Module:C: Difference between revisions
From Teriock
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// via Wikitext Extension for VSCode |
// via Wikitext Extension for VSCode Tag: Reverted |
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| Line 1: | Line 1: | ||
local p = {} | local p = {} | ||
local | -- Escape a string for use inside a Lua pattern | ||
local function escapePattern(s) | |||
return (s:gsub("([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%%1")) | |||
end | |||
-- Does a page belong to a wiki category (by scanning its wikitext for [[Category:...]]) | |||
local function pageInCategory(pagetitle, cat) | |||
if not pagetitle then return false end | |||
local title = mw.title.new(pagetitle) | |||
if not title or not title.exists then return false end | |||
local content = title:getContent() | |||
if not content then return false end | |||
-- match [[Category:Cat]] or [[Category:Cat|sort]] | |||
local pat = "%[%[Category:" .. escapePattern(cat) .. "[^%]]*%]%]" | |||
return mw.ustring.find(content, pat) ~= nil | |||
end | |||
-- Build AE template from an ability object | |||
local function aeTemplate(a) | |||
local parts = {"{{AE|", a.name} | |||
if a.limited and a.limited ~= "" then table.insert(parts, "|limited=" .. a.limited) end | |||
if a.improved and a.improved ~= "" then table.insert(parts, "|improved=" .. a.improved) end | |||
if a.gifted then table.insert(parts, "|gifted=1") end | |||
if a.adept then table.insert(parts, "|adept=1") end | |||
table.insert(parts, "}}") | |||
return table.concat(parts) | |||
end | |||
function p.c(frame) | function p.c(frame) | ||
| Line 7: | Line 33: | ||
local rawAbilities = args['a'] or '' | local rawAbilities = args['a'] or '' | ||
-- | -- Prepopulate defaults | ||
local abilities = {} | local abilities = {} | ||
local indexByName = {} | |||
local function addAbility(obj, isDefault) | |||
local key = mw.text.trim(obj.name or "") | |||
if key == "" then return end | |||
obj.name = key | |||
if indexByName[key] then | |||
abilities[indexByName[key]] = obj | |||
else | |||
table.insert(abilities, obj) | |||
indexByName[key] = #abilities | |||
end | |||
if isDefault then abilities[indexByName[key]]._isDefault = true end | |||
end | |||
local function removeByName(name) | |||
local i = indexByName[name] | |||
if not i then return end | |||
table.remove(abilities, i) | |||
-- rebuild index | |||
indexByName = {} | |||
for idx, ab in ipairs(abilities) do | |||
indexByName[ab.name] = idx | |||
end | |||
end | |||
-- Defaults | |||
local defaults = { | |||
"Normal Intelligence", | |||
"Normal Strength", | |||
"Normal Movement", | |||
"Normal Sneak", | |||
"Normal Perception", | |||
} | |||
for _, n in ipairs(defaults) do | |||
addAbility({ | |||
name = n, limited = "", improved = "", gifted = false, adept = false | |||
}, true) | |||
end | |||
-- Parse incoming abilities | |||
local incomingNames = {} -- keep a list to check categories against (only incoming) | |||
for ability in mw.text.gsplit(rawAbilities, ";;", true) do | for ability in mw.text.gsplit(rawAbilities, ";;", true) do | ||
ability = mw.text.trim(ability) | ability = mw.text.trim(ability) | ||
| Line 16: | Line 84: | ||
local gifted, adept = false, false | local gifted, adept = false, false | ||
