature can do is determined by its abilities. These may be granted by the creature's species type, their classes, magic items they use, or other traits of theirs. By default, every creature is able to use any basic abilities so long as they meet whatever conditions are specified for the given basic ability.

Regardless of where it comes from, each Ability has the same underlying structure.

User

An Ability's User is simply the creature that is using the Ability. This is the same for all Abilities.

Target

An Ability's Target type determines what kinds of things can be affected by the Ability. Some of the most common ones are listed here.

Creature

Abilities with the Creature Target affect some sort of being. A "creature" doesn't necessarily have to be an animal, it may be an animated statue or a sentient plant. Check with your GM if in doubt of whether something is a creature or not.

Limb

Rather than hitting an entire creature, some Abilities will say that they only hit arms, legs, or limbs. If these Abilities are attacks, then they slightly harder to land a hit with than ones that can hit a creature anywhere. They require hitting that creature's AC + 2.

Vitals

Vitals Targeted Abilities need to hit a creature's head or other vital organs rather than landing anywhere. If these Abilities are attacks, then they require hitting a creature's AC + 3.

Items

attacks that Target need different hit rolls depending on the type of item.

  • Wielded items (such as weapons or shields): AC + 3 - BV
  • Large worn items (such as armor or cloaks): AC
  • Small searchable items (such as rings or amulets): AC + 6

Area

Abilities that Target an Area do not have a precisely defined size. Rather than affect a small, cohesive space such as a campsite, a room in a dungeon, or a small shack.These abilities may not have a Range specified.

Self

Self Targeted Abilities affect the creature that Uses them. They may not have a range specified.

Other

Some Ability Targets don't fit nearly into one of the aforementioned categories. In these cases, the Ability's Target will just say "Other".

Range

Each Ability has some Range over which it can be used. These depend on the Delivery and Target.

Delivery

Every Ability has one and only one delivery. This always has at least two parts, a Source and Interaction.

Source

The Source of an Ability is the means by which it is transmitted from the User to the Target. There are many possible Sources, but the most common ones are as follows.

Item

Item Sourced Abilities are transmitted from the User to the Target via one of the User's items. Some Abilities may only specify "item" as the Source. Others may give a more specific description such as "weapon", "shield", or "armor". These are all considered to be Sourced with items and are just shorthands for the type of item that can be used.

The Range of Item Sourced Abilities is that of the item.

Sight

Abilities Sourced by Sight do not require the User to literally see the target with their eyeballs. While that's still necesary in most cases, some creatures may have some sort of "blindsight" that allows them to "see" other creatures even when there's no light in the environment. Nevertheless, these abilities always require that the User have some sort of direct "visibility" of the Target akin to seeing them directly. Regardless of how exactly the User sees the Target, Sight abilities can be used over some range that may not actually be as far as the User can see. For instance, Duel operates by Sight, but has a range of 30 feet even though the User may see the Target from much further away.

Aura

Abilities with the Aura Source are ones that could affect every target within some specified radius, centered on the User. Unless specifically ntoed by the Ability, the User is not affected by Aura Abilities.

Hand

Like with sight and eyeballs, Hand Sourced Abilities don't require the user to physically have a dexterous humanoid hand with recognizable fingers. Some creatures with claws, tentacles, or other appendages can use Hand Abilities without problem. However, something of this nature is always required. If a creature that typically has literal hands has their arms Hacked or has their hands cut off, then they are unable to use Hand Sourced Abilities. It may be possible for them to find other ways to use these abilities in the future, but that's up to GM discretion.

The Range of Hand Sourced Abilities is the reach of the User's arm (or other appendage). This depends in part on the creature's size, but is usually 5 feet.

Bite

Abilities with the bite source are similar to hand abilities, but they are transmitted with something that at least resembles a mouth rather than a hand.

The Range of Hand Sourced Abilities is the reach of the User's neck (or other similar body part). This depends in part on the creature's size, but is usually 5 feet.

Self

Self Sourced Abilities are the simplest ones. They have no special means of transmission, but simply come from the User. This is sometimes used as a catch-all for Abilities that don't fit with any other Source.

Interaction

In addition to a Source, every Ability is mediated by one of four interactions. This determines what types of dice rolls, if any, need to be done for an Ability to affect its Target. See the interactions page for complete detail.

Other Delivery Modifiers

Some Abilities are always AV0 or UB. When this is the case, it's mentioned within the Delivery.