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Module:C: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
// via Wikitext Extension for VSCode
Tag: Reverted
Line 1: Line 1:
local p = {}
local p = {}


-- Escape a string for use inside a Lua pattern
local p = {}
local function escapePattern(s)
return (s:gsub("([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%%1"))
end

-- Does a page belong to a wiki category (by scanning its wikitext for [[Category:...]])
local function pageInCategory(pagetitle, cat)
if not pagetitle then return false end
local title = mw.title.new(pagetitle)
if not title or not title.exists then return false end
local content = title:getContent()
if not content then return false end
-- match [[Category:Cat]] or [[Category:Cat|sort]]
local pat = "%[%[Category:" .. escapePattern(cat) .. "[^%]]*%]%]"
return mw.ustring.find(content, pat) ~= nil
end

-- Build AE template from an ability object
local function aeTemplate(a)
local parts = {"{{AE|", a.name}
if a.limited and a.limited ~= "" then table.insert(parts, "|limited=" .. a.limited) end
if a.improved and a.improved ~= "" then table.insert(parts, "|improved=" .. a.improved) end
if a.gifted then table.insert(parts, "|gifted=1") end
if a.adept then table.insert(parts, "|adept=1") end
table.insert(parts, "}}")
return table.concat(parts)
end


function p.c(frame)
function p.c(frame)
Line 7: Line 33:
local rawAbilities = args['a'] or ''
local rawAbilities = args['a'] or ''


-- Prepopulate defaults
-- Parse abilities into a structured table
local abilities = {}
local abilities = {}
local indexByName = {}

local function addAbility(obj, isDefault)
local key = mw.text.trim(obj.name or "")
if key == "" then return end
obj.name = key
if indexByName[key] then
abilities[indexByName[key]] = obj
else
table.insert(abilities, obj)
indexByName[key] = #abilities
end
if isDefault then abilities[indexByName[key]]._isDefault = true end
end

local function removeByName(name)
local i = indexByName[name]
if not i then return end
table.remove(abilities, i)
-- rebuild index
indexByName = {}
for idx, ab in ipairs(abilities) do
indexByName[ab.name] = idx
end
end

-- Defaults
local defaults = {
"Normal Intelligence",
"Normal Strength",
"Normal Movement",
"Normal Sneak",
"Normal Perception",
}
for _, n in ipairs(defaults) do
addAbility({
name = n, limited = "", improved = "", gifted = false, adept = false
}, true)
end

-- Parse incoming abilities
local incomingNames = {} -- keep a list to check categories against (only incoming)
for ability in mw.text.gsplit(rawAbilities, ";;", true) do
for ability in mw.text.gsplit(rawAbilities, ";;", true) do
ability = mw.text.trim(ability)
ability = mw.text.trim(ability)
Line 16: Line 84:
local gifted, adept = false, false
local gifted, adept = false, false


-- flags
if mw.ustring.find(ability, "%-g%-") then gifted = true end
if mw.ustring.find(ability, "%-g%-") then gifted = true end
if mw.ustring.find(ability, "%-a%-") then adept = true end
if mw.ustring.find(ability, "%-a%-") then adept = true end


-- notes (order-insensitive, tolerate any following marker)
local limitedMatch = mw.ustring.match(ability, "%-l%-(.-)(%-[liag]%-|$)")
local limitedMatch = mw.ustring.match(ability, "%-l%-(.-)(%-[liag]%-|$)")
or mw.ustring.match(ability, "%-l%-(.+)$")
or mw.ustring.match(ability, "%-l%-(.+)$")
Line 29: Line 95:
if improvedMatch then improved = mw.text.trim(improvedMatch) end
if improvedMatch then improved = mw.text.trim(improvedMatch) end