if mw.ustring.find(ability, "%-g%-") then gifted = true end | if mw.ustring.find(ability, "%-g%-") then gifted = true end | ||
if mw.ustring.find(ability, "%-a%-") then adept = true end | if mw.ustring.find(ability, "%-a%-") then adept = true end | ||
local limitedMatch = mw.ustring.match(ability, "%-l%-(.-)(%-[liag]%-|$)") | local limitedMatch = mw.ustring.match(ability, "%-l%-(.-)(%-[liag]%-|$)") | ||
or mw.ustring.match(ability, "%-l%-(.+)$") | or mw.ustring.match(ability, "%-l%-(.+)$") | ||
| Line 29: | Line 95: | ||
if improvedMatch then improved = mw.text.trim(improvedMatch) end | if improvedMatch then improved = mw.text.trim(improvedMatch) end | ||
-- clean name | -- clean name | ||
name = mw.ustring.gsub(name, "%-l%-.+", "") | name = mw.ustring.gsub(name, "%-l%-.+", "") | ||
name = mw.ustring.gsub(name, "%-i%-.+", "") | name = mw.ustring.gsub(name, "%-i%-.+", "") | ||
| Line 36: | Line 102: | ||
name = mw.text.trim(name) | name = mw.text.trim(name) | ||
addAbility({ | |||
name = name, | name = name, | ||
limited = limited, | limited = limited, | ||
| Line 42: | Line 108: | ||
gifted = gifted, | gifted = gifted, | ||
adept = adept | adept = adept | ||
}) | }, false) | ||
table.insert(incomingNames, name) | |||
end | end | ||
end | end | ||
-- Sort alphabetically by name | -- If any incoming ability is in the mapped category, remove the corresponding default | ||
local catMap = { | |||
["Normal Intelligence"] = "INT setting abilities", | |||
["Normal Strength"] = "STR setting abilities", | |||
["Normal Movement"] = "MOV setting abilities", | |||
["Normal Sneak"] = "SNK setting abilities", | |||
["Normal Perception"] = "PER setting abilities", | |||
} | |||
-- Track which default to remove | |||
local shouldRemove = { | |||
["Normal Intelligence"] = false, | |||
["Normal Strength"] = false, | |||
["Normal Movement"] = false, | |||
["Normal Sneak"] = false, | |||
["Normal Perception"] = false, | |||
} | |||
for _, inName in ipairs(incomingNames) do | |||
-- Check each mapped category; if the page is in that cat, flag removal | |||
for normalName, cat in pairs(catMap) do | |||
if not shouldRemove[normalName] then | |||
if pageInCategory(inName, cat) then | |||
shouldRemove[normalName] = true | |||
end | |||
end | |||
end | |||
end | |||
for normalName, flag in pairs(shouldRemove) do | |||
if flag then | |||
removeByName(normalName) | |||
end | |||
end | |||
-- Sort alphabetically by name | |||
table.sort(abilities, function(a, b) return a.name < b.name end) | table.sort(abilities, function(a, b) return a.name < b.name end) | ||
-- | -- Assemble output (no semicolons) | ||
local | local outParts = {} | ||
for _, a in ipairs(abilities) do | for _, a in ipairs(abilities) do | ||
table.insert(outParts, aeTemplate(a)) | |||
end | end | ||
local inner = table.concat(outParts, "") | |||
local out = '<div class="expandable-table"><div>' .. frame:preprocess(inner) .. '</div></div>' | |||
return out | return out | ||
end | end | ||
return p | return p | ||
Revision as of 02:02, 12 August 2025
Documentation for this module may be created at Module:C/doc
local p = {}
-- Escape a string for use inside a Lua pattern
local function escapePattern(s)
return (s:gsub("([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%%1"))
end
-- Does a page belong to a wiki category (by scanning its wikitext for [[Category:...]])
