More actions
// via Wikitext Extension for VSCode |
// via Wikitext Extension for VSCode |
||
Line 6: | Line 6: | ||
<!-- --> |
<!-- --> |
||
Any creature that is {{L|Condition|Up}} may choose to be hit by an attack, even if the attack would normally miss. This is called "Taking the hit". They cannot choose to take a critical hit. |
Any creature that is {{L|Condition|Up}} may choose to be hit by an attack, even if the attack would normally miss. This is called "Taking the hit". They cannot choose to take a critical hit. |
||
<includeonly> |
|||
{{#mermaid:flowchart TD |
{{#mermaid:flowchart TD |
||
ai["Attack Interaction Begins"] |
ai["Attack Interaction Begins"] |
||
Line 23: | Line 24: | ||
or -- "Responses Succeed" --> f |
or -- "Responses Succeed" --> f |
||
or -- "Responses Fail" --> a |
or -- "Responses Fail" --> a |
||
}}</includeonly> |
|||
}} |
|||
<includeonly>==</includeonly>== Multiple Attacks ==<includeonly>==</includeonly> |
<includeonly>==</includeonly>== Multiple Attacks ==<includeonly>==</includeonly> |
||
{{Core:Multiple Attacks}}<noinclude> |
{{Core:Multiple Attacks}}<noinclude> |
Revision as of 22:57, 8 February 2025
The most important interaction is the attack interaction, which is used whenever a weapon, body part, or missile would come into contact with a target. The Attacker first makes an attack roll (1d20) against the target's armor class (AC). If the attacker is proficient with the ability they are using, they add their proficiency bonus (P) to the roll. If this roll is equal to or greater than the target's AC (typically 10 + AV), the attack hits. If the roll is less than the target's AC, the attack misses. A natural 20 on the die is always a hit, and a natural 1 is always a miss. The consequence of a hit is described in the "On hit" section of the ability that's used.
If the hit is from a natural 20, then the attack is a critical hit and the effect of the ability "goes critical". If this changes anything about the effect, then it's described in the ability's "On critical hit" section. Any creature that is up may choose to be hit by an attack, even if the attack would normally miss. This is called "Taking the hit". They cannot choose to take a critical hit.
Multiple Attacks
Attacks are always associated with a hand. This could be the hand that uses a weapon, that casts a spell, or that performs an unarmed strike. The first attack you make with a given hand has no penalty to hit. Each subsequent attack you make with that hand in the same turn incurs a cumulative -3 attack penalty to hit. Your attack penalty resets to 0 at the end of your turn.