-- clean name (strip markers + their payloads/flags)
-- clean name
name = mw.ustring.gsub(name, "%-l%-.+", "")
name = mw.ustring.gsub(name, "%-l%-.+", "")
name = mw.ustring.gsub(name, "%-i%-.+", "")
name = mw.ustring.gsub(name, "%-i%-.+", "")
Line 36: Line 102:
name = mw.text.trim(name)
name = mw.text.trim(name)


addAbility({
table.insert(abilities, {
name = name,
name = name,
limited = limited,
limited = limited,
Line 42: Line 108:
gifted = gifted,
gifted = gifted,
adept = adept
adept = adept
})
}, false)

table.insert(incomingNames, name)
end
end
end
end


-- If any incoming ability is in the mapped category, remove the corresponding default
-- Sort alphabetically by name (stable)
local catMap = {
table.sort(abilities, function(a, b) return a.name < b.name end)
["Normal Intelligence"] = "INT setting abilities",
["Normal Strength"] = "STR setting abilities",
["Normal Movement"] = "MOV setting abilities",
["Normal Sneak"] = "SNK setting abilities",
["Normal Perception"] = "PER setting abilities",
}


-- Track which default to remove
-- Build the out string (NO visible separators between AE templates)
local transclusions = {}
local shouldRemove = {
["Normal Intelligence"] = false,
for _, a in ipairs(abilities) do
["Normal Strength"] = false,
local t = {"{{AE|", a.name}
["Normal Movement"] = false,
if a.limited ~= "" then table.insert(t, "|limited=" .. a.limited) end
["Normal Sneak"] = false,
if a.improved ~= "" then table.insert(t, "|improved=" .. a.improved) end
["Normal Perception"] = false,
if a.gifted then table.insert(t, "|gifted=1") end
}
if a.adept then table.insert(t, "|adept=1") end

table.insert(t, "}}")
for _, inName in ipairs(incomingNames) do
table.insert(transclusions, table.concat(t))
-- Check each mapped category; if the page is in that cat, flag removal
for normalName, cat in pairs(catMap) do
if not shouldRemove[normalName] then
if pageInCategory(inName, cat) then
shouldRemove[normalName] = true
end
end
end
end
end


for normalName, flag in pairs(shouldRemove) do
-- Use "" (or "\n") so no semicolons are emitted
if flag then
local inner = table.concat(transclusions, "") -- <- changed from ";; "
removeByName(normalName)
end
end


-- Sort alphabetically by name
table.sort(abilities, function(a, b) return a.name < b.name end)

-- Assemble output (no semicolons)
local outParts = {}
for _, a in ipairs(abilities) do
table.insert(outParts, aeTemplate(a))
end
local inner = table.concat(outParts, "")
local out = '<div class="expandable-table"><div>' .. frame:preprocess(inner) .. '</div></div>'
local out = '<div class="expandable-table"><div>' .. frame:preprocess(inner) .. '</div></div>'

return out
return out
end
end

Revision as of 02:02, 12 August 2025

Documentation for this module may be created at Module:C/doc

local p = {}

-- Escape a string for use inside a Lua pattern
local function escapePattern(s)
	return (s:gsub("([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%%1"))
end

-- Does a page belong to a wiki category (by scanning its wikitext for [[Category:...]])
local function pageInCategory(pagetitle, cat)
	if not pagetitle then return false end
	local title = mw.title.new(pagetitle)
	if not title or not title.exists then return false end
	local content = title:getContent()
	if not content then return false end
	-- match [[Category:Cat]] or [[Category:Cat|sort]]
	local pat = "%[%[Category:" .. escapePattern(cat) .. "[^%]]*%]%]"
	return mw.ustring.find(content, pat) ~= nil
end

-- Build AE template from an ability object
local function aeTemplate(a)
	local parts = {"{{AE|", a.name}
	if a.limited  and a.limited  ~= "" then table.insert(parts, "|limited=" .. a.limited)   end
	if a.improved and a.improved ~= "" then table.insert(parts, "|improved=" .. a.improved) end
	if a.gifted                         then table.insert(parts, "|gifted=1")               end
	if a.adept                          then table.insert(parts, "|adept=1")                end
	table.insert(parts, "}}")
	return table.concat(parts)
end

function p.c(frame)
	local args = frame.args
	local rawAbilities = args['a'] or ''