local function pageInCategory(pagetitle, cat)
if not pagetitle then return false end
local title = mw.title.new(pagetitle)
if not title or not title.exists then return false end
local content = title:getContent()
if not content then return false end
-- match [[Category:Cat]] or [[Category:Cat|sort]]
local pat = "%[%[Category:" .. escapePattern(cat) .. "[^%]]*%]%]"
return mw.ustring.find(content, pat) ~= nil
end
-- Build AE template from an ability object
local function aeTemplate(a)
local parts = {"{{AE|", a.name}
if a.limited and a.limited ~= "" then table.insert(parts, "|limited=" .. a.limited) end
if a.improved and a.improved ~= "" then table.insert(parts, "|improved=" .. a.improved) end
if a.gifted then table.insert(parts, "|gifted=1") end
if a.adept then table.insert(parts, "|adept=1") end
table.insert(parts, "}}")
return table.concat(parts)
end
function p.c(frame)
local args = frame.args
local rawAbilities = args['a'] or ''
-- Prepopulate defaults
local abilities = {}
local indexByName = {}
local function addAbility(obj, isDefault)
local key = mw.text.trim(obj.name or "")
if key == "" then return end
obj.name = key
if indexByName[key] then
abilities[indexByName[key]] = obj
else
table.insert(abilities, obj)
indexByName[key] = #abilities
end
if isDefault then abilities[indexByName[key]]._isDefault = true end
end
local function removeByName(name)
local i = indexByName[name]
if not i then return end
table.remove(abilities, i)
-- rebuild index
indexByName = {}
for idx, ab in ipairs(abilities) do
indexByName[ab.name] = idx
end
end
-- Defaults
local defaults = {
"Normal Intelligence",
"Normal Strength",
"Normal Movement",
"Normal Sneak",
"Normal Perception",
}
for _, n in ipairs(defaults) do
addAbility({
name = n, limited = "", improved = "", gifted = false, adept = false
}, true)
end
-- Parse incoming abilities
local incomingNames = {} -- keep a list to check categories against (only incoming)
for ability in mw.text.gsplit(rawAbilities, ";;", true) do
ability = mw.text.trim(ability)
if ability ~= "" then
local name = ability
local limited, improved = "", ""
local gifted, adept = false, false
if mw.ustring.find(ability, "%-g%-") then gifted = true end
if mw.ustring.find(ability, "%-a%-") then adept = true end
local limitedMatch = mw.ustring.match(ability, "%-l%-(.-)(%-[liag]%-|$)")
or mw.ustring.match(ability, "%-l%-(.+)$")
if limitedMatch then limited = mw.text.trim(limitedMatch) end
local improvedMatch = mw.ustring.match(ability, "%-i%-(.-)(%-[liag]%-|$)")
or mw.ustring.match(ability, "%-i%-(.+)$")
if improvedMatch then improved = mw.text.trim(improvedMatch) end
-- clean name
name = mw.ustring.gsub(name, "%-l%-.+", "")
name = mw.ustring.gsub(name, "%-i%-.+", "")
name = mw.ustring.gsub(name, "%-g%-", "")
name = mw.ustring.gsub(name, "%-a%-", "")
name = mw.text.trim(name)
addAbility({
name = name,
limited = limited,
improved = improved,
gifted = gifted,
adept = adept
}, false)
table.insert(incomingNames, name)
end
end
-- If any incoming ability is in the mapped category, remove the corresponding default
local catMap = {
["Normal Intelligence"] = "INT setting abilities",
["Normal Strength"] = "STR setting abilities",
["Normal Movement"] = "MOV setting abilities",
["Normal Sneak"] = "SNK setting abilities",
["Normal Perception"] = "PER setting abilities",
}
-- Track which default to remove
local shouldRemove = {
["Normal Intelligence"] = false,
["Normal Strength"] = false,
["Normal Movement"] = false,
["Normal Sneak"] = false,
["Normal Perception"] = false,
}
for _, inName in ipairs(incomingNames) do
-- Check each mapped category; if the page is in that cat, flag removal
for normalName, cat in pairs(catMap) do
if not shouldRemove[normalName] then
if pageInCategory(inName, cat) then
shouldRemove[normalName] = true
end
end
end
end
for normalName, flag in pairs(shouldRemove) do
if flag then
removeByName(normalName)
end
end
-- Sort alphabetically by name
table.sort(abilities, function(a, b) return a.name < b.name end)
-- Assemble output (no semicolons)
local outParts = {}
for _, a in ipairs(abilities) do
table.insert(outParts, aeTemplate(a))
end
local inner = table.concat(outParts, "")
local out = '<div class="expandable-table"><div>' .. frame:preprocess(inner) .. '</div></div>'
return out
end
return p