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At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does ''not'' consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}. {{#if:{{{dead| }}}|If you were {{L|Condition|Dead}}, this brings you {{L|Condition|Alive|back to life}} with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }} |
At the {{#if:{{{end| }}}|end|start}} of each of your {{L|Core|Turns}}, you {{#if:{{{mp| }}}|{{L|Core|Revitalizing|revitalize}}|{{L|Core|Healing|heal}} }} and regain that many {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}. This does ''not'' consume your {{#if:{{{mp| }}}|{{L|Core|MP|mana die}}|{{L|Core|HP|hit die}} }}. {{#if:{{{dead| }}}|If you were {{L|Condition|Dead}}, this brings you {{L|Condition|Alive|back to life}} with the number of {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} you rolled and 1 {{#if:{{{mp| }}}|{{HP}}|{{MP}} }} }}{{#if:{{{mp| }}}|.|. If you take {{L|Damage|Fire|fire damage}}, this effect doesn't apply on your next {{L|Core|Turns|turn}}.}} {{#if:{{{dead| }}}|You only {{L|Condition|dead|die}} due to {{#if:{{{mp| }}}|{{MP}}|{{HP}} }} loss if you start your {{L|Core|Turns|turn}} without successfully regenerating {{#if:{{{mp| }}}|{{MP}}|{{HP}} }}.}} |