Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Core:Block Interaction: Difference between revisions

From Teriock
Content deleted Content added
No edit summary
// via Wikitext Extension for VSCode
Line 1: Line 1:
{{Core|name=Block Interaction|If an Attack Hits, but has not gone Critical, then the defender has a chance to Block. In addition to the {{L|Core|Armor Class|AV}} of armor, every other item has some Block Value (BV). If the defender attempts an {{L|Abilities|Ability}} that uses the Block Interaction, then they add the item's BV to their {{L|Core|Armor Class}}. If the new total is equal to or greater than the attacker's Attack Roll, then the Block Succeeds. If the new total is less than or equal to the attacker's Attack Roll, then the Block Fails. The consequence of a successful or unsuccessful Block are described in the "On success" and "On fail" section of the {{L|Abilities|Ability}} that's used. For a {{L|Ability|Basic Block}}, a successful Block causes the Attacking effect to {{L|Core|Fizzles|Fizzle}}.
{{Core|name=Block Interaction|}}If an attack hits, but has not gone critical, then the defender has a chance to block. In addition to the {{L|Core|Armor Class|AV}} of armor, every other item has some '''block value''' (BV). If the defender attempts an {{L|Abilities|Ability}} that uses the block interaction, then they add the item's BV to their {{L|Core|Armor Class}}. If the new total is equal to or greater than the attacker's attack roll, then the block succeeds. If the new total is less than or equal to the attacker's attack roll, then the block fails. The consequence of a successful or unsuccessful block are described in the "On success" and "On fail" section of the {{L|Abilities|Ability}} that's used. For a {{L|Ability|Basic Block}}, a successful block causes the attacking effect to {{L|Core|Fizzles|Fizzle}}.
<includeonly>

{{#mermaid:flowchart TD
{{#mermaid:flowchart TD
bs[["Block Interaction Begins"]]
bs[["Block Interaction Begins"]]
Line 12: Line 12:
bm -- "Block Fails" --> or
bm -- "Block Fails" --> or
or -- "Other Responses Succeed" --> f
or -- "Other Responses Succeed" --> f
or -- "Other Responses Fail" --> a}}}}
or -- "Other Responses Fail" --> a}}</includeonly><noinclude>
== Complete Attack and Block Interaction Routine ==
<noinclude>
{{Sub|Core:Complete Attack and Block Interaction Routine}}
{{Core:Complete Attack and Block Interaction Routine}}
</noinclude>
</noinclude>

Revision as of 23:03, 8 February 2025

If an attack hits, but has not gone critical, then the defender has a chance to block. In addition to the AV of armor, every other item has some block value (BV). If the defender attempts an ability that uses the block interaction, then they add the item's BV to their armor class. If the new total is equal to or greater than the attacker's attack roll, then the block succeeds. If the new total is less than or equal to the attacker's attack roll, then the block fails. The consequence of a successful or unsuccessful block are described in the "On success" and "On fail" section of the ability that's used. For a Basic Block, a successful block causes the attacking effect to fizzle.

Complete Attack and Block Interaction Routine