< Module:A
This is the documentation page for Module:A
Module:A Parameter Documentation
This page details all the parameters and their aliases accepted by the Module:A Scribunto module for formatting TTRPG abilities.
Core Parameters
Basic Information
- name - The name of the ability (required)
- e - The effect/description of the ability
- trigger - What triggers the ability to activate
Type Flags
- skill - Flag to mark this as a skill ability
- spell - Flag to mark this as a spell ability
- standard - Flag to mark this as a standard ability
Class Information
- class - The class this ability belongs to
- Supported values:
bar
/ber
(Berserker),sam
/due
(Duelist),vet
(Veteran),kni
(Knight),pal
(Paladin),ass
(Assassin),ama
/cor
(Corsair),arc
(Archer),thi
(Thief),ran
(Ranger),fla
(Flame Mage),sto
(Storm Mage),lif
(Life Mage),nec
(Necromancer),nat
(Nature Mage)
- Supported values:
- arch - Override the default archetype for a class
- Supported values:
warr
(Warrior),semi
(Semi),mage
(Mage)
- Supported values:
- rank - The rank requirement for the ability
Ability Properties
Maneuver Type (maneuver
, man
, m
)
active
/ac
/a
- Active maneuverreactive
/re
/r
- Reactive maneuverpassive
/ps
/p
- Passive maneuverslow
/sl
/s
- Slow maneuver
Interaction Type (interaction
, int
, i
)
attack
/atk
/a
- Attack interactionblock
/blk
/b
- Block interactionmanifest
/man
/m
- Manifest interactionfeat
/fea
/f
- Feat interaction
Delivery Method (delivery
, del
, d
)
self
/sel
/s
- Self deliverymissile
/mis
/m
- Missile deliveryhand
/han
/h
/claw
- Hand deliverybite
/bit
/b
/mouth
- Bite deliveryitem
/itm
/i
- Item deliverymagelore
/mag
/ml
- Magelore deliveryweapon
/wep
/w
- Weapon deliveryshield
/shl
/sh
- Shield deliveryarmor
/rmr
/a
- Armor deliverysight
/sit
/eye
/e
- Sight deliveryaura
/aur
/a
- Aura deliverycone
/con
/c
- Cone deliveryother
/oth
/o
- Other delivery
Target Type (target
, tar
, t
)
self
/sel
/s
- Self targetcreature
/cre
/c
- Creature targetbody
/bod
/b
- Body targetvitals
/vit
/v
- Vitals targetlimb
/lim
/l
- Limb targetarm
- Arm targetleg
- Leg targetitem
/itm
/i
- Item targetweapon
/wep
/w
- Weapon targetshield
/shl
/sh
- Shield targetarmor
/rmr
/a
- Armor targetattack
/atk
/a
- Attack targetother
/oth
/o
- Other target
Duration (duration
, dur
, dr
)
instant
/in
/i
/0
- Instant durationalways
/al
/a
- Always activewhileUp
/up
/u
- While upwhileDown
/dn
/d
- While downwhileAlive
/al
/a
- While alivewhileDead
/dd
- While deadendOfTurn
/end
/e
- Until end of turndawn
/d
- Until dawnstartOfTargetNextTurn
/tStart
/ts
- Until start of target's next turnendOfTargetNextTurn
/tEnd
/te
- Until end of target's next turnstartOfYourNextTurn
/uStart
/us
- Until start of your next turnendOfYourNextTurn
/uEnd
/ue
- Until end of your next turnendOfCombat
/ec
- Until end of combat- Time duration format:
XmXhXdXwXy
(minutes, hours, days, weeks, years)
Range (range
, rng
, r
)
melee
/m
- Melee rangeweapon
/w
- Weapon rangehand
/h
- Hand rangebite
/b
- Bite rangeitem
/i
- Item rangeshield
/sh
- Shield rangearmor
/a
- Armor rangesight
/eye
/e
- Sight rangeself
/s
- Self range- Distance format:
Xf
orXm
(feet or miles)
Attribute Saves (attribute
, attr
, a
)
int
/INT
/i
- Intelligence savestr
/STR
/s
- Strength savemov
/MOV
/m
- Movement saveper
/PER
/p
- Perception savesnk
/SNK
/s
- Sneak save
Expansion Type (expansion
, exp
)
detonate
/det
/d
- Detonate expansionripple
/rip
/r
- Ripple expansioncascade
/cas
/c
- Cascade expansionfork
/for
/f
- Fork expansion
Piercing (piercing
, prc
, p
)
av0
/a
- AV0 piercingunblockable
/ub
/u
- Unblockable
Component Flags
verbal
/ver
/v
- Verbal componentsomatic
/som
/s
- Somatic componentmaterial
/mat
/m
- Material componentmagelore
/mag
/ml
- Magelore componentinvoked
/inv
/i
- Invoked component
Resource Costs
- mp - Mana point cost
- mpx - Variable mana point cost description
- hp - Hit point cost
- hpx - Variable hit point cost description
- matx - Material component cost description
Element Flags
- life - Life element
- storm - Storm element
- necro - Necro element
- flame - Flame element
- nature - Nature element
Power Source Flags
- magic - Magical power source
- divine - Divine power source
- spirit - Spirit power source
- primal - Primal power source
- martial - Martial power source
- psionic - Psionic power source
- techo - Techno power source
Effect Type Flags
- mental - Mental effect
- truth - Truth detection effect
- duelMod - Duel modification effect
- movement - Movement effect
- displacement - Displacement effect
- transformation - Transformation effect
- control - Control effect
- resist - Resistance effect
- immune - Immunity effect
- long - Long range effect
- sense - Sensory effect
- revive - Revival effect
- summon - Summoning effect
- heal - Healing effect
Results Parameters
- crithit - Critical hit effect
- hit - Hit effect
- miss - Miss effect
- critmiss - Critical miss effect
- critfail - Critical fail effect
- fail - Fail effect
- save - Save effect
- critsave - Critical save effect
Attribute Modification
- vstat - Attribute to modify
- val - New minimum value for the attribute
- fstat - Feat save attribute to modify
- flu - Flag for fluency in feat save
- pro - Flag for proficiency in feat save
Premade Templates
The module includes several premade templates that can be used as a base for abilities:
Strike Template (pre=strike
)
{ maneuver = 'active', executionTime = '1a', interaction = 'attack', delivery = 'weapon', target = 'creature', duration = 'instant', range = 'weapon', }
Ray Template (pre=ray
)
{ maneuver = 'active', executionTime = '1a', interaction = 'attack', delivery = 'missile', target = 'creature', duration = 'instant', range = '60f', piercing = 'av0', }
Ball Template (pre=ball
)
{ maneuver = 'active', executionTime = '1a', interaction = 'attack', delivery = 'missile', target = 'creature', duration = 'instant', range = '30f', piercing = 'ub', }
Touch Template (pre=touch
)
{ maneuver = 'active', executionTime = '1a', interaction = 'attack', delivery = 'hand', target = 'creature', duration = 'instant', range = 'hand', piercing = 'ub', }
Ritual Template (pre=ritual
)
{ maneuver = 'slow', executionTime = '10m', interaction = 'manifest', delivery = 'sight', target = 'creature', duration = 'instant', range = '5f', }
Additional Notes
The module automatically handles:
- Adding AC modifiers for limb (+2), vitals (+5), and other specific targets
- Managing item interaction DCs
- Handling class archetypes and their hierarchies
- Processing time and distance formats
- Managing component requirements for invoked abilities