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{{Damage|name=Hack|special=1|Hack |
{{Damage|name=Hack|special=1|'''Hack''' damage does not reduce {{HP}}. Instead, it applies different {{L|Category|Conditions}} or effects to creatures depending on the part of their body being hacked. Hack damage will always have some body part specified. |
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; Arm Hacks |
; Arm Hacks |
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: '''1st Arm Hack:''' {{L|Category|Attack abilities|Attacks|u=1}} you make with handheld {{L|Category|Item delivery abilities|Items}}, {{L|Category|Missile delivery abilities|Missiles}}, or your {{L|Category|Hand delivery abilities|Hands}} are done at {{L|Core|Disadvantage}}. And you cannot make any {{L|Category|Attack abilities|Attacks}} requiring two hands (such as those with {{L|Property|Two-Handed}} {{L|Category|Weapons}}). You also cannot execute {{L|Category|Somatic component abilities|Somatic Abilities}} unless both your hands are free. |
: '''1st Arm Hack:''' {{L|Category|Attack abilities|Attacks|u=1}} you make with handheld {{L|Category|Item delivery abilities|Items}}, {{L|Category|Missile delivery abilities|Missiles}}, or your {{L|Category|Hand delivery abilities|Hands}} are done at {{L|Core|Disadvantage}}. And you cannot make any {{L|Category|Attack abilities|Attacks}} requiring two hands (such as those with {{L|Property|Two-Handed}} {{L|Category|Weapons}}). You also cannot execute {{L|Category|Somatic component abilities|Somatic Abilities}} unless both your hands are free. |
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; Body Hacks |
; Body Hacks |
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: You are {{L|Condition|Immobile}}. |
: You are {{L|Condition|Immobile}}. |
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Despite not reducing {{HP}}, |
Despite not reducing {{HP}}, hack damage can be {{L|Core|Healing|Healed}}. {{L|Core|Healing|u=1}} hack damage does not typically consume {{L|Core|Hit Dice}}. However, one {{L|Core|Hit Dice|Hit Die}} worth of {{L|Core|Healing}} only mends one Hack. Each type of Vitals Hack must be {{L|Core|Healing|Healed}} independently. Arms and legs must receive an amount of {{L|Core|Healing}} equal to the amount of Hacks they've taken in order to be fully {{L|Core|Healing|Healed}}.}} |
Revision as of 00:04, 1 April 2025
Hack damage does not reduce HP. Instead, it applies different conditions or effects to creatures depending on the part of their body being hacked. Hack damage will always have some body part specified.
- Arm Hacks
- 1st Arm Hack: Attacks you make with handheld items, missiles, or your hands are done at disadvantage. And you cannot make any attacks requiring two hands (such as those with two-handed weapons). You also cannot execute somatic abilities unless both your hands are free.
- 2nd Arm Hack: You now cannot attack, block, nor use any other abilities with handheld items, missiles, or your hands at all. You also cannot execute somatic abilities at all.
- Leg Hacks
- 1st Leg Hack: You are slow.
- 2nd Leg Hack: You are immobile.
- Vitals Hacks
- The effects of Vitals Hacks have even more granularity. Vitals Hacks will always have a more specific body part specified and apply effects accordingly.
- Vitals Ear Hack: You are deaf.
- Vitals Eye Hack: You are blind.
- Vitals Nose Hack: You are anosmatic.
- Vitals Tongue Hack: You are mute.
- Body Hacks
- You are immobile.
Despite not reducing HP, hack damage can be healed. Healing hack damage does not typically consume hit dice. However, one hit die worth of healing only mends one Hack. Each type of Vitals Hack must be healed independently. Arms and legs must receive an amount of healing equal to the amount of Hacks they've taken in order to be fully healed.