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Core:Short Rest: Difference between revisions

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A short rest is a period of downtime, at least 1 hour long, during which a creature does nothing more strenuous than eating, drinking, reading, and tending to wounds.
A short rest is a period of downtime, at least 1 hour long, during which a creature does nothing more strenuous than eating, drinking, reading, and tending to wounds. Some {{L|Category|Short rest abilities|Abilities}} (such as {{L|Ability|Recover}}) have "short rest" as their execution time. A creature may choose to do ''one'' of these during their short rest.
{{Note|Your {{GM}} may decide on a different time period or conditions for a short rest.}}

A creature can spend one or more {{L|Core|HP|Hit Dice}} at the end of a short rest, up to the creature's total number of {{L|HP|Hit Dice}}. For each {{L|Core|HP|Hit Die}} spent in this way, the creature regains that many {{L|Core|HP}} + {{P}}. A creature regains some spent {{L|Core|HP|Hit Dice}} when it finishes a long rest.

Revision as of 22:28, 25 January 2025

A short rest is a period of downtime, at least 1 hour long, during which a creature does nothing more strenuous than eating, drinking, reading, and tending to wounds. Some abilities (such as Recover) have "short rest" as their execution time. A creature may choose to do one of these during their short rest.

Note: Your GM may decide on a different time period or conditions for a short rest.