	-- Prepopulate defaults
	local abilities = {}
	local indexByName = {}

	local function addAbility(obj, isDefault)
		local key = mw.text.trim(obj.name or "")
		if key == "" then return end
		obj.name = key
		if indexByName[key] then
			abilities[indexByName[key]] = obj
		else
			table.insert(abilities, obj)
			indexByName[key] = #abilities
		end
		if isDefault then abilities[indexByName[key]]._isDefault = true end
	end

	local function removeByName(name)
		local i = indexByName[name]
		if not i then return end
		table.remove(abilities, i)
		-- rebuild index
		indexByName = {}
		for idx, ab in ipairs(abilities) do
			indexByName[ab.name] = idx
		end
	end

	-- Defaults
	local defaults = {
		"Normal Intelligence",
		"Normal Strength",
		"Normal Movement",
		"Normal Sneak",
		"Normal Perception",
	}
	for _, n in ipairs(defaults) do
		addAbility({
			name = n, limited = "", improved = "", gifted = false, adept = false
		}, true)
	end

	-- Parse incoming abilities
	local incomingNames = {} -- keep a list to check categories against (only incoming)
	for ability in mw.text.gsplit(rawAbilities, ";;", true) do
		ability = mw.text.trim(ability)
		if ability ~= "" then
			local name = ability
			local limited, improved = "", ""
			local gifted, adept = false, false

			if mw.ustring.find(ability, "%-g%-") then gifted = true end
			if mw.ustring.find(ability, "%-a%-") then adept = true end

			local limitedMatch = mw.ustring.match(ability, "%-l%-(.-)(%-[liag]%-|$)")
				or mw.ustring.match(ability, "%-l%-(.+)$")
			if limitedMatch then limited = mw.text.trim(limitedMatch) end

			local improvedMatch = mw.ustring.match(ability, "%-i%-(.-)(%-[liag]%-|$)")
				or mw.ustring.match(ability, "%-i%-(.+)$")
			if improvedMatch then improved = mw.text.trim(improvedMatch) end

			-- clean name
			name = mw.ustring.gsub(name, "%-l%-.+", "")
			name = mw.ustring.gsub(name, "%-i%-.+", "")
			name = mw.ustring.gsub(name, "%-g%-", "")
			name = mw.ustring.gsub(name, "%-a%-", "")
			name = mw.text.trim(name)

			addAbility({
				name = name,
				limited = limited,
				improved = improved,
				gifted = gifted,
				adept = adept
			}, false)

			table.insert(incomingNames, name)
		end
	end

	-- If any incoming ability is in the mapped category, remove the corresponding default
	local catMap = {
		["Normal Intelligence"] = "INT setting abilities",
		["Normal Strength"]     = "STR setting abilities",
		["Normal Movement"]     = "MOV setting abilities",
		["Normal Sneak"]        = "SNK setting abilities",
		["Normal Perception"]   = "PER setting abilities",
	}

	-- Track which default to remove
	local shouldRemove = {
		["Normal Intelligence"] = false,
		["Normal Strength"]     = false,
		["Normal Movement"]     = false,
		["Normal Sneak"]        = false,
		["Normal Perception"]   = false,
	}

	for _, inName in ipairs(incomingNames) do
		-- Check each mapped category; if the page is in that cat, flag removal
		for normalName, cat in pairs(catMap) do
			if not shouldRemove[normalName] then
				if pageInCategory(inName, cat) then
					shouldRemove[normalName] = true
				end
			end
		end
	end

	for normalName, flag in pairs(shouldRemove) do
		if flag then
			removeByName(normalName)
		end
	end

	-- Sort alphabetically by name
	table.sort(abilities, function(a, b) return a.name < b.name end)

	-- Assemble output (no semicolons)
	local outParts = {}
	for _, a in ipairs(abilities) do
		table.insert(outParts, aeTemplate(a))
	end
	local inner = table.concat(outParts, "")
	local out = '<div class="expandable-table"><div>' .. frame:preprocess(inner) .. '</div></div>'

	return out
end

return p